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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Pattern Recognition is neat. Does seem like a mechanic we would've used already, right? But nothing springs to mind.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
We had the Champions down as Crime Fighters (Kamala, Miles, Nova, etc.) and Prodigies (Amadeus, Riri, Wasp, maybe Viv?) but that’s hardly set in stone.
As a general design thing, I personally try to avoid 2 powers that boost the same stat on the same design, if that makes sense. (Definitely not something we’re totally consistent with across the board, but I do think it makes for tidier designs.) I might also drop his stats just a tad too? It’s hard, cause you don’t want him to feel like a chump against OM hub armies, but also you don’t want him to completely destroy other kinds of armies. Maybe there could be a power (either here or on a thematic ally) that disrupts OM hubs a little bit? If the last power has been done before, we could always toss in something like “if the figure is not Brilliant.” Let Reed Richards outthink him. |
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Re: Public Design Workshop
He at least is very good at attacking the hub in an OM hub army.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
That’s true. And with the Totally Awesome Hulk power (which I also really dig fwiw), if you can slip a unit past the enemy and next to Prof. X, Amadeus can really leap in and smash him.
Fwiw, I was thinking of something like this. Not sure I’m in love with it. Quote:
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Re: Public Design Workshop
Nah, they'll just evolve into chickens.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Quote:
The first two Hulks have a power that just gives a ton of extra attack dice, so I thought I'd have two smaller ones that bump attack. Although if it needs to change, Pattern Recognition could be just defensive and maybe extend it to adjacent figures? |
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Re: Public Design Workshop
Like, I want to be clear, when I say that I'm talking as MrNobody, not an official voice of the group by any means. We definitely do have designs that stack multiple attack boosts (see Nova for an example of me doing that), but I personally think in general, designs come out cleaner and more fun if you don't have that added messiness of 2 powers with similar effects.
If you do want the two, it could maybe be helpful if the boosts were symmetrical? Something like: Quote:
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Re: Public Design Workshop
Cool!
How about this, they both have attack and defend and they both ramp up, also I dropped his attack from 8 to 7. Quote:
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