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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Galactus - Design Phase
Looks great Bats I remember you telling me about this awhile ago and it's nice to see it.
Now a fortress wall is an obstacle. You'd have to remove any battlements first from the top of the wall because they are DO's. Then do you remove each fortress wall individually or everything that is connected? A fortress door would have to come off first before the fortress wall connected to it right? A fortress wall that has an additional level of wallwalk pieces would have to take those off first. A Warehouse can be both an obstacle and a DO, but in both cases the breakable wall is a DO. So you would have to remove that breakable section of wall first in either case? I might be wrong on some of that, I'm just not clear on how some stuff would work, but I'm sure it will get figured out. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#14
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Re: The Book of Galactus - Design Phase
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#15
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Re: The Book of Galactus - Design Phase
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Good stuff. For the record, I'm in no rush on this guy. He's definitely one where I plan to take it easy and take enough time to make sure he's done just right. Oh, and any thoughts on "minis" from anyone (in quotes, because I think it will probably end up being a pretty big "mini"!). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#16
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Re: The Book of Galactus - Design Phase
I like the concept of making the first Devouring a must and just getting rid of the Galactic Hunger power. Right now I'm not seeing a reason to skip Devouring the world anyways, so that power isn't gonna help much.
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#17
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Re: The Book of Galactus - Design Phase
There may be occasions in which destroying a piece of terrain could be disadvantageous to you, but it's your only option, but I'm sold on that direction.
Just need to figure out wording for both of the powers, especially the Herald one for the mind control bits. Is there anyone fresher than Puppet Master I should be looking at? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: The Book of Galactus - Design Phase
Thanks! I'll check those out for sure. I'll probably put out some proposed post breathing period language some time tomorrow.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: The Book of Galactus - Design Phase
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Also Bats, I think we need to mention the destruction of glyphs along with figures when the terrain is devoured. Otherwise, a single glyph could hold down the map and prevent Galactus from devouring anything. Also, I think most maps that have lots of terrain, will prevent Galactus' Devouring power from ever being all that relevant unless we increase how much he can eat. I am thinking that we should let him eat two things per turn. |
#21
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Re: The Book of Galactus - Design Phase
With the third power gone what if we made his Devour a d20 power with a few tiers. One where he takes a wound and can't use it, and then one where he can remove one, two and three pieces of terrain? It might make him more interesting to play. Just keep the initial roll to get at least one really low but also put the element of his insatiable hunger back onto the card in a issuable way.
EDIT: I know I am totally spitballing here but it could go something like this: 1-4, receives one wound. 5-10, remove one terrain piece. 11-17, remove two terrain pieces, if possible. 18 or higher, remove 3 terrain pieces, if possible. Last edited by tcglkn; April 16th, 2012 at 07:16 AM. |
#22
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Re: The Book of Galactus - Design Phase
Sorry I'm late to the party here, I've been busy at events all weekend and wanted to make sure I could post my more drawn out thoughts from my laptop rather than trying to do it from my phone.
First, the Herald power: Quote:
EDIT" Suggested change to Herald: Quote:
Finally, I'm a little disappointed not to see The Power Cosmic on this card. It's just as iconic on this card as Surfer's, and allowing him that potential boost could really help the fact that he's a single attacker who can't move, so he needs to hit hard when he can (I know he's got range of 12, so it's not as much of an issue). Great design though, I'm excited to see where he goes! |
#23
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Re: The Book of Galactus - Design Phase
I like that suggested change to Herald of Galactus, Margloth.
I like Tickle's suggested change to Devourer of Worlds (I'll have to take a look and see how texty it makes things, though). Good point about the glyphs, Griff. I'll make sure to work that in when I put up proposed post-breathing period changes. I don't think he needs any healing worked in on the card, Margloth. If we really need him to have more power, we can give him more life. But thematically speaking I believe he should be less powerful than Anti-Monitor. You can feel free to disagree, but that's my position on the matter. I don't think he needs the Power Cosmic represented outside of his stats on this card, honestly. With Surfer, he only has a sliver of the power, so he needs to really focus to channel it. With Galactus, he uses it with ease, all of the time. There's no real effort involved. It is his stats. So, if anything, I'd rather see us tweak his stats upwards if necessary. But, with a range of 12, I think an attack of 6 is pretty solid. I wouldn't go up past 7. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#24
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Re: The Book of Galactus - Design Phase
I am also on board with Margloth's suggest change to the Herald power. But I also wonder if there should there be a stipulation that the Unique Hero has to have Super Strength? I can't see Galactus choosing a wimp as his Herald.
With us dropping Galactic Hunger and only keeping Herald of Galactus and Devourer of Worlds, I think you could do bullets easily and not run out of room on the card. I don't think anyone will complain if we have a really wordy Galactus card. I also do not think he needs healing, as his life is enoungh and if we want him to cost more than Anti-Monitor simply adjust his life during testing. One thing to keep in mind though is Galactus needs a fairly strong Unique Hero to be drafted with him, he can't be drafted on his own, so that should kinda factor into his cost a bit. We don't want him too high or he won't see too much play. Although the long the game goes, the more he will be able to Devour the map. Something to keep in mind when thinking of his Attack potential too, is depending on the figure, he will rarely have height if he takes up too many spaces as most height is uneven. So I could easily see a bump in his attack to 7 to compensate for that depending on the mini we use. |
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