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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#193
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Re: The Book of Knockback Optional Rules
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#194
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Re: The Book of Knockback Optional Rules
See, now I have gotten opposite answers to both my questions. I realize this is an optional rule set, and that I can house rule it, but it is nice to have quality standards.
I'm really curious at this point what the designer stance on water stopping moving and water preventing falling damage is. I'm going to go with @Griffin ruling on the falling, because he seemed to be the lead designer and it makes sense within the wording of the rule book. |
#195
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Re: The Book of Knockback Optional Rules
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#196
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Re: The Book of Knockback Optional Rules
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Part of the reason you're getting different answers is that this is a public forum. Not everyone commenting is an official part of C3G. The Heroes (including at least one of the original designers) ruled that figures were stopped by water just a few pages back. There seems to be some confusion, but currently, that is the official ruling. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#197
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Re: The Book of Knockback Optional Rules
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#198
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Re: The Book of Knockback Optional Rules
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"Lava can wound figures, water cannot, so Ignore water's effect." Where others: "Stopping in water can cause a Knockback wound, so don't ignore stoping in water" Quote:
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#199
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Re: The Book of Knockback Optional Rules
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#200
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Re: The Book of Knockback Optional Rules
I completely agree. Back when we were making these rules, I wasn't as involved in the design of this particular ruleset as some of the other Heroes were, so I'm not going to make claims about what was intended or not intended (and I honestly don't remember), but not stopping in water is how I've always played it since that time. I'm not really sure how else you could reasonably interpret the sentence "Ignore all special terrain rules except when it would wound or destroy a figure".
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#201
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Re: The Book of Knockback Optional Rules
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On the theme aspect of stopping or not stopping in Water... arguments can be made for either side of the knockback figure being slammed against the water or skipping across the lake. Both seem cool to me, and would offer different mechanical results "in game", creating unique stories. So there ya go. Either change the rule, keep the rule, or make your own house rule. Whichever way you go, will be fun, as long as you don't inadvertently break any other rules in the process - and that would be my fear, that after all the rules and powers created up to this point, changing something like Knockback for the mere sake of theme, may cause other potential issues that are not foreseeable. |
#202
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Re: The Book of Knockback Optional Rules
I prefer the "ignore all terrain effects" interpretation and not have the figure stop. I believe it to be cleaner and leaves the door open to future custom Terrain such as acid pools and quicksand.
As for the falling stuff, I think it is representative of a larger miss-understanding. Since most "move an opponents figure" specifically mention flying figures are not effected, that has come to mean flying figures never roll for falling damage unless they are otherwise negated. This is kinda funny given that any figure hit hard enough to be pushed 6 feet back is likely not able to recover fast enough to get start flying. |
#203
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Re: The Book of Knockback Optional Rules
I've never played such that flying figures don't take falling damage (except for those special powers that explicitly say so). In terms of theme for knockback, comics show flying figures getting knocked back/down all the time.
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#204
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Re: The Book of Knockback Optional Rules
I just wanted to emphasis that. While I'm not involved enough to think this all through (considering every rule and special ability), I would hope that anyone picketing for a change will do their due diligence.
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