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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #109  
Old August 29th, 2014, 12:42 PM
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Re: The Book of Jackal(Public Playtesting)

True. Ooh, maybe instead of Punisher go Daredevil who has quite a bit of offensive potential and quite a bit of staying power. Then at 1200 yeah, I'd add Sage for that D-20 boost.
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  #110  
Old August 30th, 2014, 11:38 AM
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Re: The Book of Jackal(Public Playtesting)

Actually I think I might have found a better army for more OM management. 4xBeat Cops, Jackal, Invisible Woman, Scientist Supreme, and Nomad @1000 and then add in Sage for the D-20 boost @1200
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  #111  
Old August 30th, 2014, 11:42 AM
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Re: The Book of Jackal(Public Playtesting)

Not really sure what Scientist Supreme is adding to that army that makes that build worthwhile over a Punisher/Oracle combo.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #112  
Old August 30th, 2014, 12:08 PM
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Re: The Book of Jackal(Public Playtesting)

Hmm. I was thinking for easy clone activations, but looking at it a second time it does seem less competitive actually.
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  #113  
Old August 30th, 2014, 06:05 PM
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Re: The Book of Jackal(Public Playtesting)

His best combos are going to be with A) Human/Mutates who can do a lot of damage quickly or B) Humans/Mutates who heal and/or have a high Life number. Billy Batson and Black Tarantula come to mind as nasty combos.

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  #114  
Old August 30th, 2014, 06:30 PM
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Re: The Book of Jackal(Public Playtesting)

I assume you mean Captain Marvel (Billy)
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  #115  
Old September 2nd, 2014, 02:04 AM
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Re: The Book of Jackal(Public Playtesting)

We have Ronin's results. Punisher did fall really fast from Degeneration in that first match, but that is bound to happen from time to time when rolling 2 unblockable attack dice against him up to 4 times a round.
Quote:
Originally Posted by Ronin
I played both games at 1000 points. He did okay in the first, but he was teamed up with Punisher, which can make a lot of units look good. The second game was less than overwhelming.

I think his odds of hitting his Cloning rolls are just too low to usually make up his points in that small a game. A lot of 1000 point games are only going to be a few rounds long. And he won't have any previously destroyed fodder to draw from for the first round or two. In my games, he managed to Clone once in the first game and not at all in the second.

I'd like to see how he does in a big ~2000-2500 build that combines the two builds I used; stacked up defensive units and the AIM synergies. If he's balanced at that level, then I think that's fine for the design. I'd rather see him a little weak in small matches and balanced for big Clone Saga insanity than the other way around. Experimental Cloning's a lot of fun as-is, even if it's unreliable for small potatoes matches.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Jackal

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass, providing he holds up in high-point tests

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, tentatively. Underwhelming in small matches, but I suspect he's better off the bigger you go.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. Drug-Tipped Claws didn't come up at all, but Jackal's not exactly a front-line fighter. I'm sure it'll come in handy from time to time, when he's backed into a corner.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200-235
- Give a brief overview. The Dynamic Duo of Punisher and Robin works wonders for Team Jackal. Jackal's Punisher Clone helps out by taking down Spider-Man. Unfortunately, Iron Man is left alive, and he tears through the remaining members of Team Jackal, who can't penetrate his defense.
Map: Green Lantern (Mogo)
Units: Jackal, Invisible Woman, Beat Cops x4, Punisher, Robin (Dick), Skrull Infiltrator (1000) vs Luke Cage, Spider-Man, Dagger, Iron Man, Blink, Jubilee (1000)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Maybe?
- What should be the unit's point value? 200?
- Give a brief overview. Jackal misses all his Cloning rolls as AIM gets worked over by a Captain America/Star-Lord team-up.
Map: Sacred Shrine
Units: Jackal, Scientist Supreme, AIM Agents x2, Judge Dredd, Red Skull (995) vs Captain America, Star-Lord, Mystique, Rocket Raccoon, Wasp I, Creeper (1005)
Spoiler Alert!

Last edited by Karat; November 20th, 2014 at 03:20 PM.
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  #116  
Old September 2nd, 2014, 09:49 AM
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Curiosity

I didn't see an editing anywhere in the thread so I don't know if it's fine to that phase yet but why is Cloning Degradation not "For the rest of the game...". It feels cleaner to me and had precedent over " Do this even while Jackal is dead ". As is, interesting design and I can't see anything broken yet. I'll have to give a look see at the mutate list. Cloned Red Skull Durant get the cosmic cube right? That'd be a mixed blessing either way.

~Dysole, feeling you might be able to drop cloning to 17+ and be fine but he needs to make sure on the mutate thing first
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  #117  
Old September 2nd, 2014, 11:19 AM
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Re: Curiosity

Quote:
Originally Posted by Dysole View Post
I didn't see an editing anywhere in the thread so I don't know if it's fine to that phase yet but why is Cloning Degradation not "For the rest of the game...". It feels cleaner to me and had precedent over " Do this even while Jackal is dead ". As is, interesting design and I can't see anything broken yet. I'll have to give a look see at the mutate list. Cloned Red Skull Durant get the cosmic cube right? That'd be a mixed blessing either way.

~Dysole, feeling you might be able to drop cloning to 17+ and be fine but he needs to make sure on the mutate thing first
Just didn'tr think of that wording, I like it

It's not just Mutates you have to watch for with his cloning roll, it's also Humans and Clones too, but yeah, after Ronin's test I'm wondering if 17 might not be a better number for Experimental Cloning.
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  #118  
Old September 2nd, 2014, 11:39 AM
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I Think I'm a Clone Now

I already did a solid look at humans and clones and didn't see anything game breaking but hadn't checked mutates yet (worth noting that mutates and metahumans are currently not in the Synergy Archive although I think that's more @Viegon territory). I'll keep you posted if I find anything.

~Dysole, glad to help
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  #119  
Old September 2nd, 2014, 11:42 AM
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Re: The Book of Jackal(Public Playtesting)

We could always dial the attack die roll back down to one.
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  #120  
Old September 2nd, 2014, 11:46 AM
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Re: The Book of Jackal(Public Playtesting)

Quote:
Originally Posted by johnny139 View Post
We could always dial the attack die roll back down to one.
I thought of that one too. I think that might be the first step. Then, if it still seems that his Cloning roll is too high we could lower it to 17.
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