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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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#2929
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Re: The C3G Cave - Hangout
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...Er.... Maybe... |
#2930
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Re: The C3G Cave - Hangout
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2931
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Re: The C3G Cave - Hangout
LP, if one of the main creators of Scape says that Marvel and Classic weren't meant to be combined, and we base our stuff off Marvel, why should we worry about Classic? I used to agree with you about mixing them, but as we have gotten more units, I tend to mix less and less, and in fact just ran my first playtest without any classic, my poor Stingers are feeling betrayed right now. The two branches just don't mix that well, and I really don't see why we should concern ourselves with how our units interact in classic. I could honestly see a good argument for removing the classic synergy lists from our Books of, but at the same time I think it's a nice thing to have there for those who do mix. Sorry, I'm just tired of this old argument that never goes anywhere, those who belive they shouldn't be mixed will probably never change thier minds, and those in favor of mixing hardly ever change sides.
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#2932
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Re: The C3G Cave - Hangout
As a former pro-mixer myself, I'd like to think we're winning more converts than the pro-mixers are.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2933
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Re: The C3G Cave - Hangout
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Here's an idea though. Instead of C3G catering to players that like to mix, why don't those players create a thread with cost conversions for certain units that they feel would be overpowered when mixing. That way if we release the Kree at 90 points when balanced for C3G units, you guys can have a conversion for them in that thread to say maybe 100 points. Or people that mix can house rule against using units that they feel are over powered or under priced for mixing games. I think the onus to make those adjustments should be on the people concerned with mixing, rather than to be put on the group that is designing them for the purpose of being used exclusively with C3G units/marvel. The only reason we ever playtested with classic units to begin with was because we didn't have enough Marvel variety to use, and certainly no squads. The intention however was to gradually steer away from testing with classic units as we got more and more C3G units to test with. Now that we have been releasing some squads, that's even more independent we've become of the classic dependence, and that was the intention. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#2934
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Re: The C3G Cave - Hangout
I just got over it, and we have to continue?! UGH!!!
I don't mix very often, but I have a blast whenever I do, so I think that it should be supported. Granted, I usually do Vigilantes or Criminals against classic, whose points are very similar, which make for great games (Why do you think all of my designs are generally really low costed? I like to design what I, myself, find most fun to play!). So yeah, let's just go discuss something else before I get all stubborn again. |
#2935
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Re: The C3G Cave - Hangout
Listen to the heroes. They make sense.
P.S. Bats, you'll need to remove me from your sig. I don't agree with that anymore. |
#2936
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Re: The C3G Cave - Hangout
Well I'll defently miss using my Stingers in my playtests, but I hoping the Kree can step into the gap the loss of the Stingers leave, in my mind anyways. The hand made a pretty good testing squad tonight though.
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#2937
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Re: The C3G Cave - Hangout
I think that the meaty, classic, pre-D&D Uniques mix perfectly with C3G, barring insta-kills. I mean, Swarm of the Marro's Sgt. Drake makes for a pretty awesome unit in C3G, I've learned; he's pretty much Spider-Man with a meatier normal attack, honestly. The Ninjas are tons of fun in general. Sir Denrick makes for a pretty good Sentinel slayer if you can sneak him in.
It's the squads that really kill things. Squads are unbalancing, PERIOD, in C3G or Valhalla. Three squads of 4th are better than Jotun without a doubt. And as D&D comes along, things sort of shift to combat that. By then heroes are swarm-centric and anti-squad. Like the Fen Hydra - in my Electro Playtest, he was WAY better than the average hero. Therein lies the problem. So when you mix, you have to mix responsibly. If you're opponent has a lot of big-name heroes, don't be a jerk and grab Deadeye Dan. An army with eight squads of Stingers isn't fun for anyone. Are you really going to make an army with Wolverine, Deadpool, and twelve pairs of Death Knights? |
#2938
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Re: The C3G Cave - Hangout
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#2939
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Re: The C3G Cave - Hangout
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#2940
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Re: The C3G Cave - Hangout
Protect your loved ones.
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