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Re: Index of Classic Heroscape .stl files
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These are the steps to create models from figures. If you can get the pictures for me that would be great help. Steps 1) Spray the figures with Krylon K01310 11-Ounce Dulling Spray and let them dry. (It is temporary and eventually evaporates off the figures--or you can clean them with a cloth afterwards.) 2) Set up your photography area. - put newspaper print or magazine picture or some other non-repeating dull (not shiny) picture paper onto a table surface - add good lighting all around the table, pointing at the center of the paper - add 1 to 4 figures to the center of the paper (if they are all very similar, you might want to mix and match squads or turn them all the same direction so the software doesn't get confused) - if you have a nice camera, you'll want to use a small tripod. Set the aperature to around 25, set the ISO to 200, and set the shutter speed to something that makes the figures nice and bright (but not washed out). I usually use 1/8. - if you have a cell phone, ignore the settings but make sure you hold it steady and keep all the figures in focus - take 40 to 50 pictures of the figures all 360 degrees around (front, back, and sides). I keep the same distance and angle from the ground, but that is not necessary. 3) Save the pictures to computer (at this point you could upload to google drive or other shared folder and I can do the rest) 4) Install 3DF Zephyr Free version - open 3DF Zephyr - First thing you want to do in 3DF Zephyr is go to the Tools tab, Options, and about half-way down check "Enable Ultra Preset" - Go to the Workflow tab and select New Project - Check both Generation options (Compute 3D model and compute texture). You might not need computer texture, so feel free to leave that off and try it. Textures are for displaying colors for online games. - Add your pictures. - Camera orientation: Category: Close Range Presets: Exhaustive - Dense point cloud: Category: Close Range Presets: Ultra - Surface Reconstruction: Category: Close Range Presets: Ultra - Texturing presets (don't change) - RUN - it will take up to 12 hours to create a model - After the analysis finishes, use the edit tools to delete the background around the figures to make the file smaller.- Save the model (File->Save) - Export the .obj (Export->Export Textured Mesh). Change "upload to Sketchfab" to "export .obj". The .obj files are what I clean up to make the .stl files. Feel free to help with all this process or just part (taking pictures, or running 3DF Zephyr). |
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