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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#793
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Re: Ronin Sidekick Workshopping Thread
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Doom II is indeed wearing human-leather armor, but I didn't emphasize it in his bio. It's not really played up in the source material, either, as I recall. I believe it was more of an implied thing. |
#794
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Re: Ronin Sidekick Workshopping Thread
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#795
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Re: Ronin Sidekick Workshopping Thread
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_________________________ Notes - changed up a bit from the last take. Not 100% sold on it in general was considering more of a Chief Judge Cal thing on the d20 effect, ended up going with this.Probably a bit too good in Injustice faction stuff, but not sure he has a sensible niche besides Antagonist, given that Adversary got taken away. Last edited by Ronin; June 3rd, 2021 at 09:02 PM. |
#796
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Re: Ronin Sidekick Workshopping Thread
The figure used for this unit is a Heroclix figure from the Captain America set. Its model number and name are #019 / Yelena Belova. NAME = BLACK WIDOW SECRET IDENTITY = YELENA BELOVA SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = SPY PERSONALITY = BITTER SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 7 ATTACK = 3 DEFENSE = 4 POINTS = 160? AGENT OPPOSITION At the start of the game, choose an opponent's Unique Agent Hero. When attacking with Black Widow, if she could attack the chosen Hero, she may not attack any other figure. Black Widow rolls an additional attack die when attacking any Agent Hero with her normal attack. COUNTER-ESPIONAGE Opponents' figures without the Super Strength special power cannot move through Black Widow and cannot use any special powers on their Army Cards to ignore leaving engagement attacks from her. CLOSE COMBAT EXPERT When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled. ________________________________________ Bio - Created by a successor to the Red Room program that trained the original Black Widow, Yelena proved to be less successful than her inspiration, who got the better of Yelena in a series of encounters. Yelena has since wavered morally, but most often serves as an opponent to the Avengers and other super-teams.________________________________________ Notes - Slightly tweaked from my original write-up; totally grabbed that Counter-Espionage power from some of the ideas TB posted for Peggy Carter. I originally had a Counter-Espionage that was "Espionage but it triggers when you lose initiative instead of when you win", but I like this much better.
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#797
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Re: Ronin Sidekick Workshopping Thread
The figure used for this unit is a Heroclix figure from the Superior Foes of Spider-Man set. Its model number and name are #033 / Beetle. NAME = BEETLE SECRET IDENTITY = JANICE LINCOLN SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIMINAL PERSONALITY = PROFESSIONAL SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 5 POINTS = 160? HEIST DISCIPLINE At the start of the round, before initiative is rolled, if all of your Order Markers are placed on Thief or Criminal cards, for the remainder of the round no unrevealed Order Markers on cards you control may be moved to any other cards. MINI REPULSORS SPECIAL ATTACK Range 5. Attack 3. If Beetle inflicts one or more wounds on a small or medium figure with this special attack, you may place that figure on any empty space one space away from its original placement. A figure moved by this special attack never takes any leaving engagement attacks and cannot be placed closer to Beetle than its original placement. A figure moved by this special attack can receive any falling damage that may apply. When Beetle attacks with this special attack, she may attack one additional time. FLYING _____________________________________________ Bio - Janice Lincoln is the daughter of Lonnie Lincoln, better known as Tombstone. Her father wanted her to stay out of the supervillain game and be a rich, sleazy lawyer, but Janice's heart was set on costumed crime. She eventually got her way when Baron Zemo and the Fixer needed someone to become a new Beetle, and she volunteered herself. Ambitious and organized, Beetle has tried to make a name for herself in the criminal community, to limited success thus far._____________________________________________ Notes - An absolute must for whenever I get rolling on Spidey stuff. Really need the Superior Foes fleshed out.
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#798
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Re: Ronin Sidekick Workshopping Thread
The figure used for this unit is a Heroclix figure from the Streets of Gotham set. Its model number and name are #016 / Harvey Bullock. SECRET IDENTITY = SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = LAWMAN PERSONALITY = AGGRESSIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 3 DEFENSE = 3 POINTS = 80-100? ENFORCING THE LAW Criminal and Crime Lord figures roll 1 fewer defense die against Harvey Bullock's normal attack if they are engaged with at least one other Lawman figure you control that does not have the Corrupt personality. LOOSE CANNON After taking a turn with Harvey Bullock, if there is at least one enemy figure within 5 clear sight spaces of Harvey Bullock, you must, if possible, remove an unrevealed Order Marker from any Lawman Army Card you control to take one additional turn with Harvey Bullock. ______________________________________________ Bio - Harvey Bullock is notorious as being one of Gotham City's toughest cops. Despite being extremely rough around the edges, Bullock's vast experience and commitment to justice has earned him the grudging respect of colleagues like Jim Gordon and even the Batman.______________________________________________ Notes - Mostly pretty straightforward here.
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#799
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Re: Ronin Sidekick Workshopping Thread
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Spoiler Alert!
Last edited by Ronin; May 16th, 2021 at 10:31 AM. |
#800
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Re: Ronin Sidekick Workshopping Thread
I remember an old version of Grendel you posted, and I was enraptured. Consider me enraptured still. I love this character, and this design is excellent! I can't wait to play him!
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#801
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Re: Ronin Sidekick Workshopping Thread
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I'm going to have to get into figure-modding in order to get him and Dr McNinja into the game. |
#802
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Re: Ronin Sidekick Workshopping Thread
Timebroker - Looks fascinating. If he doesn't start on the battlefield, then I wouldn't give him any stats, even all 1s seems pointless - all 0s would make more sense to me. I love the idea of Multiverse of Possibilities, though part of me wishes it were somewhat more in your control so you could take advantage of it. Crystal Palace Conscripts is fun to bring in reserves, but requiring you to have more than 6 heroes to make any use of him is pretty tough to work with except in really high points games.
Mimic - Looks like tonnes of fun. I love the idea of him being able to mimic multiple cards at once and combine their powers - I'm worried that could cause mechanical issues, but I really hope it doesn't, as it's such a cool and fun ability to have, and one that would be fascinating to play! Red Hulk - Such a stupid and fun concept! Looks like a really fun, big, fast bruiser to play - I'd love to draft that guy. Andreas von Strucker - Man, this guy is creepy! Comics are pretty.... scary sometimes. Honestly, nothing's grabbing me here, but I don't feel like that's really a criticism. I just don't see what he's adding to the game or the Fighter/Crime Fighter faction that Jacques Duquesne, the other Swordsman, doesn't already. I'm sure he's a fine unit, but I just can't get excited about him. Flipside - Erratic Attack Patterns looks like stupid amounts of fun! I'd love to use this guy. Yelena Belova - Honestly, I'm not a massive fan of figures whose interesting power is so clearly dependent on specific opponents' forces, as those powers generally result in them rarely being taken, at least in my experience - personally, I'd rather see something broader, though maybe this is just the best fit for the character. Honestly, with no present synergy and not doing much different, I doubt I'd be inspired to draft her. Spy synergy might help that, though. Janice Lincoln - She's lacking a pop to make me really care about her design - nothing's really grabbing me. A Flying Criminal's never a bad thing, though. Harvey Bullock - Looks like fun to me - Loose Cannon is fun and interesting power to plan around, and one I could see being reused. Grendel - Hmmm... interesting. I'm not sure how I feel about a figure where so many of his abilities are built around reacting to or avoiding specific other opponent's powers. I'd like it if Matching Wits were expanded to work against more leadership/mastermind type powers - there are enough of those in the game and enough armies built around them to make him generally useful, but specifically keying it into moving figures on turns that aren't there's seems too specific to be fun and generally useful, and unthematically restrictive for a 'counter-mastermind', which is actually a really cool concept. I also wonder if Master Assassin could have a more generally useful effect. I love the idea of this guy, though - I feel like, with some tweaking, he's so close to being a favourite of mine. |
#803
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Re: Ronin Sidekick Workshopping Thread
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I'm sure there's an argument that the Exiles should be more of a scenario thing than trying to implement an Event Hero like this, but I personally don't do a lot of scenario play, so this route was my first instinct. Quote:
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Spy synergy is a bucket list item for me. I'd love to get Spymaster in the mix to work with Spies and some of the synergy-less Iron Man villains we've got kicking around. I've also thought that Spy synergy could be handy if we wanted to get anything together for the various Soviet superhero teams. Quote:
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If you have a specific suggestion for Master Assassin, I'm all ears, but I like it as a lean power and I'd be reluctant to beef it up too much. I'd be willing to play around with Counter Strike, though. I was thinking that it would be cool if he had a power that played on his weapon a little more heavily, and you could do something like this: Quote:
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#804
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Re: Ronin Sidekick Workshopping Thread
I actually really love that Beetle writeup. She's a workhorse figure, and an SA that lets you push figures around makes her a great technical figure. Make a plan and make sure that your opponents don't screw it up. Very appropriate for her.
Harvey Bullock hits the same notes that my draft from YEARS ago does... but in a completely different mechanical way. DIRTY TACTICS When rolling attack dice against an adjacent Criminal, Crime Lord, or Vigilante, each skull rolled counts for one additional hit. ONE OF THE GOOD GUYS Friendly Lawmen adjacent to Harvey Bullock roll one less die when defending against non-adjacent figures. Anytime a Lawman you control adjacent to Harvey Bullock would receive one or more wounds, you may instead inflict these wounds on Harvey Bullock. I think your "Bullock screw up your allies but is ultimately a pretty good cop" power is a lot better than mine, though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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