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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #3997  
Old March 2nd, 2015, 07:03 PM
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Re: There's a storm brewing...

Quote:
Originally Posted by mtl1998 View Post
Repulsors x4-160
Sents x3-330
Isamu-10
Black Wyrmlings x14
Raelin I
500/15

Shields of Valor doesn't do much good if you don't get to roll defense.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #3998  
Old March 2nd, 2015, 07:21 PM
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Re: There's a storm brewing...

Quote:
Originally Posted by Killometer View Post
Quote:
Originally Posted by mtl1998 View Post
Repulsors x4-160
Sents x3-330
Isamu-10
Black Wyrmlings x14
Raelin I
500/15

Shields of Valor doesn't do much good if you don't get to roll defense.
Thought about going Venocs or Hounds...but the horde is too fun.

Zombies x7-420
Zetacron-60
Marcu-20

Zeta for early shots on Raelin. Zombies eat. 2 attacks per turn definitely can't take down the horde.

If you're not rolling for Stinger Drain, you're not living.
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  #3999  
Old March 2nd, 2015, 07:58 PM
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Have Fun

Quote:
Originally Posted by mtl1998 View Post

Thought about going Venocs or Hounds...but the horde is too fun.

Zombies x7-420
Zetacron-60
Marcu-20

Zeta for early shots on Raelin. Zombies eat. 2 attacks per turn definitely can't take down the horde.
Tomb Skeletons x7 - 280
Major Q10 - 150
Shotgun Sullivan - 65

Tombies don't get rebirthed. Q10 is great against zombies especially with the Skeleton screen. Shotgun is additional ranged support and cleanup. Might not win but I like its chances.

~Dysole, going off the wall
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  #4000  
Old March 11th, 2015, 08:55 PM
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Re: Have Fun

Quote:
Originally Posted by Dysole View Post
Quote:
Originally Posted by mtl1998 View Post

Thought about going Venocs or Hounds...but the horde is too fun.

Zombies x7-420
Zetacron-60
Marcu-20

Zeta for early shots on Raelin. Zombies eat. 2 attacks per turn definitely can't take down the horde.
Tomb Skeletons x7 - 280
Major Q10 - 150
Shotgun Sullivan - 65

Tombies don't get rebirthed. Q10 is great against zombies especially with the Skeleton screen. Shotgun is additional ranged support and cleanup. Might not win but I like its chances.

~Dysole, going off the wall
Zelrig - 185
Krav - 285
Greenscales x3 - 465
Isamu - 475
Marcu - 495

Zelrig will take down your Tomb Skeletons. Greenscales, act as defenders and sacrifices to destroy your skeletons. This gets rid of the purpose of the Flanking power. Krav to get Q10 and Johnny. Isamu and Marcu for cleanup.

Oops, rolled a 1.
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  #4001  
Old March 11th, 2015, 10:30 PM
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Re: "I could beat that army!" Theoryscape Challenge

Well met!

Marro_Warlord
185 Zelrig

180 Greenscales x 3
100 Krav
20 Marcu

10 Isamu
495, 16 spaces

vs.

kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

The latter should win, with Drake against the Krav and the Dragon, the WoA against the Greenscales, and Q10 having a relatively free hand, once the Krav have been mitigated.


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  #4002  
Old March 31st, 2015, 07:38 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by kolakoski View Post
Well met!

Marro_Warlord
185 Zelrig

180 Greenscales x 3
100 Krav
20 Marcu

10 Isamu
495, 16 spaces

vs.

kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

The latter should win, with Drake against the Krav and the Dragon, the WoA against the Greenscales, and Q10 having a relatively free hand, once the Krav have been mitigated.


Jotun-225
Kelda-80
Mezzos x3-195

Mezzos deal with the warriors. Jotun can take out whichever hero comes out first. Then the giant retreats to Kelda, heals, and should be able to take out the next hero. Ehh, it has a chance, I would think.

If you're not rolling for Stinger Drain, you're not living.
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  #4003  
Old April 1st, 2015, 10:23 AM
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Re: "I could beat that army!" Theoryscape Challenge

Well met!

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by kolakoski View Post


kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

Jotun-225
Kelda-80
Mezzos x3-195

Mezzos deal with the warriors. Jotun can take out whichever hero comes out first. Then the giant retreats to Kelda, heals, and should be able to take out the next hero. Ehh, it has a chance, I would think.
Drake and Q10 would go for your Mezzos while my WoA would tie down Jotun. Otonashi should enjoy the show from her Start Zone - but in Heroscape, anything can happen . . .

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  #4004  
Old April 1st, 2015, 10:55 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by kolakoski View Post
Well met!

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by kolakoski View Post


kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

Jotun-225
Kelda-80
Mezzos x3-195

Mezzos deal with the warriors. Jotun can take out whichever hero comes out first. Then the giant retreats to Kelda, heals, and should be able to take out the next hero. Ehh, it has a chance, I would think.
Drake and Q10 would go for your Mezzos while my WoA would tie down Jotun. Otonashi should enjoy the show from her Start Zone - but in Heroscape, anything can happen . . .

Yeah... That would be the problem. Like you said, anything can happen, but you'd probably have this one the more I think about it.

If you're not rolling for Stinger Drain, you're not living.
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  #4005  
Old April 2nd, 2015, 01:00 AM
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Re: "I could beat that army!" Theoryscape Challenge

One thing you missed is that WoA would get destroyed by Big Jo's special attack.

EDIT: I guess they would still slow him down quite a bit.
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  #4006  
Old April 2nd, 2015, 12:48 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by kolakoski View Post
Well met!

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by kolakoski View Post


kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

Jotun-225
Kelda-80
Mezzos x3-195

Mezzos deal with the warriors. Jotun can take out whichever hero comes out first. Then the giant retreats to Kelda, heals, and should be able to take out the next hero. Ehh, it has a chance, I would think.
Drake and Q10 would go for your Mezzos while my WoA would tie down Jotun. Otonashi should enjoy the show from her Start Zone - but in Heroscape, anything can happen . . .

Krav Maga agents (100)
Vulcanmech Incendiborgs (180)
Raelin (80)
Racheim (140)

Racheim ties up the demons and can kill them with his frost breath. The Vulcans set up and use the flamethrower on the remaining demons. Jotun can't beat either the Vulcans or the KMA, take your pick.
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  #4007  
Old April 4th, 2015, 10:48 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Smithy Winfred View Post
Quote:
Originally Posted by kolakoski View Post
Well met!

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by kolakoski View Post


kolakoski
170 Drake SotM
150 Q10
150 WoA x 3
10 Otonashi
500, 13 spaces

Jotun-225
Kelda-80
Mezzos x3-195

Mezzos deal with the warriors. Jotun can take out whichever hero comes out first. Then the giant retreats to Kelda, heals, and should be able to take out the next hero. Ehh, it has a chance, I would think.
Drake and Q10 would go for your Mezzos while my WoA would tie down Jotun. Otonashi should enjoy the show from her Start Zone - but in Heroscape, anything can happen . . .

Krav Maga agents (100)
Vulcanmech Incendiborgs (180)
Raelin (80)
Racheim (140)

Racheim ties up the demons and can kill them with his frost breath. The Vulcans set up and use the flamethrower on the remaining demons. Jotun can't beat either the Vulcans or the KMA, take your pick.

Venocs x5-200
Venoc Warlord-120
Zetacron-60
Krug-120

Venocs go for Krav and Raelin mainly. Zetacron is for hitting the heroes when an good opportunity arises. Krug is for finishing off whatever is left of the heroes and the Vulcanmechs. Venoc Warlord shouldn't be needed, but can clean up if there are problems.

If you're not rolling for Stinger Drain, you're not living.
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  #4008  
Old April 4th, 2015, 04:28 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Venocs x5-200
Venoc Warlord-120
Zetacron-60
Krug-120

Venocs go for Krav and Raelin mainly. Zetacron is for hitting the heroes when an good opportunity arises. Krug is for finishing off whatever is left of the heroes and the Vulcanmechs. Venoc Warlord shouldn't be needed, but can clean up if there are problems.
DW8K 130
Major Q10 280
Protectors of Ullar 500 / 9 spaces

Between my two soulborgs, I should be able to cut through Venocs pretty easily. Zetacron's squishy, and the Protectors can assign damage to Krug quickly enough to get rid of him before he becomes too big of a problem.

Of course, a few good Frenzy rolls and I'm as good as dead!

WORST. PALADIN. EVER.

Overall Tourney Record: ....I don't even remember anymore!
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