Quote:
Originally Posted by Gutudak
As it stands right now Shadowcat I really shines with granting one other figure intangibility. Whereas this design is a more mobile and more combat active version, play wise she fulfills a completely different role granting mobility to figures and picking up offense in a pinch. Shadowcat I is a more defensive design as with only Intangibility she can do nothing against melee attackers and even some of the weaker androids are going to wipe the floor with her, plus I feel the iconic scene of Kitty grabbing an ally and pulling them through a wall is missing from her original design so I sought to change that.
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Perfect response. You've sold me. I agree, I like the feel of having her grab allies out of a tough spot it feels much more like Shadowcat to me. To me her points seem too high, but I will let playtesting figure that out. They all do an excellent job. Thanks for the hard work!