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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#61
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Re: How DnD screwed up Heroscape
DnD characters are actually pretty good in a lot of scenarios, but I play casually so tournament problems I don't take into consideration. I agree they made the game more complicated and added a helluva characters but it's not catastrophic. Marvelscape however I think is a terrible idea and a completely different game. It shouldn't even have scape in its name.
MR COOLIO PANTS |
#62
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Re: How DnD screwed up Heroscape
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Marvelscape has it's place. Tried out by itself (or as part of C3G) it is quite a good game and a solid way to get kids interested in Scape. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; January 6th, 2014 at 07:32 AM. Reason: I prefer Marvel over DnD. |
#63
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Re: How DnD screwed up Heroscape
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Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; January 20th, 2014 at 10:34 PM. Reason: Oh no Quoting myself. |
#64
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Re: How DnD screwed up Heroscape
I play with marvel mixed into my games with my 5(almost 6) year old son. We have such a great time. The marvel characters are usually the last on the board and in my mind that's the way it should be. Marvel is what has my son most excited about playing this game with me. As a father I am super thankful for it!
Now back on topic. DnD gets me the least excited. That is coming from a DnD'er. I think the coolest thing about Heroscape is things fighting that should never be fighting. Like Romans fighting civil war soldiers or aliens fighting monks. Or marvel characters fighting Dragons. DnD mixed in with the rest is fine but would bore me by it's self. |
#65
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Re: How DnD screwed up Heroscape
Well met!
Heroscape, as we know it today or, for that matter, at any point in its history, has never been static. Isolating any Wave, Faction, or other group of units, would produce the same sense of incompleteness, and the same inconsistent quality - in sculpts, powers, balance, bases, etc. And, if you have problems with D&D, you must really have issues with VC - with it's myriad figure sources - including those unfortunately fragile Confrontation minis. Sure, it would have been great if the game had been perfectly marketed and produced at the highest quality, whatever you consider that to be, out of whole cloth at its inception, but that didn't happen - and, of course, couldn't have in the real world. The biggest flaw of the game has nothing to do with D&D; it's its static pricing system. But you won't find me saying it "screwed up" Heroscape. Heroscape remains one of the best games still in production, at least as far as I'm concerned. Last edited by kolakoski; January 23rd, 2014 at 10:01 AM. |
#66
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Re: How DnD screwed up Heroscape
The only problem I have with D&D is... WHAT THE H*** HAPPENED TO THE WHOLE WELLSPRINGS THING?!?!?!?! Pardon my language. In D&D, they seemed to forget the "purpose" of Heroscape. I love the figures in D&D, but I also liked the whole battle for the wellsprings too, it gave Heroscape a storyline, but when MS3 and wave D1-D3 were relased, they sort of abandoned it by putting in figures from a different game, into Heroscape. I mean, no kyrie are in D&D, also, heroscape only "original" species was stopped in production when they were in their prime... the Marro. After Swarm of the Marro, they still kept strong, then bame no more Marro and as some say and many more believe as I do, they are the symbol for Heroscape, as, on the box cover of the first master set ,there is a Marro Warrior.
I rest my case. (I'm glad to have that off my chest, lol). |
#67
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Re: How DnD screwed up Heroscape
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In the scenario The River of Blood, within the underdark Utgar's Drow forces actually did corrupt a wellspring in-order to convert a typical Kyrie named Valkrill into a Half demon, Half Kyrie, who became a General of his own faction. That was about the highlight of what happened during the D&D transfer from a story perspective. "There's a fine line between genius and insanity, I have erased that line."
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#68
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Re: How DnD screwed up Heroscape
I'd say they were probally summoned through the Wellsprings from Toril and Ebberron just like from others were from Marr and Earth. But I guess everyone has to their own line of suspension of disbelief.
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#69
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Re: How DnD screwed up Heroscape
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I also dislike some of the DnD styled wording of powers. I hate Tandros for so many reasons.... Plus, I also dislike the lack of synergy between them. Why even bother with Eladrin? I don't mind different sculpts, I don't mind the storyline (at least not too much) but the lack of cohesiveness would be the best way to sum up why I dislike DnD. |
#70
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Re: How DnD screwed up Heroscape
My biggest problem, after playing War of the Worlds at GenCon, is the worlds they come from. They should be from classic worlds, not stupid new ones like Eberron or Toril.
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#71
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Re: How DnD screwed up Heroscape
I newthe 3rd master set was about the wellsprings, but when the waves came out, I felt like they left it behind.
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#72
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Re: How DnD screwed up Heroscape
Ugh. That's all I have to say.
Well, not really. I only say ugh because I'm currently trying to see if there's sense of reconciliation between those that have never minded the D&D units and those that radically do, through the Heroscape Wiki (which currently doesn't seem to be going in a good direction, but we'll see what happens), but that's aside the point. The ugh is not directed towards anyone in particular. My trouble with reading these posts is wondering why there is thematic distaste, regarding the D&D worlds and the plotline, when the story was never replaced by them. Course, now it's a matter of opinion. I do my very best to respect that. But when the subject is of plotline, (since that was the reason I got into Heroscape the first place) I have to step in and put my . Hope they are of worth to the community. Quote:
Each campaign highlights a new wellspring source. In Cavern of Blood, one is used to create Valkrill through Estivara's magic, combined with the power of the wellspring. In Shadow Cavern, Valkrill summons his first wave of forces from one underneath Braunglayde. The plot was still moving forward. New wellsprings were being found. Jandar had a vision of 15 critical wellsprings, because those 15 held amulet keys. But there are numerous wellsprings far beyond the number 15, that don't have amulet keys, but can still be used with them. The only time the amulet keys were not used was when Valkrill used the magic of ancient artifacts from the original wellspring constructors, and with whatever oomph he got from the Drow, allowed him to do the same as the others that had keys. We should understand it in-game like this: For 5 years the war has been going on (as stated in the Journal). Waves of Marro are now coming from the south, (after these 5 years) and a scouting party, not the entire martial force of the Valkyrie, are sent to investigate. This makes Swarm of the Marro a side-storyline, one happening at the exact time the original war is taking place elsewhere. During the progression of the scouting party, the Underdark is discovered, and while the Marro are being quelled, at the exact same time, the Valkyrie are attempting to stop Utgar from finding out the wellspring's deepest secrets. Because the original war is still going on, and the scouting party is still down south, the numerous inclusion of all the Toril and Eberron units are a combination of Utgar's planning (as he was first to get them in there), and the Generals in a hasty attempt to stop him. The war now exists in three theatres: North (Nastralund and lands surrounding, defending the city of Valgrind), South (Ticalla and regions surrounding), and Underground/Underdark (the ruins of the ancient civilization underground, where all the Toril and Eberron units are fighting each other). These battles are taking place at the same time. I am assuming for the sake of continuity, that the classic characters were never given orders to attack forces underground. They were already caught up in the two previous fronts. Aquilla hadn't even had the chance to boost her forces before the Generals had to make the decision to send forces underground. On a side-note, the underground setting is not new. Vydar was the first one mentioned to discover it, and Thormun and Tyrian found out secretly when they followed a passageway to what the Valkyrie had excavated. Remembering the beginning of the game, where Vydar was once Utgar's ally, we can safely assume that information had been passed before Vydar's decision to change sides on matter of maintaining civil needs of his nation. (Utgar's forces were sucking up his water sources). This is also in Thormun's Journal. Strategically speaking, since previous units are already fighting, the decision that must have made sense to them was to get new units, familiar with the underground setting, and send them to combat the new threat of Utgar finding out more than he should know. Quote:
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I know this is a long post, and I really appreciate anyone who took the time to read this, but this is how I feel. Yes, I know it sucks bad that Heroscape is discontinued. I was teaching the game at a local convention, and when a family of four approached me with the most excited faces you could ever imagine, wondering where they could get such an incredible game, I had to be the "Santa Claus isn't real" guy and tell them the truth about what happened. It actually hurt. But the reason why Heroscape was officially discontinued is not because of the D&D units or the storyline, it is outside of that matter. I feel, as a community, we should try to remember that. Understand that the D&D units was an attempt to try to keep the game alive. A choice made to take something far older than Heroscape, far more complex, and with so many options, and narrow it down enough to attract two audiences into one mass market, for our sake, the players. I'm done. Seriously, if you read all this, you have my respect. I tend to get wordy in things I really believe in. Once again, this is my opinion. If I have offended anyone, that is not my purpose, and I apologize. Come check out The Essalim Collate, a content platform centered around worldbuilding and narrative design in gaming!
Last edited by Majora's Incarnation; August 21st, 2014 at 09:06 PM. Reason: Trying to make sure I don't sound like an idiot. |
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