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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old March 15th, 2014, 12:24 PM
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The Book of Psycho-Man

The Book of Psycho-Man

C3G MARVEL WAVE 22
COSMIC FORCES



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Secret Invasion set.
Its model number and name are #043 / Psycho-Man.
_________________________________________________________________

Character Bio - From a Microverse, Psycho-Man had to build an armored exo-skelton to even interact with Earth. Maybe he was compensating—just saying. Anyway, his objective, like most villains, was to subjugate us. His weapon—a Control Box designed to affect our emotions. Isn’t there enough hate in the world already?
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
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_________________________________________________________________

-Strategy, Tactics and Tips-
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-Heroscapers Community Contributions-Reevaluation Playtests:

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by Splash; August 5th, 2022 at 10:40 PM. Reason: png
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  #2  
Old March 15th, 2014, 12:25 PM
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Re: Psycho-Man - Design Phase

NAME = PSYCHO-MAN

SPECIES = TRAANIAN
UNIQUENESS = UNIQUE HERO
CLASS = CONQUEROR
PERSONALITY = MANIPULATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 6

POINTS = 250


CONTROL-BOX
Before taking a turn with Psycho-Man, you may choose an opponent’s Unique Hero within 4 clear sight spaces of Psycho-Man and choose one of the other special powers on this card that has not yet been chosen this round. Roll the 20-sided die. If you roll 6 or higher, place the appropriate gray Control Marker on the chosen Hero’s Army Card. While that marker is on that Hero's card, the chosen power affects that Hero. At the end the round, remove the Control Marker from that card. Androids and figures with the Mental Shield special power are not affected by Control-Box.

FEAR
An affected Hero subtracts 2 from its Move and Defense numbers.

DOUBT
An affected Hero subtracts 2 from its Move and Attack numbers.

HATE
When an affected Hero takes a turn, all of its special powers are negated for that turn. The player controlling that Hero must choose a figure that is nearest to it and move it normally along a shortest path towards the chosen figure until it is adjacent to the chosen figure or has exhausted its movement. The affected Hero must attack the chosen figure, if possible.


For the Art Dept:
Spoiler Alert!

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by TrollBrute; March 10th, 2017 at 04:13 PM.
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  #3  
Old March 15th, 2014, 12:41 PM
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Re: Psycho-Man - Design Phase

"Control-Box" should have a dash in it. I think "Control Marker" sounds better than "Control Box Marker."

Otherwise this is pretty cool and straightforward, I like it... I assume there'll be 3 Markers, one with each emotion? My only concern is that Hate seems a bit weirdly worded. When must they attack? What if they're engaged with an opponent's figure? It needs some more details I think.
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  #4  
Old March 15th, 2014, 12:46 PM
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Re: Psycho-Man - Design Phase

I was correcting as you were posting.

Something like this?

HATE
When affected figures take a turn, they must move adjacent to and attack the nearest friendly figure, if possible, adding 1 to their Attack number.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #5  
Old March 15th, 2014, 12:50 PM
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Re: Psycho-Man - Design Phase

I think it could make for some wonky situations but that's a lot more clear.
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  #6  
Old March 15th, 2014, 04:02 PM
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Re: Psycho-Man - Design Phase

Might have to FAQ some stuff, but I think that's pretty clear. It's clear when/how far they can possibly move, and it's clear when they can possibly attack within the rules of the game.

Pretty cool. Interesting that these are all single use powers and that they affect common squads by the card full. I worry that with only being able to use each of the three powers once per game, his impact will be limited and his cost will drop a bit. You could easily have him standing around after the third round essentially toothless and feeling like a waste of points.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old March 15th, 2014, 07:32 PM
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Re: Psycho-Man - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Might have to FAQ some stuff, but I think that's pretty clear. It's clear when/how far they can possibly move, and it's clear when they can possibly attack within the rules of the game.
I worry that it won't be clear to all players, but I guess that it isn't that far from a lot of the defensive powers that allow a figure to move without specifying a move number. I wouldn't mind if it was a little more obvious that the figure(s) are limited by their Move numbers and normal attacking rules, but it's not a big deal.

I like the design though. Very cool.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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Old March 15th, 2014, 07:45 PM
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Re: Psycho-Man - Design Phase

It isn't clear what happens when they can't move adjacent though.

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  #9  
Old March 15th, 2014, 08:53 PM
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Re: Psycho-Man - Design Phase

True. I was reading that they only attack if they move adjacent, but I could see people reading it that you attack if possible whether you move adjacent or not. That could definitely use clarification.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old March 15th, 2014, 09:14 PM
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Re: Psycho-Man - Design Phase

Ok, I'll work on the clarity issue.

@Bats -- just because the marker is removed at the end of the round doesn't mean he can't place it again. It isn't being removed from the game.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #11  
Old March 15th, 2014, 09:17 PM
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Re: Psycho-Man - Design Phase

Gotcha. I see on rereading it that it doesn't say anything about the markers starting on his card or about moving the markers from his card. I guess I'm just used to that mechanic.

That definitely makes him much more worth his cost, though!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old March 15th, 2014, 10:49 PM
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Re: Psycho-Man - Design Phase

I agree, two main issues - are "move adjacent to" and "attack" the same idea or separate? And if you can only do one or the other, what happens (are you allowed to move/attack wherever/whoever you want)?

I also presumed you could reuse the markers, by the way... but it probably wouldn't hurt to specify.
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