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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old March 22nd, 2010, 11:09 PM
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Re: Deadpool - Design Phase

Yeah, it was GB's idea not mine. And when he suggested it, I got the feeling that he did so for a specific reason, but maybe I was just reading too much into it.

The other nice thing about it is that it gives the variability based on a die roll, so you can adjust different power levels for different figures, without actually requiring an additional die roll. It's one you're going to roll anyway, just dual-purposed!
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  #50  
Old March 22nd, 2010, 11:16 PM
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Re: Deadpool - Design Phase

I'm confused ... so with this suggestion, would they still be healing after every turn?
Could you give us a sample write up of this power, GO?

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  #51  
Old March 22nd, 2010, 11:24 PM
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Re: Deadpool - Design Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
What if we melded the ideas of Necro and Hahma? Something like:

X-Enhanced Regeneration
After taking a turn with this card you may remove one wound from this card. At the end of a round, if you reveal your X Order Marker on any card in your army with the X-Enhanced Regeneration power, you may heal all cards with this special ability of one wound.

This way you can sacrifice it, especially with Prof. X, and they really only heal alot if activated alot. I think this power would be good for Wolvie, Sabretooth, Daken, and Deadpool and thats about it, so not really that overpowering I think.

Does this mean no one likes my "marriage proposal"? I thought it was rather clever. First off, it uses an official power as the base, it also uses Hahma's X Order Marker idea and ties in Necroblade's desire to see a standard power used on all advanced healers.

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Last edited by Spidey'tilIDie; March 22nd, 2010 at 11:26 PM. Reason: can't keep track of my "Necro's" and "Whitey's"
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  #52  
Old March 22nd, 2010, 11:28 PM
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Re: Deadpool - Design Phase

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Originally Posted by IAmBatman View Post
I'm confused ... so with this suggestion, would they still be healing after every turn?
Could you give us a sample write up of this power, GO?
No it would be once per round. Here's the power from my Green Scar Hulk card:

Quote:
GAMMA HEALING FACTOR 16 - When rolling initiative, if you roll a 16 or higher, remove one Wound Marker from Incredible Hulk's card.
Obviously the name would need to be changed to be more generic. And the two variables you could tweak for each individual figure would be the number to roll and the number of Wound Markers to remove.
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  #53  
Old March 22nd, 2010, 11:40 PM
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Re: Deadpool - Design Phase

That really isn't enough healing for Wolverine, in my opinion ...

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old March 22nd, 2010, 11:44 PM
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Re: Deadpool - Design Phase

Quote:
Originally Posted by IAmBatman View Post
That really isn't enough healing for Wolverine, in my opinion ...
How is it not enough? It's all in how you tweak those numbers. For example, for Wolverine you could say "if you roll a 9 or higher, remove up to 4 wound markers...". That way he could heal up to 4 per round. Or you could make it automatic and say "if you roll a 1 or higher, remove up to 2 wound markers...".
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  #55  
Old March 22nd, 2010, 11:45 PM
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Re: Deadpool - Design Phase

I like both (sorry Spidey):

HEALING FACTOR 11
After taking a turn with Wolverine, remove one wound marker from his Army Card. After rolling initiative, if you rolled an 8 or higher, remove one wound marker from Wolverine's Army Card.

Deadpool - 6
Sabertooth - 13

Something like that? (Although my version of Sabertooth has a totally different healing mechanic I'm in love with...)
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  #56  
Old March 22nd, 2010, 11:46 PM
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Re: Deadpool - Design Phase

I wouldn't combine those two in the same power though, Velenne, because they trigger during different turn phases. One is during initiative rolling, the other is after taking a turn.
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  #57  
Old March 22nd, 2010, 11:48 PM
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Re: Deadpool - Design Phase

Quote:
Originally Posted by GreyOwl View Post
Quote:
Originally Posted by IAmBatman View Post
That really isn't enough healing for Wolverine, in my opinion ...
How is it not enough? It's all in how you tweak those numbers. For example, for Wolverine you could say "if you roll a 9 or higher, remove up to 4 wound markers...". That way he could heal up to 4 per round. Or you could make it automatic and say "if you roll a 1 or higher, remove up to 2 wound markers...".
I guess I mean often enough. I like the idea of Wolverine constantly healing - not just healing once like he drank a magical potion and then getting up again. The Lazarus Pit heals all at once. Healing spells heal all at once. Wolverine heals constantly over time.
The Troll Regeneration mechanics give us an official precedent to work with that Hahma tweaked (adding the X-Marker bit, which I really like because it presents difficult OM decisions when he's played with Prof. X) and it really plays like Wolverine should, IMO. Why reinvent the wheel on this one?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #58  
Old March 22nd, 2010, 11:54 PM
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Re: Deadpool - Design Phase

I guess I can see that. But the advantage with the initiative method, though, is the fact that he heals even without placing order markers on him, which is another way of representing "always healing". And usually if something severe happens, like he gets an arm cut off, it takes a while for it to heal, and the start of the next round approximates that pretty well, I think.

I don't have a problem with Regeneration, but it has more of an "active" feel to it for me, like the figure has to concentrate or do...something in order to regenerate. That's why it requires an order marker. The initiative method seems to me to be more of a passive healing where you can put all your order markers on other figures, and Wolverine would still heal.
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  #59  
Old March 22nd, 2010, 11:57 PM
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Re: Deadpool - Design Phase

That's why you need both.
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  #60  
Old March 22nd, 2010, 11:58 PM
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Re: Deadpool - Design Phase

I'm not necessarily in favor of requiring an Order Marker on Wolverine - just a turn taken by him. That way, he could still heal when Prof X. was activating him.
I understand what you're saying about passive versus active healing. I guess, to me, I just like the gameplay reminder that Wolverine is constantly healing rather than waiting for the start of a new round. For me, that's like he takes an action between rounds to heal, whereas otherwise he's being healed regardless.
Really, if we wanted it to be completely thematic, he'd just heal every time you take any turn. But that takes the strategy out of it and makes him a bit too tough, IMO.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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