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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Point cost for a Q10 mod?
Hey there,
Wanted a bit of help pricing a custom mod of Q10. Here are the stats. ************************ L - 5 M - 5 R - 8 A - 4 D - 4 Abilities:
************************ I was trying to consider things like "no special attacks like Q10, but equal defense at 3 lives," "pseudo-bonding means more attacks with squads," "wider-range, less-likely smoke powder-ish ability" etc. What might have to change (if anything) to the basic stats to keep the cost close to that of Q10? Many thanks for your help. |
#2
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Re: Point cost for a Q10 mod?
G5 is really cool, but really powerful. He would cost well over 200 points with his current stat and ability arrays.
If you try to get him down to ~150 Points simply through stat reduction you are going to end up with a very fragile character; something along the lines of 3, 5, 6, 2, 2. I think that your best bet is probably to weaken Synchronize-If you restructure it to something like this:
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#3
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Re: Point cost for a Q10 mod?
About 210
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#4
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Re: Point cost for a Q10 mod?
Power Reroute is also a fairly strong power, given that he has 5 life and already a hardy 4 defense.
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#5
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Re: Point cost for a Q10 mod?
Quote:
Perhaps lowering his Life to 4 and his Defense to 3 would help. That would give him a max Defense of 6 which is high but not unheard of. |
#6
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Re: Point cost for a Q10 mod?
Thanks for the great suggestions and analysis! I actually meant to put Life=4, but anywho...
Got a better idea of how to structure it now. |
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