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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles


 
 
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Old April 26th, 2011, 01:39 AM
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Schulzy Schulzy is offline
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Join Date: July 29, 2007
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Portalscape by Schulzy

I am currently lacking a phone, so no pictures for now. But I have to spill the ideas for some feedback before I continue.

Aperture Science Enrichment Center Terrain: It is important to note that figures are not allowed to fly in Aperture Science Enrichment Center Test Chamber Battlefields.
  • Aperture Science White Science Spaces: Simply a bunch of extra 2-hex snow spaces from wave packs. These spaces are nothing special, save for the fact that portals can be placed upon them.
  • Aperture Science Black Science Spaces: Asphalt from the Marvel master set. Also nothing special, except that portals cannot be placed on these spaces.
  • Aperture Science Repulsion Gel Spaces: White Science Spaces with a splash of blue paint. **When moving off of an Aperture Science Repulsion Gel Space, you may ignore elevation if the space you're moving onto is five or fewer levels higher than the Aperture Science Repulsion Gel Space, or if the space you're moving onto is level with or lower than a space you occupied immediately before moving onto the Aperture Science Repulsion Gel Space this turn. Figures do not take falling damage when landing on Aperture Science Repulsion Gel Spaces.** If you've played through Portal 2, you know exactly what this means.
  • Aperture Science Propulsion Gel Spaces: White Science Spaces with some orange paint splashed on them. These simply act the same way as road spaces.
Glyphs
  • The Equipment Glyph of Aperture Science Handheld Dual Portal Device: Before moving, this figure may place one orange and/or one blue Aperture Science Portal on any White Science Space within clear sight. Before placing an Aperture Science portal, if there is already an Aperture Science Portal of the same color on the battlefield, remove it from the battlefield.
  • The Treasure Glyph of Aperture Science Long Fall Boots: The figure holding this treasure glyph does not take falling damage and increases it's move number by one.
  • The Glyph of Aperture Science Ariel Faith Plate: Any figure landing on this glyph immediately ends it's move and is launched 5 spaces in the given direction, ignoring elevations, engagements, and all that good stuff that flying lets you ignore.
Portals:
Well yeah, we need portal rules. Portals will be represented by painted versions of the miniature linked below: one orange and one blue. Only one portal of each color may be on the battlefield at any given time.

http://www.trollandtoad.com/p299840.html

There will be two versions of each color portal: One free-standing to lay down on individual hexes (floor portals), and one glued onto a castle ladder piece to be placed vertically on White Science Space walls of four levels of height (wall portals). A figure cannot end it's move on a floor portal.

In addition to being able to move in and out of portals (if you're a small or medium figure), you will be able to use normal attacks through them as well.
  • Any figure on an adjacent, same-level space of a floor portal may draw line of sight through, and be seen from, that portal.
  • Any figure that stands in the straight line of spaces directly in front of a wall portal may draw line of sight through, and be seen from, that portal.
Things that you can do through portals:
  • Move (small and medium figures)
  • Draw line of sight (normal attacks)
  • Use normal attacks (as though adjacent)
Things you cannot do through portals:
  • Move (large and huge figures)
  • Draw Clear sight (for stuff like Raelin's defense bonus)
  • Calculate adjacency (for anything other than a normal attack)
  • Use Special Attacks (of any kind)
I think that's it for now. Please, offer feedback and ask questions! If I think of anything else, I'll add it here!

Last edited by Schulzy; April 26th, 2011 at 09:46 AM.
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