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  #2149  
Old October 7th, 2022, 04:20 PM
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Re: Heroscape 2nd Edition is here!

Terrain comparison:

Code:
Age of Annihilation            Rise of the Valkyrie      AoA Difference
6 Grass Tiles (24 hex)         same                          0
4 Grass Tiles (7 hex)          5 Grass Tiles (7 hex)        -1
2 Grass Tiles (3 hex)          5 Grass Tiles (3 hex)        -3
6 Grass Tiles (2 hex)          5 Grass Tiles (2 hex)        +1
10 Grass Tiles (1 hex)         16 Grass Tiles (1 hex)       -6

2 Rock Tiles (24 hex)          same                          0
2 Rock Tiles (7 hex)           3 Rock Tiles (7 hex)         -1
1 Rock Tile (3 hex)            3 Rock Tiles (3 hex)         -2
5 Rock Tiles (2 hex)           3 Rock Tiles (2 hex)         -2
4 Rock Tiles (1 hex)           6 Rock Tiles (1 hex)         -2

2 Sand Tiles (7 hex)           same                          0
1 Sand Tile (3 hex)            2 Sand Tiles (3 hex)         -1
5 Sand Tiles (2 hex)           2 Sand Tiles (2 hex)         +3
4 Sand Tiles (1 hex)           same                          0

SPARKLY water tiles (20)       SPARKLY water tiles (21)     -1

Palm Tree (3)
Underbrush (6)

single thin wall connecter (20)    1 large ruin
small thin wall piece (10)         1 short ruin
big thin wall piece (10)
big thin wall arch (2)
big thin wall ruin A (2)
big thin wall ruin B (2)
big thin wall ruin C (2)
connecter base (20)

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!

Last edited by quozl; October 7th, 2022 at 05:30 PM.
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  #2150  
Old October 7th, 2022, 04:24 PM
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Re: Heroscape 2nd Edition is here!

<salivates>
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  #2151  
Old October 7th, 2022, 04:26 PM
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Re: Heroscape 2nd Edition is here!

Quote:
Originally Posted by Typhon2222 View Post
<salivates>
Does this mean you're going to take me up on my map-making challenge?

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  #2152  
Old October 7th, 2022, 04:33 PM
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Re: Heroscape 2nd Edition is here!

Sparkly water was one of the few things I missed out on during original Scape, I may need to do x5 just for more of those

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  #2153  
Old October 7th, 2022, 05:19 PM
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Re: Heroscape 2nd Edition is here!

Wow, very close terrain type counts. AOA a bit smaller than ROTV, but includes the walls and trees/bushes!
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  #2154  
Old October 7th, 2022, 05:31 PM
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Re: Heroscape 2nd Edition is here!

I edited in a difference column.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #2155  
Old October 7th, 2022, 05:35 PM
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Re: Heroscape 2nd Edition is here!

Man ... I can't help but wishing they would've turned two of those grass 24-hexers into sand. Imagine the map diversity that would create all by itself?

The walls will at least add a lot of that.

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  #2156  
Old October 7th, 2022, 05:37 PM
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Re: Heroscape 2nd Edition is here!

Hopefully with the comments that were made about being able to put out as much terrain as the community wants in whatever theme once the the tooling is done, we will see 24 hex sand and maybe some more desert themed terrain, since that's the biome that feels the most strongly missing from the current 'Scape options.
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  #2157  
Old October 7th, 2022, 05:39 PM
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Re: Heroscape 2nd Edition is here!

Quote:
Originally Posted by IAmBatman View Post
Man ... I can't help but wishing they would've turned two of those grass 24-hexers into sand. Imagine the map diversity that would create all by itself?

The walls will at least add a lot of that.
Yeah I am surprised they didn't do any 24-hex sand tiles. I was hoping they would do something like 4, 2, 2 instead of 6, 2.

I'm pretty pumped about the walls though. They look much nicer than the FotA and they will end up leading to different map designs because of their different geometry.

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--
Remixed Master Sets - challenge yourself with new terrain combinations!
--
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--
Continuing Classic Heroscape: C3V SoV
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  #2158  
Old October 7th, 2022, 05:41 PM
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Re: Heroscape 2nd Edition is here!

Quote:
Originally Posted by SharkRider1 View Post
Hopefully with the comments that were made about being able to put out as much terrain as the community wants in whatever theme once the the tooling is done, we will see 24 hex sand and maybe some more desert themed terrain, since that's the biome that feels the most strongly missing from the current 'Scape options.
Sand 24-hexes, sandstone pillars/monoliths in the same style as dungeon rocks and icebergs, quicksand tiles instead of water. A lot of opportunity for Mad Max desert Heroscape!

Yes, I know quicksand doesn't exist in many deserts in real life.
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  #2159  
Old October 7th, 2022, 05:49 PM
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Re: Heroscape 2nd Edition is here!

Quote:
Originally Posted by GaryLASQ View Post
Hasbro is so busy selling action figures, super heroes and super villains (and the vehicles and accessories for them), that HS terrain remains an afterthought. The board games they sell are mostly that -- games on a flat piece of cardboard.

Thanks to Steve Baker, Hasbro is sitting on a terrain-tile goldmine. Maybe they still understand its potential but forgot how to market it, like they did back in the day. Notice how the stackable terrain is shown first.
https://www.youtube.com/watch?v=wNOVqNOLWbc

At least that first teaser video we got showed figure silhouettes sitting on top of terrain stacks.
Seriously, one of the best marketing decisions was to showcase what the terrain could do with that battlefield ("Migol's Tomb", I think it was called). On the box, in the video, "this is what you can do with our terrain".

Come on, Hasbro, show off!!! I want to see the Combine hiding under a height 4 overhang where the Hellforge can't get to them!! 😊

Jugger

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  #2160  
Old October 7th, 2022, 05:53 PM
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Re: Heroscape 2nd Edition is here!

Quote:
Originally Posted by caps View Post
Quote:
Originally Posted by IAmBatman View Post
Man ... I can't help but wishing they would've turned two of those grass 24-hexers into sand. Imagine the map diversity that would create all by itself?

The walls will at least add a lot of that.
Yeah I am surprised they didn't do any 24-hex sand tiles. I was hoping they would do something like 4, 2, 2 instead of 6, 2.

I'm pretty pumped about the walls though. They look much nicer than the FotA and they will end up leading to different map designs because of their different geometry.
This is what I was thinking, since these new walls take up fewer movable spaces than FOTA, it will be easier to fit a larger quantity of them on a battlefield without making it too cluttered
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