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Official Units Discussion of official HeroScape units |
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#25
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Re: The Book of Mezzodemon Warmongers
I tried this a couple days ago
mezzo x4 260 eltahale 400 It overran all my buddies armies. Eltahale can kill Q9 like nobodies business. Mezzos kill stingers and 10th pretty easily. Mezzos also can go toe-to-toe with most melee One Ring to rule them all, One Ring to find them, One Ring to bring them all, And in the darkness bind them.'' |
#26
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Re: The Book of Mezzodemon Warmongers
The mezzodemons are terrifying during mid-game combat...
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#27
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Re: The Book of Mezzodemon Warmongers
If I was to send a squad of mezzodemons against a squad of deathknights of valkrill bonded with a dumutef guard, who do you think would win?
Mercy is something the weak beg for and the strong lack. |
#28
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Re: The Book of Mezzodemon Warmongers
Consider that while the mezzos get the +1 bonus, the death knights have a defense of 5. With the guard, the knights get off 3 attacks a turn with soul weapons, the mezzos get only 2.
One squad of mezzos is nothing in an army, generally 2 or more are needed to get their full "swarm" potential Tourney History: 1-8, 3468 points slain. |
#29
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Re: The Book of Mezzodemon Warmongers
Can a Wyvern roll all skulls on an attack against a mezzo and kill it without it being able to remove its marker? Its not a special attack but the opponent wouldnt be able to roll defence die b/c of the wyvern ability?
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#30
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Re: The Book of Mezzodemon Warmongers
Quote:
Same goes for Lava Field Damage and Disengage, by the way. |
#31
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Re: The Book of Mezzodemon Warmongers
If I drafted 4 squads of mezzodemons would all 4 of my army cards get 8 exoskeleton markers EACH, or would each card only get 2?
If you're not getting better you're getting worse. |
#32
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Re: The Book of Mezzodemon Warmongers
The power states that you put all markers on one card, for each figure you control. Therefore you'd still only have eight markers to use, since you have eight figures total.
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#33
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Re: The Book of Mezzodemon Warmongers
Quote:
You have 8 Mezzodemons, so you have a pile of 8 markers to use. The same Mezzo can use several markers during the game. There is no limit, if you want you may use all 8 markers to save 8 times the same Mezzo from death. |
#34
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Re: The Book of Mezzodemon Warmongers
I was thinking of a 600 point army for a tourney where whoever gets the higher d20 gets to choose one of his own or one of his opponents armies. The idea I guess is to design armies that you can beat in case your opponent plays one of them.
Mezzos x8, Raelin or mezzos x8, rats x2 or possibly: Nilfheim, greenscales x2, Raelin, Mezzos x3, Marcu I'm not sure what army I'd bring to counter Nilfy + mezzos + raelin. Maybe something with krug? Trades WoW customs - I'd love to get some awesome looking WoW minis on my Heroscape maps. Please lend me your expert advice. My travel blog |
#35
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Re: The Book of Mezzodemon Warmongers
With common figures, you can play using one card for all of those same commons. So one card, with 8 Exo Markers on the card.
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#36
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Re: The Book of Mezzodemon Warmongers
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Throw an Iron Golem in for a heavy hitter and you have a solid 500 points. |
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