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Official Units Discussion of official HeroScape units |
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#13
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If I got Su-Bak-Na, the chance is huge that these guys come along with them alongside with Ne-Gok-Sa and Me-Burg-Sa you got yourselves a great theme.
My map creations "Bravery calls my name In the sound of the wind in the night My sword will drink blood And I will fight, Yes I will fight In the dawn of battle" |
#14
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What about a combo with Marro Warriors and Thanos?
Keep spawning Marro Warriors until Thanos can return from the dead. Tried it recently, but the MW became the principle target of the game. My other figure was Ne Gok Sa because he has great staying power for the point cost. Let me know if anyone else has had any luck with this one. Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#15
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Quote:
Man who stand on toilet high on pot. |
#16
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these guys are definetly the best squad to come out of RotV, just use 3 and let one chill in a pool so he can just make a new friend to fight with.
want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival! both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one |
#17
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I have found the Marro Warriors to be more effective when all four are used together, without the 'one hide in the start zone to clone' strategy. They are probably the best medium range support unit in the game (as opposed to heavy range like the Krav and Q9). I think that mid-range support units are often the most overlooked (Gorillinators, etc.). The Marro Warriors are one of the 4, four figure ranged squads (AE, 4th Mass., Ashigaru Harquebus). They have more move and defense than the other squads, with a similar attack value. In fact, their strike range is essentially greater than those other four figure squads (because the AE can't move well, and if the others move they don't attack so well). I use the Marros to grab glyphs and fight on the fringe, leaving the heavy work to units like the Krav. When used in this way, they don't often get targeted by enemy units. They have enough move and range to be able to do damage to your opponent's little units, while staying out of danger themselves. I think that having one stay back reduces their effectiveness in this regard. Anyway, just my long rambling 2 cents.
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#18
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Quote:
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#19
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I'm assuming the answer is yes, but does swamp water count for the die roll enhancement for water clone?
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#20
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Quote:
Swamp water is a type of water: A swamp water space is a type of water space. Any special power that applies to a figure on a water space will also work on a swamp space. For example, a Microcorp Agent's Water Suit special power would work in swamp water. |
#21
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Is it the other way around though? Can a water space count as a swamp water space? Probably not... right?
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#22
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Quote:
(aka: the swamp water tunneling of the drudge does no work with plain water) |
#23
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What's with you people????
I logged on and created an account on this site JUST FOR THIS WORD OF ADVICE!!! Marro are REALLY over-powered! Just run one off and they will all come back without water, They move 6 so getting them on hight is easy, and most units with that much range and def and 4 yes 4 guys cost 100 points! We tryed Marro against every other kind of guy they could break and run for ever with 6 movent. We tested them many times they killed CHAROS(Big 210 point dragon) And cloned back to full force. Should we be asking if these guys should at least cost 100. |
#24
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Once they took out an 800 point army and once they all died from an explosion, anything is possible!
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