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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#26
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Re: Water Hex Mod
The idea of having tar is awesome! I think that your tar tiles look great. You should post a map using the tar so we can see what it looks like on a battlefield.
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#27
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Re: Water Hex Mod
Have you ever considered special movement rules for the Tar?
EDIT: Yes, I like the different variants mentioned! Never smell what you can hear???? Last edited by phantomclone; July 1st, 2008 at 10:16 AM. |
#28
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Re: Water Hex Mod
Alright, i just tested the tar out yesterday with my friend. I'll just say no one wanted to jump into the tar. But i committed suicide with my nagrubs and hoped for the best.
Problems: 1) Squad figures mess up the turn marker thing. 2) I had to kill two nagrubs to test it Oh well 3) Bumbalo (Tor-Kul-Na) Died because of above (2+3 have nothing to do with the rule changes) Changes: When a figure moves into a tar space, stop its movement immediatly.(Like Water) If it is a small or medium squad figure, destroy it. If it is a hero, or a large or huge (You never know) squad figure, roll the D20 if you roll a 5+ that figure is destroyed. Large and huge heroes are not affected by tar, but must still stop. Sorry, i wasn't able to get any pictures, I forget my camera. I will make a new map though, hopefully getting pictues by tommorrow. (I only have 8 tar tiles, i just wanted to change my SoTM, and I'm not modding my RoTV) |
#29
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Re: Water Hex Mod
Tars a good idea.
Ninjas beat pirates but Vikings beat all. |
#30
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Re: Water Hex Mod
To answer your question, I've been trying to find out what temperature tar is. There's probably a lower temperature of it that is not very viscous and not very dangerous. As it gets hotter there would be a certain temperature range that is probably found in nature that isn't fatal, but you'd definitely get some serious burns after a short time.
In other words, not my curiosity is peaked about the temp of tar. Anyone got info? Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#31
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Re: Water Hex Mod
Quote:
The Rancho La Brea Tar Pits actually don't contain tar per se, but a very thick crude oil, with a higher proportion of the long-chain hydrocarbons that are used for paving roads than most commercially-exploited oil deposits. The bubbles coming up in the pits are methane released from bacteria that actually eat the tar, not from any heat source or gas deposit below ground. |
#32
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Re: Water Hex Mod
other people have said this but welcome and if thats tar that would be the best tile ever. unless there were quick sand tile were it would take 2 turns to get out of it!
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#33
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Re: Water Hex Mod
Thanks for the input, it helps.
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#34
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Re: Water Hex Mod
Instead of making another thread...
I've been pondering laying a bunch of water tiles out, and sticking some of this stuff on it, then cutting out the hex tiles... http://www.target.com/Texture-12-Win...overing&page=1 It is clear bathroom window covering... looks kind of like tiny waves from a lake or something. Was going to actually do it before posting, but I am too cheap to go buy the stuff for $50 a roll. |
#35
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Re: Water Hex Mod
Try Michaels. They have a Diorama kit called Scene-o-rama Get the 'Water Effects' and just follow the instructions. (I did a double coat of paint to make it darker) or you could just put on the wave effect things and not even bother with the paint. (You'll see what i'm talking about if you get the kit) It really helps.
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