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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #1  
Old June 8th, 2010, 11:55 PM
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JC McMinis JC McMinis is offline
 
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My Supers. 10/12/18 Power Help Needed.

My fellow 'Scapers, please forgive the mess, I am currently revamping my super hero customs. Also, most of these, inspired by Grishnak's recent posts of his supers, will be my ideal version of the character.

Ok need some help here. I am workin on Black Panther and want to do the Kinetic Absorbtion he has on the suit he gets in the movie. Does this flow ok wording wise

KINETIC ABSORBTION
When Black Panther rolls defense dice, for each succesfully blocked skul you may put a kinetic energy marker on this Army Card to a maximum of 6 markers. Whenever Black Panther attacks you may remove up to 3 kinetic energy markers from this Army Card. Black Panther rolls one additional attack die for each removed marker.


Newest Card
Here's My take on Quicksilver, based him on the MCU version, just a slightlty toned down version of my Flash. Not sure if I should luist him as human or an experiment. Also not sure of my wording on Wolvie's Enhanced Senses



Wolverine




DC
Spoiler Alert!


MARVEL
Spoiler Alert!

Last edited by JC McMinis; February 20th, 2021 at 08:24 PM.
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  #2  
Old June 9th, 2010, 12:43 AM
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Hidicul Hidicul is offline
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Re: jcmcminis Super customs.

I like what you've done with him. My only advice is to tidy up your card. What I mean is that all of the text in your powers should line up. I find it easier to line up the text on my cards if the biggest font size I use is 22. You might need to go smaller, I don't know what size you used. Other then that it's really good, I might need to go and make a Hulk now
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  #3  
Old June 9th, 2010, 07:45 AM
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JC McMinis JC McMinis is offline
 
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Re: jcmcminis Super customs.

glad you like him...I straightened up the text, so Im off to my next custom.
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  #4  
Old June 9th, 2010, 04:06 PM
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Re: jcmcminis Super customs.

Quote:
Originally Posted by jcmcminis View Post
glad you like him...I straightened up the text, so Im off to my next custom.
First off you shouldn't go rushing off on another custom. I learned this when I first started my Amalgam customs, give it 3-4 days between card postings so that way everyone can get a chance to see the current card and give you feedback. This also gives you sometime to adjust the current one while not being in the middle of another custom. It also makes it easier for us to give you advice about your current one and not mix it in with advice about another card also. Of course after you have a few cards up sometimes you will get advice about multiple crads at once.

As far as Hulk goes I would decide what you want for a points cap and adjust his stats and powers accordingly, and don't forget that SS also counts twords his point total. Keep up the good work though.
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  #5  
Old June 9th, 2010, 04:30 PM
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Re: jcmcminis Super customs.

I can not agree more with hidicul. Give it a few days Tweek the heck out of the Hulk get him set and use the template for your other cards. Figuring out you need to change something on the 10 cards you have finished can be a pain.

Pete

God makes us strong for a little while so we can defend the weak.
DnD Customs
Comics Customs
Custom Terain
TREKSCAPE

Last edited by Felindar; June 9th, 2010 at 04:42 PM.
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  #6  
Old June 9th, 2010, 09:33 AM
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Re: jcmcminis Super customs.

Your version of the Hulk is WAY undercosted at 400 points. Your version is EPIC and more like 450-500 points. He wouldn't be playable in a regular pickup game.

It's an attractive card though, and it fits the theme.

Nice fist attempt on a custom, and welcome to this little corner of the board.
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  #7  
Old June 9th, 2010, 10:35 AM
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JC McMinis JC McMinis is offline
 
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Re: jcmcminis Super customs.

Thansk Adam I've been thinking about making super customs for a while. I actaully looked at several of the customs that were already made before making this and there are some writeups of Superman that have the same attack & defense, more movement than my Hulk plus their powers and are right at 400 points. I look at it this wat the Hulk that came with Marvel was 370 points with a 6 att, 6 def, 5 move, range of 1, superleap, rage smash and stomp special attack. I didnt change his move, range or superleap at all. Stomp special attack I just renamed Hulk Smash. Rage Smash I renamed The Madder Hulk Gets an lowered it by on 1 dice, I figured lowering that along with adding Hulk IS Strongest one there is was about 10 points worth which brings us up to 380. Then raising attack and defense by 2 each would cost about 10 points each as well brings us up to 400. Thats my logic at least.
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  #8  
Old June 9th, 2010, 10:55 AM
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Re: jcmcminis Super customs.

Quote:
Originally Posted by jcmcminis View Post
Thansk Adam I've been thinking about making super customs for a while.
We're always glad to have more customizers.

Quote:
Originally Posted by jcmcminis View Post
I actaully looked at several of the customs that were already made before making this and there are some writeups of Superman that have the same attack & defense, more movement than my Hulk plus their powers and are right at 400 points.
What can I say other than all custom's are not created equally. There is litterally nothing to stop you, or anyone else, from marking their sutoms any point cost they like, but it doens't mean those values are appropriate.

The C3G Superman was extensively playtested by a small army of people to determine his point cost, which is 400 points, and your Hulk would crush him hands down.

Quote:
Originally Posted by jcmcminis View Post
I look at it this wat the Hulk that came with Marvel was 370 points with a 6 att, 6 def, 5 move, range of 1, superleap, rage smash and stomp special attack. I didnt change his move, range or superleap at all. Stomp special attack I just renamed Hulk Smash. Rage Smash I renamed The Madder Hulk Gets an lowered it by on 1 dice, I figured lowering that along with adding Hulk IS Strongest one there is was about 10 points worth which brings us up to 380. Then raising attack and defense by 2 each would cost about 10 points each as well brings us up to 400. Thats my logic at least.
Attribute costs should scale as they get higher. Increasing attack and defense, the two most important attributes from six to eight alone would incur a much greater point increase than thirty points.

The defensive ability is worth way more than 10 points. It increases the probablility of rolling a shield from 33% to 50%. It might have been worth 10 points if he only had 2-3 defense, but at 8 defense it has him averaging 4 shields on a defensive roll. That is huge, you would need 10 attack dice, on average, to beat that.

Hulk is hands down the strongest model in Marvelscape and you gave him 2 fat stat boosts and a HUGE defensive ability.

Do me a favor and try this. Play your hulk verses any two heroes and Marvel scape and let me know who wins. Unless you roll absolutely terribly for Hulk it will be Hulk.

Even against Thanos and Surfer they would have to get lucky to beat him. They would roll 3 skulls and 2 shields on average verses your Hulks 4 skulls and 4 shields. If they managed to would him at all it would only increase the amount of damage Hulk would do.

I understand where you went with the concept, it's fitting, but it breaks the limits of what is "playable" in a regular game.
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  #9  
Old June 9th, 2010, 11:04 AM
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JC McMinis JC McMinis is offline
 
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Re: jcmcminis Super customs.

I understand where you are coming from now...perhaps if I lower his Attack and Defense to 7 it would be closer to 400.
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  #10  
Old June 10th, 2010, 12:48 AM
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Hidicul Hidicul is offline
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Re: jcmcminis Super customs.

I'd say you hit the mark with him for 500. I think you need to reduce your font size, the second sentence in The Madder He Gets is overlapping the border. I think if you take it down 2 sizes you should be able to line all of the text up. Nice work on the redo.
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  #11  
Old June 10th, 2010, 12:58 AM
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JC McMinis JC McMinis is offline
 
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Re: jcmcminis Super customs.

Thanks hidicul....I don't think its so much the size but maybe the font I am actually using. If I go any smaller it might not be readable when I print out the card. But I will try that and see. Oh and I was checking out your custom...shouldnt Sabretooth have a SS symbol?
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  #12  
Old June 10th, 2010, 01:33 AM
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Hidicul Hidicul is offline
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Re: jcmcminis Super customs.

As for font size I use 22 and font if it's gimp I use airel narrow condensed. Yes Sabertooth should have the SS logo. Thanks for catching that. I'll fix it next time I open up gimp.

EDIT: Scratch that, for Super Scape I use the comic font. The other one is for any other customs I make.
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