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C3G2.0 Dossier Database Database of all released designs in C3G 2.0


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  #13  
Old January 25th, 2024, 12:32 PM
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Re: Groot (Design Phase)

So some options:

1) The one in the OP, it's a translation of Poison Ivy's power:
Quote:
ENTANGLE 2
When a Small or Medium enemy moves onto or over a space within 2 spaces of Groot, you may stop its movement.
2) Adjusting all the ranges to 3:
Quote:
RANGE = 3

ENTANGLE 3
When a Small or Medium enemy moves onto or over a space within 3 spaces of Groot, you may stop its movement.

RAGTAG PROTECTOR
If an ally in the Guardians of the Galaxy faction within 3 clear sight spaces of Groot would receive 1+ wounds, you may inflict 1 wound on Groot to ignore 1 wound inflicted on that figure.
3) A d20 roll with a range of 5:
Quote:
ENTANGLING ROOTS 12
When a Small or Medium enemy moves onto or over a space within 5 spaces of Groot, you may roll a d20. On a 12+, stop that figure's movement and it cannot use Flying until the end of your next turn.
4) A range of 5 but once-per-round, kinda like Captain Cold:
Quote:
ENTANGLING ROOTS 12
Once per round, when a Small or Medium enemy moves onto or over a space within 5 spaces of Groot, you may stop that figure's movement. It cannot use Flying until the end of your next turn.
I'm kinda leaning towards 3 or 4 right now? The unblockable idea is interesting, but might be a "back pocket" kind of change IMO.

Also, does anybody happen to have the War of the Realms figure for a height check? Otherwise, 1.0 Groot is Height 10 so I might just roll with that.
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  #14  
Old January 25th, 2024, 02:50 PM
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Re: Groot (Design Phase)

I don't think the "sticking to a single number" thing is always a good idea. Making Poison Ivy's thing 3 spaces (which is a huge increase in map coverage by the way) is not something I think would be fun to play against.

So for that reason Alone I'd lean to number 3 or 4 probably. I do kind of like the Captain Cold comparison there.

If I'm understanding the wording of 3, a Melee figure trying to get to Groot would need to survive 5 rolls of the d20 to get to Groot...since each time it moves onto or over one of those 5 spaces between it and Groot it triggers?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15  
Old January 25th, 2024, 02:51 PM
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Re: Groot (Design Phase)

I didn't know we had Rocket done already sorry.
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  #16  
Old January 25th, 2024, 03:39 PM
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Re: Groot (Design Phase)

Quote:
Originally Posted by Lord Pyre View Post
I didn't know we had Rocket done already sorry.
If Eric or Archie like a faction it's a good chance it's mostly done

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #17  
Old January 25th, 2024, 04:27 PM
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Re: Groot (Design Phase)

Leaning towards #4. Once per round I can for sure do something when I need to is better than a d20 roll to see if something happens when I may or may not care if it happens.
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  #18  
Old January 25th, 2024, 08:01 PM
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Re: Groot (Design Phase)

On the Royal keyword, I think modern Groot is retconned to not even be the classic Tales to Astonish Groot anymore? Which is admittedly kinda lame, but if you want an excuse to not acknowledge his Royalty, it's there!

If we're going post-MCU Groot he might be more of a Large than a Huge? (Maybe even DnA Groot is Large? Not sure where we're drawing the line)

I generally favor the simpler versions of Entangle.

Always been a fan of the 1.0 Hugo Strange "enemies can't engage and attack in the same turn" mechanic as a very simple representation of a "gotcha" effect - something like that could maybe also work here if you were looking for yet another option! Less map control than other possibilities.

Not quite sure on class - my first instinct was actually to go look at what you were thinking on Robotman because he feels similarly Designated Team Big Guy but you had class as a ??? on Robotman. At least you're consistent.
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  #19  
Old January 25th, 2024, 08:03 PM
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Re: Groot (Design Phase)

also pro Large her

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #20  
Old January 25th, 2024, 08:24 PM
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Re: Groot (Design Phase)

Quote:
The Groot that debuted in Tales to Astonish and the one that was introduced in Annihilation: Conquest were retroactively established as being separate members of the same species in the sixth and final issue of the Groot ongoing series that launched in June 2015. With Infinity Wars in August 2018, however, Groot specifically references the fact that during his first visit to the planet Earth, he had promised to "march across the surface of the planet and doom all who dared to oppose Groot." This seemingly reverted the character's origins to having both eras of Groot referencing the same persona, therefore invalidating the retroactive change from issue six of the Groot series.
So yeah, seems like nobody knows? Which is at least consistent with the DnA material. But seems like we’re all sold on cutting Royal.

I’m down with Large here as long as we’re not locking in every Groot ever as Large. Dude can get pretty big.
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  #21  
Old January 25th, 2024, 08:47 PM
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Re: Groot (Design Phase)

I'm leaning towards version 4. It's more consistent for you, the opposing player can play around it more reliably, and it cannot potentially keep going to prevent enemy figures from ever approaching you. It's pretty powerful with range 5 on a roll of 12 with unlimited usage.

As for the figure, I have it! I'll get a picture shortly but it's perfect in my opinion. Would probably say Large for him.
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  #22  
Old January 25th, 2024, 09:13 PM
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Re: Groot (Design Phase)



Picture update! 5 tiles higher, bordering 6, and that's him squatting. Pretty close to MCU Groot size to me.
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  #23  
Old January 26th, 2024, 10:34 AM
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Re: Groot (Design Phase)

I like number 1 or number 4. The use of "12" in the title of number 4 is confusing (typo?).

I would prefer to avoid a d20 in the ability.

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  #24  
Old January 26th, 2024, 10:43 AM
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Re: Groot (Design Phase)

I like 4 as well. Thinking on it more, version 1 even at range 2 could lead to a no-win scenario for a melee enemy, since Groot has range and could continually kite.
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