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  #289  
Old February 29th, 2020, 12:41 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Tearik Drako
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Banner



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure- Pathfinders, Wrath of the Righteous #032 Rift Drake


General: Einar
Planet: Marr

Species: Drake
Unique Hero
Class: Predator
Personality: Ferocious
Large 7

Life: 4
Move: 6
Range: 1
Attack: 4
Defense: 4
100 Points

BIRD OF PREY
After taking a turn with a Raptorian squad, you may immediately take a turn with Tearik Drako.

BEAK AND TALONS SPECIAL ATTACK
Range 1. Attack 1, 2, or 3.
Tearik Drako starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Tearik Drako may keep making special attacks with 1, 2, or 3 attack dice until he has rolled all 6 attack dice. Tearik Drako may target the same or different figures with each attack.

FLYING
When counting spaces for Tearik Drako's movement, ignore elevations. Tearik Drako may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Tearik Drako starts to fly, if he is engaged he will take any leaving engagement attacks.


Character Bio:
With tearing talons and a shredding beak, a formidable drake has joined the battle of all-time for Einar. This unusual bird of prey has been trained by the Raptorians of Marr to strike fear into the hearts of their opponents. A true predator who is on the hunt for its next meal.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-HATAMOTO TARO: Adjacent Tough 1
As a figure who follows Einar, Tearik Drako causes an adjacent, friendly Hatamoto Taro to add one automatic shield to his defense roll using his ADJACENT TOUGH special power.

Synergy Benefits Received

-FYORLAG SPIDERS: Predator Bonding
As a Predator, Tearik Drako may benefit from the Fyorlag Spiders' PREDATOR BONDING activation synergy.

-BEAKFACE SNEAKS: Bird of Prey
After taking a turn with the Beakface Sneaks, Tearik Drako may benefit from his BIRD OF PREY activation synergy.

Synergy Imposed

-ZOMBIE HULK: Zombies Rise Again
As a large figure, Tearik Drako causes an opposing Undead Savage that destroys him to replace him with a previously destroyed Zombie Hulk due to Zombie Hulk's ZOMBIE RISES AGAIN special power.

-MAJOR J15: Breaching Scythe

As a large figure, Tearik Drako causes Major J15 to add 1 automatic skull when making a normal attack against him, due to Major J15's BREACHING SCYTHE special power.

-MARUTUK: Worthy Challenge
As a large figure, Tearik Drako causes Marutuk to roll 2 additional dice when making a normal attack against him and Marutuk may not move normally to leave engagement from Tearik Drako, due to Marutuk's WORTHY CHALLENGE special power.

-THE AXEGRINDERS OF BURNING FORGE and HERACLES: Fearless Advantage
As a large figure, Tearik Drako causes The Axegrinders of Burning Forge and Heracles to roll an extra die when attacking or defending against him due to their FEARLESS ADVANTAGE special power.

Last edited by Nomad; February 29th, 2020 at 01:06 PM.
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  #290  
Old February 29th, 2020, 01:06 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Murazath
NWHC - Wave 5 - Harbingers of Triumph - Spirits and Mummies



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure- Combat Hex, Lord of the Rings, 037 Twilight Ringwraith


General: Utgar
Planet: Toril

Species: Undead
Unique Hero
Class: Duke
Personality: Tormented
Medium 5

Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 5
100 Points

CROWN OF BLEAKWOODE
When a Devourer you control attacks a figure engaged with Murazath with a normal attack, before defense dice are rolled, you may re-roll one attack die that did not show a skull. When a Devourer you control within 6 clear sight spaces of Murazath rolls the 20-sided die for a special power, you may add 1 to your roll.

UNDEAD MOVEMENT BONDING
When revealing an order marker on Murazath's Army Card, after taking his turn, you may take a turn with three Undead Squad figures you control. The Undead Squad figures cannot attack during this turn.

STEALTH FLYING
When counting spaces for Murazath’s movement, ignore elevations. Murazath may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Murazath starts to fly, if he is engaged he will not take any leaving engagement attacks.


Character Bio:
Like the Phantom Knights, Muzarath was righteous in a previous life, but he is tormented by his new ethereal form. Muzarath showed leadership skills beyond his fellow wraiths and was bestowed the crown of Bleakwoode and the title of Duke by Utgar. With his new powers that came with that crown and title, Muzarath now inspires the Undead in battle and leads the Shades of Bleakwoode to increased prowess.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-UNDEAD SQUAD FIGURES: Undead Movement Bonding
Undead squad figures may benefit from Muzarath's UNDEAD MOVEMENT BONDING. Undead squad figures include: Banshees of Durgeth Swamp, Corpse Tormentors, Death Knights of Valkrill, Phantom Knights, Rechets of Bogdan, Shades of Bleakwoode, Skeletons of Annellintia, Specters of Aldorn, Tomb Skeleton Archers, Tomb Skeletons, Zombies of Morindan.

-DEVOURERS: CROWN OF BLEAKWOODE
Devourer figures may benefit by Muzarath's DEVOURER ENHANCEMENT attack die re-roll and d20 enhancement. Devourer figures include Anubian Wolves, Ashi-Dhulu, Corpse Tormentors, Marcu Esenwein, Minotaurs of Nullondia, Rechets of Bogdan, Shades of Bleakwoode, The Varja.

-SKELETONS OF ANNELLINTIA: Necromancy
As a Unique Duke, Skeletons of Annellintia can be placed on Muzarath's Army Card after being destroyed using the Skeletons of Annellintia NECROMANCY special ability.

Synergy Benefits Received

-ZOMBIE HULK: Paralyzing Fear

As an Undead figure, Murazath may be aided by Zombie Hulks's PARALYZING FEAR special ability.

-TORIN: Evil Eye Protection

As a Medium figure that follows Utgar, Murazath may benefit from Torin's Evil Eye Protection defensive ability.

Synergy Imposed

-ANA KARITHON: Turn Undead Special Attack
As an Undead figure, Muzarath is subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK.

-VAN NESSING: Divine Mission

As an Undead figure, Muzarath is subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

-SHADOW SLAYERS OF KRESNIK: Study of the Dark Arts

As an Undead figure, Muzarath can never receive height, terrain, or special power dice bonuses when attacking or defending against a Shadow Slayer of Kresnik.

Last edited by Nomad; January 17th, 2024 at 01:59 PM. Reason: Added figures with synergies
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  #291  
Old March 7th, 2020, 03:09 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Corpse Tormentors
NWHC - Wave 5 - Harbingers of Triumph - Spirits and Mummies



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figures: The Adventurers, The Pyramid of Horus - Fantasy Flight Games


General: Vydar
Planet: Feylund

Species: Undead
Unique Squad
Class: Devourer
Personality: Tormenting
Medium 5

Life: 1
Move: 4
Range: 1
Attack: 2
Defense: 6
90 Points

SCREECH OF THE UNDEAD
All figures within 3 spaces of a Corpse Tormentor subtract 1 die from their normal attack and 1 die from their defense. Undead figures are not affected by Screech of the Undead.

CONTAGIOUS DESICCATION
At the end of each round, you must roll the 20-sided die for each figure adjacent to a Corpse Tormentor. If you roll a 15 or higher, that figure receives 1 wound. Undead figures and Soulborgs are not affected by Contagious Desiccation.


Character Bio:
More of Queen Sudema's minions join the battle of Valhalla. The Corpse Tormentors are tightly-wound, moisture-free mummies ... and their ailment is contagious! Beware their piercing screech as they slowly saunter in search of victims. A screech so painful to the ear it is enough to diminish the energies of the most stalwart.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-ZOMBIE HULK: Paralyzing Fear
As Undead figures, Corpse Tormentors may be aided by Zombie Hulks's PARALYZING FEAR special ability.

-DUMUTEF GUARD: Devourer Attack Enhancement
As Devourers, Corpse Tormentors may benefit from Dumutef Guard’s DEVOURER ATTACK ENHANCMENT.

-CRYPT GUARDIAN : Curse of the Mummy
As Undead figures, Corpse Tormentors may benefit from the Crypt Guardian's CURSE OF THE MUMMY d20 enhancement.

-MURAZATH: Crown of Bleakewoode
As Devourers, Corpse Tormentors may benefit by Muzarath's CROWN OF BLEAKEWOODE attack die re-roll and d20 enhancement.

-MURAZATH: Undead Movement Bonding
As Undead squad figures, Corpse Tormentors may benefit by Muzarath's UNDEAD MOVEMENT BONDING special ability.

Synergy Benefits Received

-ZOMBIE HULK: Paralyzing Fear

As an Undead figure, Murazath may be aided by Zombie Hulks's PARALYZING FEAR special ability.

-TORIN: Evil Eye Protection

As a Medium figure that follows Utgar, Murazath may benefit from Torin's Evil Eye Protection defensive ability.

Synergy Imposed

-ANA KARITHON: Turn Undead Special Attack

As Undead figures, Corpse Tormentors are subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK.

-VAN NESSING: Divine Mission
As Undead figures, Corpse Tormentors are subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

-SHADOW SLAYERS OF KRESNIK: Study of the Dark Arts
As Undead figures, Corpse Tormentors are never receives height, terrain, or special power dice bonuses when attacking or defending against a Shadow Slayer of Kresnik.

-SHADOW SLAYERS OF KRESNIK: Mastery of the Dark Arts
A Shadow Slayer of Kresnik may never have his attack or defense reduced by a Corpse Tormentor, and can reduce a d20 roll by the Corpse Tormentor.
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  #292  
Old March 7th, 2020, 03:18 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Khorlis Scirh
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Shadow



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Rackham, Confrontation, 2nd Edition Kheris Hero


General: Valkrill
Planet: Icaria

Species: Icarian
Unique Hero
Class: Fighter
Personality: Bold
Medium 5

Life: 4
Move: 5
Range: 1
Attack: 4
Defense: 2
60 Points

COMBAT CHALLENGE
When an opponent's figure that is adjacent to Khorlis Scirh attacks with a normal or special attack, it must attack Khorlis Scirh.

GIANT KILLER
When Khorlis Scirh attacks huge figures, add 2 attack dice.

IRON TOUGH RESOLVE
When rolling defense dice against a normal or special attack, Khorlis Scirh always adds 1 automatic shield to whatever is rolled.


Character Bio:
Coming soon ...


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

- N/A

Synergy Benefits Received

-NESSA SCIRH: Icarian Domination

As an Icarian Hero, Khorlis Scirh may take a turn due to Nessa Scirh's ICARIAN DOMINATION activation power.

-SKULL DEMON: Valkrill Attack Aura 1
As a Valkrill follower with a Range of 1, Nessa Scirh may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability.

-HUGE FIGURES: Giant Killer

When attacking a huge figure, Khorlis Scirh may benefit from his GIANT KILLER ability and roll 2 additional attack dice.

Synergy Imposed

- N/A
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  #293  
Old March 8th, 2020, 02:43 PM
Longy418 Longy418 is offline
 
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Re: Northwest Heroscape Customs - Releasing Wave 5

Murazath is a great design in helping the Shades of Bleakewood. Helps them without making them too good. My favorite of the wave I think.
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  #294  
Old March 8th, 2020, 06:37 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Keep these Confrontation mini cards coming! I love it.
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  #295  
Old March 16th, 2020, 10:15 AM
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Nomad Nomad is offline
 
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Re: Northwest Heroscape Customs - Releasing Wave 5

Kapudan Barbaros
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Banner



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Another version



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Reaper, Dark Heaven Legends Bones, Barnabus Frost, Pirate Captain (painted)


General: Einar
Planet: Earth

Species: Human
Unique Hero
Class: Pirate
Personality: Persuasive
Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 3
100 Points

PAY, DIE, OR JOIN
When a small or medium figure attacked by Kapudan Barbaros, a Pirate, or a Rogue you control within clear sight of Kapudan Barbaros receives enough wounds to be destroyed, roll the 20-sided die. If you roll 1-7 your opponent may reveal and remove a numbered Order Marker to ignore any wounds received. If you roll 8-15 destroy the defending figure. If you roll a 16 or higher, destroy the figure and place a previously destroyed Common Squad Pirate or Rogue you control adjacent to Kapudan Barbaros, if possible.


Character Bio:
Curled up in the finest velvet, he dreamed of the sea; the cunning invasions of distant shores, the plunder of immense value, the respect and wealth and adventure that accompanied his former days. In the morning his servants could not find him when calling him for breakfast. Einar had summoned the great Barbaros to ensure victory through his persuasive powers of negotiation on the seas of Valhalla.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-EBON ARMOR: Animated Materiel/Eternal War
As a Unique Human Hero, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Kapudan Barbaros' Card. If Kapudan Barbaros is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Kapudan Barbaros with that Ebon Armor on the battlefield.

-HATAMOTO TARO: Adjacent Tough 1
As a figure who follows Einar, Kapudan Barbaros causes an adjacent, friendly Hatamoto Taro to add one automatic shield to his defense roll using his ADJACENT TOUGH special power.

-PIRATE or ROGUE COMMON SQUAD FIGURE: Pay, Die, or Join
Destroyed Pirate or Rogue common squad figure may rejoin the battle via Kapudan Barbaros' PAY, DIE, OR JOIN special power. Pirate and Rogue common squads include Barbary Corsairs, Beakface Sneaks, Beakface Rogue and Buccaneers of Tortuga.

Synergy Benefits Received

-COUNT RAYMOND: Maneuver 9
As a Human that follows Einar, Kapudan Barbaros may benefit from Count Raymond’s MANEUVER 9 leaving engagement roll.

-NATHANIEL WARD: Pirate Leader

As a Pirate, Kapudan Barbaros may benefit from Nathaniel Ward’s PIRATE SUPREMACY d20 enhancement.

Synergy Imposed

- N/A

Last edited by Nomad; January 15th, 2024 at 06:09 PM. Reason: Added figures with synergies
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  #296  
Old March 16th, 2020, 10:24 AM
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Nomad Nomad is offline
 
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Re: Northwest Heroscape Customs - Releasing Wave 5

Nathaniel Ward
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Banner



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Pathfinder, Skull & Shackles, Arronax Endymion #027


General: Vydar
Planet: Earth

Species: Human
Unique Hero
Class: Quartermaster
Personality: Reckless
Medium 5

Life: 5
Move: 5
Range: 1
Attack: 3
Defense: 3
90 Points

RECKLESS INFLUENCE
All Unique Pirates you control within 8 clear sight spaces of Nathaniel Ward have the personality of Reckless in addition to what is listed on their Army Card.

PIRATE RECRUITMENT
At the start of the game you may choose any Human unique hero Army Card you control that does not have the Valiant or Disciplined personality. For this game the chosen Army Card's class is Pirate regardless of what is listed on the Army Card.

PIRATE SUPREMACY
When rolling the 20-sided die for any Pirate Army Card you control you may add 1 to your roll.


Character Bio:
Coming soon ...


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-UNIQUE PIRATES: Reckless Influence
Unique Pirates within 8 clear sight spaces of Nathaniel have the Reckless personality and can bond with the Barbary Corsairs due to Nathaniel Ward's RECKLESS INFLUENCE power. Unique Pirates without the Reckless personality include Kapudan Barbaros and other humans designated recruited by Nathaniel Ward.

-UNIQUE HUMANS: Pirate Recruitment
Unique humans that do not have the Valiant or Disciplined personality can be recruited to have the class of Pirate instead of what is on their Army Card as a result of Nathaniel Ward's PIRATE RECRUITMENT power. Only one Unique human can be recruited per game.

-BARBARY CORSAIRS and KAPUDAN BARBAROS: Pirate Leader
As Pirates with a d20 special power, Barbary Corsairs and Kapudan Barbaros may benefit from Nathaniel Ward's PIRATE SUPREMACY d20 enhancement.

-EBON ARMOR: Animated Materiel/Eternal War
As a Unique Human, if an Ebon Armor figure is destroyed you may place that Ebon Armor on Nathaniel Ward's card. If Nathaniel Ward is destroyed by a normal or special attack, or by a leaving engagement attack, you may replace Nathaniel Ward with that Ebon Armor on the battlefield.

Synergy Benefits Received

-BARBARY CORSAIRS: Reckless Hero Bonding
As a Small or Medium Hero with the Reckless personality, Nathaniel Ward may benefit from the Barbary Corsairs' RECKLESS HERO BONDING activation bonus.

-COMMAND COURIER: Command Dispatch
As a Medium Unique figure who follows Vydar, Nathaniel Ward may take a turn when a Command Courier uses COMMAND DISPATCH.

Synergy Imposed

- N/A
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  #297  
Old March 26th, 2020, 07:17 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Quick Draw Hardin
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Shadow



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Reaper, Chronoscope Bones, Deadeye Slim (painted)


General: Valkrill
Planet: Earth

Species: Human
Unique Hero
Class: Outlaw
Personality: Dangerous
Medium 5

Life: 5
Move: 5
Range: 6
Attack: 3
Defense: 2
90 Points

DOUBLE ATTACK
When Quick Draw Hardin attacks, he may attack one additional time.

QUICK DRAW 13
When Quick Draw Hardin is targeted for a normal attack from an opponent’s non-adjacent figure within 6 clear sight spaces of Quick Draw Hardin, you may roll the 20-sided die. If you roll a 13 or higher, the opponent’s figure receives 1 wound.

Character Bio:
Born in Fannin County, Texas to a father who was a Minister and Lawyer, "Quick Draw" would not follow in his father's footsteps. Practicing for hours a day with a gun, even as a kid, Hardin honed the skills of a quick draw and pinpoint accuracy. Being slight of build, "Quick Draw" avoided verbal and physical confrontation at an early age, instead relying on his reflexes and accuracy with a gun to settle disputes. This method served "Quick Draw" well as few would cross him as his reputation of being the fastest gunman spread. But no matter how fast you are with a gun, it's hard to be faster than someone standing at your back with a gun already pulled while you are throwing the dice.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-TOMBSTONE GUNSLINGER: Outlaw Band
As a Unique Outlaw Hero, Quick Draw Hardin may benefit the Tombstone Gunslingers' Outlaw Band activation bonus.

-TOMBSTONE GUNSLINGER: HIGH NOON
As a Unique Outlaw Hero, Quick Draw Hardin may benefit the Tombstone Gunslingers' High Noon attack bonus.

Synergy Benefits Received

- N/A

Synergy Imposed

- N/A

Last edited by Nomad; December 29th, 2021 at 05:01 PM.
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  #298  
Old March 26th, 2020, 07:30 PM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Rattlesnake Reed
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Shadow



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Reaper, Chronoscope Bones, The Black Mist (painted)


General: Utgar
Planet: Earth

Species: Human
Unique Hero
Class: Outlaw
Personality: Sneaky
Medium 5

Life: 4
Move: 5
Range: 6
Attack: 2
Defense: 2
50 Points

DOUBLE ATTACK
When Rattlesnake Reed attacks, he may attack 1 additional time.

AMBUSH
When Rattlesnake Reed attacks a figure that was not in clear line of sight prior to his move, the defending figure rolls 1 less defense die.


Character Bio:
A well-dressed non-drinking sometimes lawman, sometimes business owner, Jim Reed had a dark side. He was also a hired assassin, cattle rustler, and train robber. Not being the fastest on the draw, Reed resorted to surprise, often getting his targets in the back, thus earning the nickname "Rattlesnake."


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-TOMBSTONE GUNSLINGER: Outlaw Band
As a Unique Outlaw Hero, Rattlesnake Reed may benefit the Tombstone Gunslingers' Outlaw Band activation bonus.

-TOMBSTONE GUNSLINGER: HIGH NOON

As a Unique Outlaw Hero, Rattlesnake Reed may benefit the Tombstone Gunslingers' High Noon attack bonus.

Synergy Benefits Received

-ORNAK: Red Flag of Fury Aura
As a Unique Hero who follows Utgar, Rattlesnake Reed may benefit from Ornak's RED FLAG OF FURY AURA activation power.

-TORIN: Evil Eye Protection

As a medium figure who follows Utgar, Rattlesnake Reed benefits from Torin's EVIL EYE PROTECTION special power when he rolls defense dice against a normal ranged attack while he is adjacent to Torin.

Synergy Imposed

-ANA KARITHON: Protection from Evil Aura
As a figure who follows Utgar, Rattlesnake Reed causes small and medium figures that are friendly to Ana Karithon and within 3 clear sight spaces of Ana to roll an extra defense die when Rattlesnake Reed attacks those figures, due to Ana's PROTECTION FROM EVIL AURA.

-TEMPLAR CAVALRY: Righteous Smite

As a figure who follows Utgar, Rattlesnake Reed causes opposing Templar Cavalry figures to roll an extra attack die against him with the Templar Cavalry's RIGHTEOUS SMITE special power.

Last edited by Nomad; December 29th, 2021 at 05:00 PM.
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  #299  
Old April 19th, 2020, 10:36 AM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Yalzochar
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Shadow



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Drider Fanglord, DD, Savage Encounters


General: Utgar
Planet: Toril

Species: Drider
Unique Hero
Class: Messenger
Personality: Menacing
Large 5

Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 3
90 Points

TEST OF LOLTH
Yalzochar's Species is considered to be Drow and Arachnid in addition to Drider.

LOLTH'S MESSENGER
After revealing an order marker on Yalzochar's Army Card and taking a turn with Yalzochar, if Yalzochar is unengaged, you may take a turn with a Drow Hero or Squad you control.

IMMOBILIZING WEB
When an opponent's small or medium Common figure moves onto a space within 2 clear sight spaces of Yalzochar, that figure must end its move there and must subtract 1 from its Attack value.


Character Bio:
Yalzochar, the web messenger, brings synergy to the Drow by lurking in the shadows and spinning his webs. The drider communicates the battle plan of Lloth and Utgar.

Yalzochar's powers rely heavily on the creations of Scytale and Dok. Thank you good sirs!


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-DROW SQUADS and HEROES: Lolth's Messenger
The Deepwyrm Drow, Drow Chainfighter, Bellochar, Pelloth, Xundar, and Estivara may benefit from Yalzochar's LOLTH'S MESSENGER activation bonus.

Synergy Benefits Received

-ORNAK: Red Flag of Fury Aura
As a unique hero who follows Utgar, Yalzochar may benefit from Ornak's Red Flag of Fury Aura.

-BELLOCHAR: Shadowcast
As a Drow figure, Yalzochar may benefit from Bellochar's SHADOW CAST special power.

-PELLOTH: Lolth's Wrath Special Attack
As a Drow figure, Yazlochar may be used by Pelloth for his LOLTH'S WRATH SPECIAL ATTACK.

-ESTIVARA: Lolth's Judgement Aura
As an Arachnid figure, Yazlochar may benefit from Estivara's LOLTH'S JUDGEMENT AURA attack bonus.

Synergy Imposed

-PELLOTH: Lolth's Wrath Special Attack
As a Drow, Bellochar may aid Pelloth with his LOLTH'S WRATH SPECIAL ATTACK.

-ANA KARITHON: Protection from Evil Aura

As a figure who follows Utgar, Bellochar causes small and medium figures that are friendly to Ana Karithon and within 3 clear sight spaces of her to roll an extra defense die when Bellochar attacks them, due to Ana's PROTECTION FROM EVIL AURA.

-TEMPLAR CAVALRY: Righteous Smite

As a figure who follows Utgar, Bellochar causes opposing Templar Cavalry figures to roll an extra attack die against him with their RIGHTEOUS SMITE special power.

-ZOMBIE HULK: Zombies Rise Again

As a large figure, Tearik Drako causes an opposing Undead Savage that destroys him to replace him with a previously destroyed Zombie Hulk due to Zombie Hulk's ZOMBIE RISES AGAIN special power.

-MAJOR J15: Breaching Scythe
As a large figure, Yalzochar causes Major J15 to add 1 automatic skull when making a normal attack against him, due to Major J15's BREACHING SCYTHE special power.

-MARUTUK: Worthy Challenge
As a large figure, Yalzochar causes Marutuk to roll 2 additional dice when making a normal attack against him and Marutuk may not move normally to leave engagement from Yalzochar, due to Marutuk's WORTHY CHALLENGE special power.

-THE AXEGRINDERS OF BURNING FORGE and HERACLES: Fearless Advantage
As a large figure, Yalzochar causes The Axegrinders of Burning Forge and Heracles to roll an extra die when attacking or defending against him due to their FEARLESS ADVANTAGE special power.

Last edited by Nomad; January 17th, 2024 at 02:18 PM. Reason: Added figures with synergies
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Old April 19th, 2020, 10:53 AM
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Re: Northwest Heroscape Customs - Releasing Wave 5

Hatamoto Jiro
NWHC - Wave 5 - Harbingers of Triumph - Heroes of the Banner



PDF DOWNLOAD, front
PDF DOWNLOAD, back

Figure: Pathfinders Battles, Iconic Heroes Set #6, Hayato, human samurai


General: Einar
Planet: Earth

Species: Human
Unique Hero
Class: Samurai
Personality: Disciplined
Medium 5

Life: 4
Move: 5
Range: 1
Attack: 3
Defense: 3
60 Points

UMA-JIRUSHI
When defending or attacking with any Samurai figures with a Range of 1 adjacent to Hatamoto Jiro, you may roll Einar Valkyrie dice. Each Einar symbol rolled counts as an additional shield when defending or an additional skull when attacking. Uma-Jirushi also affects Hatamoto Jiro if he is adjacent to at least one Samurai figure with a Range of 1 that you control.

CHARGING BANNER
After taking a turn with a Samurai squad, if at least two Samurai you control are engaged, you may immediately take a turn with Hatamoto Jiro.


Character Bio:
Jiro, the second born of the Hatamoto clan, charges into Valhalla and inspires the samurai to defend the honor of his older brother, Taro, and his family name ... just as he had on Earth.


- Rulings and Clarifications -

- N/A

- Combinations and Synergies -

Synergy Benefits Offered

-SAMURAI WITH RANGE OF 1: Aura of Uma-Jirushi
Samurai figures with a range of 1 may benefit from Hatamoto Jiro's AURA OF UMA-JIRUSHI defense and attack bonus. Samurai figures with a range of 1 include Hatamoto Jiro, Hatamoto Taro, Izumi Samurai, Kozuke Samurai, Tagawa Samurai, Tomoe Gozen.

-EBON ARMOR: Animated Materiel & Eternal War
As a Unique Human, a destroyed Ebon Armor you control may be placed on Hatamoto Jiro’s Army Card to replace Hatamoto Jiro upon his own destruction.

-SACRED BAND: Disciplined Army Defense Bonus
Having a Disciplined personality, Hatamoto Jiro may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS.

-HATAMOTO TARO: Adjacent Tough 1

As a figure who follows Einar, Hatamoto Jiro causes an adjacent, friendly Hatamoto Taro to add one automatic shield to his defense roll using his ADJACENT TOUGH special power.

Synergy Benefits Received

-SAMURAI SQUADS: Charging Banner

Hatamoto Jiro may benefit from his CHARGING BANNER activation power after a Samurai squad takes a turn and at least any two Samurai figures end their turn engaged. Samurai squads include Izumi Samurai, Kozuke Samurai, Tagawa Samurai, Tagawa Samurai Archers. Samurai figures include those listed previously and Hatamoto Taro, Hatamoto Jiro, Kaemon Awa, and Tomoe Gozen.

-HATAMOTO TARO: Heroic Defense Aura

As a Samurai, Hatamoto Jiro may benefit from Hatamoto Taro’s HEROIC DEFENSE AURA

-KATO KATSURO: Kato Katsuro's Command
As a Samurai Hero, Hatamoto Jiro may benefit from Kato Katsuro's KATO KATSURO'S COMMAND activation synergy.

-COUNT RAYMOND: Maneuver 9
As a friendly human figure who follows Einar, Hatamoto Jiro may benefit from Count Raymond's MANEUVER 9 when he receives one or more wounds from a leaving engagement attack.

-TOMOE GOZEN: Defensive Formation
As Samurai, Hatamoto Jiro may boost his own defense as well as Tomoe Gozen's when adjacent to Tomoe Gozen.

Synergy Imposed

- N/A

Last edited by Nomad; May 17th, 2020 at 12:21 PM.
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