#169
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#170
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Hey scapers,
Long time no see. I think I'll have to abstain judging for the next little while. I've been putting in some serious hours at work recently (80 hours last week :-/), and just haven't found time to make it to the site, let alone play Heroscape. It is my intention to resume judging before that time period specified in section 3-2-b in the bylaws (hopefully it wont be that long). Don't read into this too much . I'm not leaving the forums, or quitting heroscape or anything, I just am just taking a break. Have fun map judging! The sticky display thread looks awesome. Congrats to Molehills and Arctic Divide! (btw, even though I'm not stopping by the site much, PMs still reach me through the wonders of email) Ciao |
#171
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Revdyr wrote[/quote]On a more personal note, and this didn't really figure into my vote, I like all the hexes to rest on other hexes unless there is an intentional and usable overhang being created.[/quote]
Thank you for your critique. As for the overhangs, they were intentional, to slow down attackers if you were pushed back to your starting zone. |
#172
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Understood cornpuff, life happens!
Updating: Ruins at Dhibah Oasis: YES = 1 ; NO = 1 ; Pending = 3 (1 judge on hiatus) Forest Trails YES = 0; NO = 0; Pending = 5 (1 judge on hiatus) (due to the 2 NO votes, Fire and Ice has been removed from the judging list since the maximum vote percentage it can receive is 60%) |
#173
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Thank you for your critique. As for the overhangs, they were intentional, to slow down attackers if you were pushed back to your starting zone.[/quote] They do do that! We played again on your map last night (I did say it was fun) and I found myself standing in water and not able to climb air to get out the direction I wanted to go. Glad to know it was intentional. If the sides were just one hex wider and the glyph slid to the inside of the glaciers (next to the lava) I'd have to take another long and hard look at the map. |
#174
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I am not sure what you guys are referring to....but in the absence of a side hex to count, you still count as if there was one there....A one or two hex empty space under an overhang does not prevent a figure form counting the blank spots to move up. Empty space or air under a overhang doesnt stop the move up.
Maybe I am misunderstanding. EDIT - Refer to Page 12 of 2nd Edition rules top of page, Moving up onto low overhangs: you count the nearby tiles to represent the one that isn't there. The overhangs on this map do nothing within the rules of this game. |
#176
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Can someone point me to a link on Forest Trails? DUND is underestimated and under-rated. |
#177
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Certainly. Forest Trails
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#178
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Is there a way I could serve as a temporary judge on the panel while the other judge is on temporary hiatus?
(Not only would it give me an excuse to play heroscape more, I think map judging is awesome) Also, I was wondering why it was limited to 6 judges, and not more like a supremely number of 9, or something like that... |
#179
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With a 75% vote of the sitting judges we could make amendment to the by-laws to allow for fill-in judges. However, I don't currently see a need for this amendment to be made and/or voted on. We have had some deviation from the by-laws already and I am of the mindset that we try to make them work and adhere to them as they are now before we start changing them. Your interest is encouraging but I don't feel another judge or fill in judge is necessary for the success of this effort. As far as why we went with 6 judges, we deliberated at somewhat great length in another thread before we arrived at that number. You are welcome to read up if you feel so inclined to do so. LINK Again, thank you for showing interest in this effort. |
#180
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Plus, it is always a good thing to get other perspectives in the mix. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |