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#733
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Re: HoME General Discussion Thread
We had over 50 playtests on Gandalf and couldn't come to a consensus on points and put up a final vote. On HoSS, I think we are happy with 4 or 5 playtests per figure.
In addition, Merry and Pippin were close, but we could not agree on final abilities. When the group cannot compromise, there is no hope for it to go anywhere. |
#734
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Re: HoME General Discussion Thread
50 is a lot of playtests. 4 or 5 may not be enough.
Not being on the same page, and the consequent inability to compromisem, was the heart of our problem. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#735
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Re: HoME General Discussion Thread
Looking at gandalf again it seems we were hemming and hawing. If one of us had forced the issue with a vote proposal I think we would have finalized him.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#736
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Re: HoME General Discussion Thread
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As Gandalf's lead designer, I tried to listen to the playtesters and take their comments into account. They felt Gandalf needed to be stronger. I compiled a detailed summary on all 57 playtests which agreed that Gandalf was not really competitive. I made suggestions to make him stronger. As the only contributing ERB member, you resisted those changes and we got nowhere. When the lead designer and the ERB and the playtesters disagree, it's hard to get anywhere. |
#737
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Re: HoME General Discussion Thread
I think we have different approaches to playtesting. I believe playtests and playtesting tell you if the unit is playing the way you want and worth the amount of points you are spending. The design team (in conjunction with their lead playtesters and sometimes the ERB) takes the playtesting feedback and incorporates it into the design to make the design how they envision it. The playtesters are not in the driver-seat; the designers are. So if the playtesters say "it should be stronger" or "it would be cool if it had power X" the designers consider that in the context of what they're envisioning. What I get out of feedback like "it should be stronger" is "it does not feel like it is performing according the point value we assigned; we can make it stronger or we can change the points." It seemed to me that making Gandalf even stronger would be a departure from our goals for the design, so I pushed for us to lower the points and leave it as-is. You were on board with that, as were several others.
EDIT: In C3V, we have several times sent a design all the way back to Design when it was underperforming to make it stronger to fit the point value and feel we were shooting for. There have been other times we have just adjusted the points and-or tweaked some stats or a d20 threshold. It's all about the goals of the designer(s). EDIT #2: to make this more blunt, I don't care if the playtesters think the design should be stronger. I care if the *Designers* think the design should be stronger. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; May 14th, 2020 at 11:43 AM. Reason: If I could go back in time to before playtesting, I would have pushed for the more tempered-down ~130 point version from SoA |
#738
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Re: HoME General Discussion Thread
If I were to start over on process, I would do something similar to what C3V and AotV do now. Each design is owned by a *team* of people who together set the vision. The ERB (or equivalent) keeps them within certain boundaries, but otherwise respects the collective will of the team. It is a lot easier for the designers to manage these conflicts when they have a team of people supporting each other than a single designer against however-many ERB members.
EDIT: To make this more concrete, let's suppose your picture of the situation is right. I would have had a much harder time pushing back on your desire to power-up Gandalf if the other two members of the design team were in 100% agreement with you on doing it. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#739
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Re: HoME General Discussion Thread
IMO, you’d do well to establish at least a general sense of competitiveness you want units to be at. Is it B? B+? IIRC, I left primarily because I felt like the figures were much too weak. Admittedly, I think I was hoping to aim at around A- (not a good idea, looking back), but I think I got very frustrated with that Gandalf being at about a C or C+. Even looking at him now, I think he’s really overcosted. I think having a general target goal for power level, rather than leaving that up to one or two people in specific roles, would make a lot of sense.
Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; May 14th, 2020 at 12:56 PM. Reason: Phone typos |
#740
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Re: HoME General Discussion Thread
I think we were looking to follow the precedent set by VC, which is to shoot for the B range. Some figures we intentionally shoot for B+, some we intentionally shoot for B-.
There's a lot to reflect on when it comes to Gandalf specifically. We made him into a figure that you build your whole army around--I wonder if that was a mistake. It seems like it made him a lot harder to settle on. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#741
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Re: HoME General Discussion Thread
Yes, we definitely have different approaches to playtesting.
For me, I want to design a figure that is fun for people to play. If my playtesters consistently tell it's NOT fun to play because it's too weak, well then, it needs to get stronger. Because honestly, if people don't enjoy to play a figure than I don't care how balanced he is, or whether he's in the B range you are shooting for. And this wasn't some relatively unknown soldier in the 4th row. This was GANDALF. And an A-ranked Gandalf needing certain very specific army builds utilizing all A-ranked support figures to meet that rank is so much better to me than a C-ranked Gandalf. I've never had this kind of issue with HoSS or other groups I've designed with. HoME had a mostly absent ERB that turned into a one person ERB who had a different agenda than many of the members. Why stall and eventually kill a whole project over a fear of producing A-ranked figures? |
#742
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Re: HoME General Discussion Thread
57 playtests!!!
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#743
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Re: HoME General Discussion Thread
Quote:
In my observation and experience I think it's really valuable to have three distinct parties: lead team - they are in the driver seat for the design playtesting department (aka lead playtesters) - they do initial playtests and help summarize/parse playtest feedback. Theoretically they are more impartial at doing this than the lead team. playtesters - people who play with the figure and submit reports on how it went There frequently is overlap (members of the PT department or the ERB are frequently also members of a lead team) but there should never be a group that is composed completely of members of another group in the list. Quote:
Quote:
I think the point I'm making, now, about how playtesting feedback should be handled is important. Below are some example of a non-dysfunctional playtest department that functions how I described. -- playtest department (PtD), playtester (Pt), and lead team (LT) interactions in C3V, with details scrubbed: Unit1
Spoiler Alert!
Unit2
Spoiler Alert!
Unit3
Spoiler Alert!
There are more great examples but I won't take the time to edit them enough to get them in here. The important thing is that there are teams of people (no role is held by an individual), there are not too many people, there is brainstorming and back-and-forth, ideas and suggestions are heard out, and finally the lead team is what drives decisions about the design, not playtesters. There is a time and a place (it has happened before at literally every stage of a design in C3V) for the ERB to say "no, not that way" but it should be rare. And it has to be a majority of the ERB. A single ERB member having this power is effectively just a tyrant, and that's no good. These projects must trundle on, usually over the objections of a minority on this or that matter, or they grind to a halt and die. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#744
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Re: HoME General Discussion Thread
One of the problems was someone (probably me) wanting to always see more playtests to make sure it was balanced before we had settled on whether it actually felt the way we wanted it to. The first goal of playtesting should be to see if the design feels right on the table. Once that is done you can worry more about making sure it's not broken in various edge cases.
The fact that Gandalf had synergy with more than half the other army cards in the game didn't help though, haha. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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