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  #169  
Old July 29th, 2013, 10:06 PM
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Re: Map & Scenario Public Submissions Thread

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Originally Posted by Smithy Winfred View Post
I like the map, don't get me wrong, but I think it would be very easy to make it more distinguished. My main point is those corner buildings are almost identical to ARB, changing thos would go a long way in making the map look much more defined and unique.
Pardon my interruption again, but they are quite a bit different, unless I'm missing something with the ARB map. The hole that drops into the doorwayed "cave" are different, and the 6 tiles at level 20+ (as opposed to just 1 tile) are also significantly different. ARB doesn't let you move more than one figure up to that height--SS lets you move most of your army up there, and also allows opponent's figures to come up there and brawl. The hole keeps things interesting as well, as it's another interesting place for figures to either hide, or be thrown into by figures with movement powers.

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  #170  
Old July 29th, 2013, 10:18 PM
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Re: Map & Scenario Public Submissions Thread

I set up the thread here. Am I doing this right?
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  #171  
Old July 30th, 2013, 08:31 AM
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Re: Map & Scenario Public Submissions Thread

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Smithy Winfred View Post
I like the map, don't get me wrong, but I think it would be very easy to make it more distinguished. My main point is those corner buildings are almost identical to ARB, changing thos would go a long way in making the map look much more defined and unique.
Pardon my interruption again, but they are quite a bit different, unless I'm missing something with the ARB map. The hole that drops into the doorwayed "cave" are different, and the 6 tiles at level 20+ (as opposed to just 1 tile) are also significantly different. ARB doesn't let you move more than one figure up to that height--SS lets you move most of your army up there, and also allows opponent's figures to come up there and brawl. The hole keeps things interesting as well, as it's another interesting place for figures to either hide, or be thrown into by figures with movement powers.
I'm just pointing out that the basic design of the map, with the two opposing towers and the road in the middle is very similar. I actually checked ARB today and realized that the towers were not as similar as I first thought.
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  #172  
Old July 30th, 2013, 08:49 AM
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Re: Map & Scenario Public Submissions Thread

Quote:
Originally Posted by Smithy Winfred View Post
Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Smithy Winfred View Post
I like the map, don't get me wrong, but I think it would be very easy to make it more distinguished. My main point is those corner buildings are almost identical to ARB, changing thos would go a long way in making the map look much more defined and unique.
Pardon my interruption again, but they are quite a bit different, unless I'm missing something with the ARB map. The hole that drops into the doorwayed "cave" are different, and the 6 tiles at level 20+ (as opposed to just 1 tile) are also significantly different. ARB doesn't let you move more than one figure up to that height--SS lets you move most of your army up there, and also allows opponent's figures to come up there and brawl. The hole keeps things interesting as well, as it's another interesting place for figures to either hide, or be thrown into by figures with movement powers.
I'm just pointing out that the basic design of the map, with the two opposing towers and the road in the middle is very similar. I actually checked ARB today and realized that the towers were not as similar as I first thought.
Mmhmm, I see your point. From my PoV, the best way to differentiate the maps further might be to mess with that central road strip, but I don't know how.

Then again, maybe it's okay for them to feel similar in that regard.

Formerly known as capsocrates
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Remixed Master Sets - challenge yourself with new terrain combinations!
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  #173  
Old July 30th, 2013, 10:04 AM
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Re: Map & Scenario Public Submissions Thread

I just think that we already have an awful lot of basic city street type battlefields, and it takes a lot to make a brand new design when you have those already.
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  #174  
Old July 30th, 2013, 01:06 PM
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Re: Map & Scenario Public Submissions Thread

I'd love to see some more water-centric maps for Atlanteans.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #175  
Old July 30th, 2013, 01:27 PM
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Re: Map & Scenario Public Submissions Thread

Quote:
Originally Posted by capsocrates View Post
Mmhmm, I see your point. From my PoV, the best way to differentiate the maps further might be to mess with that central road strip, but I don't know how.

Then again, maybe it's okay for them to feel similar in that regard.
Quote:
Originally Posted by IAmBatman View Post
I'd love to see some more water-centric maps for Atlanteans.

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Remixed Master Sets - challenge yourself with new terrain combinations!
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Colorado Fall 2023 Multiplayer Madness
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caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

--
Continuing Classic Heroscape: C3V SoV
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  #176  
Old October 29th, 2021, 09:06 AM
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Re: Map & Scenario Public Submissions Thread

I thought I'd see if we can jump start this group. I'm not 100% positive on how to go forward here but Id like to nominate my map: Sokovian Aftermath for testing as a competitive map. I have build instructions in PDF format from virtualscape but I don't know how to add it here. I have more than a dozen games on it and a few other people here have played it and given some feedback. Let me know what else I may need to do to move this forward or what other information is needed.

The map uses 1 RotV Master set and 2 Marvel sets. The idea/setting of the design was, "what is left behind after a superhero battle?"

Long and Short Ruins, Marvel Warehouse Ruins and Parked Cars are all played as Destructible Objects.








Last edited by Ericth74; November 1st, 2021 at 09:59 PM.
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  #177  
Old October 29th, 2021, 09:50 AM
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Re: Map & Scenario Public Submissions Thread

Would love to see this group started back up. I've played on this map on TTS and enjoy it.

Do you have a Virtualscape file for it?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #178  
Old October 29th, 2021, 12:51 PM
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Re: Map & Scenario Public Submissions Thread

I'm a Yea but I'm not sure what our membership is anymore. I pinged everyone.

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  #179  
Old October 29th, 2021, 01:26 PM
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Re: Map & Scenario Public Submissions Thread

Quote:
Originally Posted by IAmBatman View Post
Would love to see this group started back up. I've played on this map on TTS and enjoy it.

Do you have a Virtualscape file for it?
I do, I sent it to Japes as I believe he has a template for maps. Not sure how to share the pdf here.
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  #180  
Old October 29th, 2021, 01:26 PM
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Re: Map & Scenario Public Submissions Thread

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Originally Posted by quozl View Post
I'm a Yea but I'm not sure what our membership is anymore. I pinged everyone.
Oh cool! Thanks
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