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Official Rules and FAQs Compilation and discussion of AotP Rules and Frequently Asked Questions.


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  #169  
Old January 1st, 2016, 11:18 AM
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Re: AotP Question Dump

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Originally Posted by KingZombie View Post
This has probably been answered already so I apologize, but each creature in a squad has the life points listed, correct. So if it's 3, all 3 have 3 life points each? Or does each one only have 1 life point each?

I ask because how do you keep track of each individual? Or is it like magic where what doesn't kill the monster goes away at the end of the turn?


***Disclaimer: I just got the game the other day and haven't read the rules thoroughly and really need to.
Yes, each figure has the life listed on the card. Use the small square purple bits to keep track of wounds to each figure - place them on the base of the wounded figure.
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  #170  
Old January 2nd, 2016, 03:59 PM
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Re: AotP Question Dump

When you get the expansion and build your sorcery deck, can you use multiples of certain cards as long as you stay under the alotted amount of points. Speaking of which, how many points and how many cards can you get. I am yet to recieve the copy of the zendikar expansion I have purchased. As I plan on making an extra copy of all my sorcery cards for this very reason. Also, so Players at my house can have the same cards if both of them have a same colored planeswalker. I do know that there will be a red/black one and a blue/green one for sure.

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  #171  
Old January 2nd, 2016, 06:47 PM
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Re: AotP Question Dump

I think someone official said you only can have one of each spell in a deck, but it's not officially in the rulebook. You get 200 points and 12 cards.

Also, there is a difference between "spell" and "sorcery". A sorcery is a type of spell, with the other type being "enchantment". Sorceries do something when played while enchantments change stats of the figure they are cast on until removed. It's important to know that difference since some cards specifically reference sorceries.
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  #172  
Old January 3rd, 2016, 10:13 AM
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Re: AotP Question Dump

Quote:
Originally Posted by vegietarian18 View Post
I think someone official said you only can have one of each spell in a deck, but it's not officially in the rulebook. You get 200 points and 12 cards.

I got the expansion, it talks about multi-colored planewalkers being able to draft cards in the colors they are. No mention of spell limits.

Having read the rules and being a former magic player, it makes sense to me that you can have whatever spells you want in your deck. That's part of the reason I picked up a second starter. It gives the game more variety with construction.

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  #173  
Old January 3rd, 2016, 10:41 AM
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Re: AotP Question Dump

And then again, until we get more expansions,what's to stop you for experimenting by just declaring that different Planeswalkers are multi colored for such and such colors? Not me.
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  #174  
Old January 3rd, 2016, 02:39 PM
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Re: AotP Question Dump

Quote:
Originally Posted by KingZombie View Post
Quote:
Originally Posted by vegietarian18 View Post
I think someone official said you only can have one of each spell in a deck, but it's not officially in the rulebook. You get 200 points and 12 cards.

I got the expansion, it talks about multi-colored planewalkers being able to draft cards in the colors they are. No mention of spell limits.

Having read the rules and being a former magic player, it makes sense to me that you can have whatever spells you want in your deck. That's part of the reason I picked up a second starter. It gives the game more variety with construction.
I can't find anything confirming what I said, but I'm 90% sure that someone that designed the game said that you were only allowed to play one of each spell. If someone else could confirm this, that would be great.

I agree that it would give the game more variety, but Magic has a 60 card library while this game only has a 12 card library. With Magic's max of 4 cards in a library, you are actually more likely to draw a single card in this game than draw one of four from a MtG library. The decks would quickly become way too predictable if you were allowed to play multiples of spells.

Last edited by vegietarian18; January 3rd, 2016 at 02:41 PM. Reason: not to mention the hell that would be playing against multiple Unsummons
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  #175  
Old January 12th, 2016, 08:53 PM
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Re: AotP Question Dump

I've been lurking this site for like 6 years. Hi. LOL. I suspect this answer is out there somewhere, but I read through a few things and couldn't find a definitive answer- just ideas.

Is there a method that works to play Heroscape units in this game without conversion? Like, can I just treat them the same as the normal Magic squads that come with the game but keeping all their Heroscape stats?
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  #176  
Old January 12th, 2016, 10:36 PM
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Re: AotP Question Dump

Quote:
Originally Posted by The Backlog View Post
I've been lurking this site for like 6 years. Hi. LOL. I suspect this answer is out there somewhere, but I read through a few things and couldn't find a definitive answer- just ideas.

Is there a method that works to play Heroscape units in this game without conversion? Like, can I just treat them the same as the normal Magic squads that come with the game but keeping all their Heroscape stats?
Welcome to the site!

We've been chatting about how to *integrate* the two games over here. If you look in the "AotP Blender" subforum I think you'll find some other threads discussing similar things.

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  #177  
Old January 12th, 2016, 10:43 PM
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Re: AotP Question Dump

Quote:
Originally Posted by The Backlog View Post
I've been lurking this site for like 6 years. Hi. LOL. I suspect this answer is out there somewhere, but I read through a few things and couldn't find a definitive answer- just ideas.

Is there a method that works to play Heroscape units in this game without conversion? Like, can I just treat them the same as the normal Magic squads that come with the game but keeping all their Heroscape stats?
That is pretty close to what I did and it worked smoothly. Some spells have a lessened effect. This would be a good time to use "Uncommon Squads". Common Squads that are different, so you can cast enchantments on something like the 4th Massachusetts Line.

Oops, rolled a 1.
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  #178  
Old January 14th, 2016, 10:20 PM
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Re: AotP Question Dump

Thank you both!
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  #179  
Old January 24th, 2016, 04:11 PM
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Re: AotP Question Dump

And now for my first Zendikar questions:

1. In the Takedown scenario, does the Path Wardens' Escort ability cancel out the Ruiner's Lay Waste ability if it is not adjacent? That is, does it cancel out abilities, or only regular (die rolling) attacks?

(I'd say "No," but I'd prefer "Yes!")

2. Can the any number of abilities noted as "At the start of your turn" activate on the same turn? For example, can the Ruiner as per Shepard of Scions take a hit, restore a Scion and then ues the Eldrazi Scion card ability Devour For Strength for the +2 attack bonus on the same turn? (Yes).

Last edited by chas; January 24th, 2016 at 05:21 PM.
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  #180  
Old January 25th, 2016, 11:14 AM
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Re: AotP Question Dump

Quote:
Originally Posted by chas View Post
And now for my first Zendikar questions:

1. In the Takedown scenario, does the Path Wardens' Escort ability cancel out the Ruiner's Lay Waste ability if it is not adjacent? That is, does it cancel out abilities, or only regular (die rolling) attacks?

(I'd say "No," but I'd prefer "Yes!")

2. Can the any number of abilities noted as "At the start of your turn" activate on the same turn? For example, can the Ruiner as per Shepard of Scions take a hit, restore a Scion and then ues the Eldrazi Scion card ability Devour For Strength for the +2 attack bonus on the same turn? (Yes).
I don't know about question 1, but I assume yes for question 2.

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