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  #25  
Old August 18th, 2011, 10:03 PM
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Re: The Book of Mezzodemon Warmongers

I tried this a couple days ago
mezzo x4 260
eltahale 400
It overran all my buddies armies.
Eltahale can kill Q9 like nobodies business.
Mezzos kill stingers and 10th pretty easily.
Mezzos also can go toe-to-toe with most melee

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  #26  
Old August 30th, 2011, 02:38 AM
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Re: The Book of Mezzodemon Warmongers

The mezzodemons are terrifying during mid-game combat...
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  #27  
Old January 22nd, 2012, 11:56 AM
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Re: The Book of Mezzodemon Warmongers

If I was to send a squad of mezzodemons against a squad of deathknights of valkrill bonded with a dumutef guard, who do you think would win?

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  #28  
Old January 22nd, 2012, 02:47 PM
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Re: The Book of Mezzodemon Warmongers

Consider that while the mezzos get the +1 bonus, the death knights have a defense of 5. With the guard, the knights get off 3 attacks a turn with soul weapons, the mezzos get only 2.
One squad of mezzos is nothing in an army, generally 2 or more are needed to get their full "swarm" potential

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  #29  
Old May 22nd, 2012, 09:24 PM
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Re: The Book of Mezzodemon Warmongers

Can a Wyvern roll all skulls on an attack against a mezzo and kill it without it being able to remove its marker? Its not a special attack but the opponent wouldnt be able to roll defence die b/c of the wyvern ability?
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  #30  
Old May 22nd, 2012, 09:44 PM
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Re: The Book of Mezzodemon Warmongers

Quote:
Originally Posted by Mikeyblaze View Post
Can a Wyvern roll all skulls on an attack against a mezzo and kill it without it being able to remove its marker? Its not a special attack but the opponent wouldnt be able to roll defence die b/c of the wyvern ability?
The Mezzo would die instantly, since it can't roll defense dice against it.

Same goes for Lava Field Damage and Disengage, by the way.
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  #31  
Old October 20th, 2012, 12:36 AM
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Re: The Book of Mezzodemon Warmongers

If I drafted 4 squads of mezzodemons would all 4 of my army cards get 8 exoskeleton markers EACH, or would each card only get 2?

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  #32  
Old October 20th, 2012, 12:41 AM
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Re: The Book of Mezzodemon Warmongers

Quote:
Originally Posted by Weapon X View Post
If I drafted 4 squads of mezzodemons would all 4 of my army cards get 8 exoskeleton markers EACH, or would each card only get 2?
The power states that you put all markers on one card, for each figure you control. Therefore you'd still only have eight markers to use, since you have eight figures total.
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  #33  
Old October 20th, 2012, 04:44 AM
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Re: The Book of Mezzodemon Warmongers

Quote:
Originally Posted by Porkachu View Post
Quote:
Originally Posted by Weapon X View Post
If I drafted 4 squads of mezzodemons would all 4 of my army cards get 8 exoskeleton markers EACH, or would each card only get 2?
The power states that you put all markers on one card, for each figure you control. Therefore you'd still only have eight markers to use, since you have eight figures total.
Right.
You have 8 Mezzodemons, so you have a pile of 8 markers to use.

The same Mezzo can use several markers during the game.
There is no limit, if you want you may use all 8 markers to save 8 times the same Mezzo from death.
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  #34  
Old October 20th, 2012, 04:58 AM
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Re: The Book of Mezzodemon Warmongers

I was thinking of a 600 point army for a tourney where whoever gets the higher d20 gets to choose one of his own or one of his opponents armies. The idea I guess is to design armies that you can beat in case your opponent plays one of them.

Mezzos x8, Raelin

or mezzos x8, rats x2

or possibly: Nilfheim, greenscales x2, Raelin, Mezzos x3, Marcu

I'm not sure what army I'd bring to counter Nilfy + mezzos + raelin. Maybe something with krug?

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  #35  
Old October 20th, 2012, 09:23 PM
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Re: The Book of Mezzodemon Warmongers

Quote:
Originally Posted by Weapon X View Post
If I drafted 4 squads of mezzodemons would all 4 of my army cards get 8 exoskeleton markers EACH, or would each card only get 2?
With common figures, you can play using one card for all of those same commons. So one card, with 8 Exo Markers on the card.
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  #36  
Old October 21st, 2012, 12:09 AM
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Re: The Book of Mezzodemon Warmongers

Quote:
Originally Posted by greenscaleman View Post
I tried this a couple days ago
mezzo x4 260
eltahale 400
It overran all my buddies armies.
Eltahale can kill Q9 like nobodies business.
Mezzos kill stingers and 10th pretty easily.
Mezzos also can go toe-to-toe with most melee
I like that army idea. I'll have to try it. +rep.

Throw an Iron Golem in for a heavy hitter and you have a solid 500 points.
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