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Dungeons & Dragons Customs Hey the title says it all |
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#25
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Re: Future D&D Squad Options
I have no idea.
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#26
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Re: Future D&D Squad Options
Love the centaurs and the minotaurs. I think a Greek Mythology themed large expansion would be cool. D&D has some nice satyr archers, though there's only a single sculpt. Not sure what else they have that would fall into that category. You could have some really cool scenery to go with it, and imagine the glyphs: Pandora's Box, the Golden Fleece...
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#27
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Re: Future D&D Squad Options
That's a great idea!
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#28
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Re: Future D&D Squad Options
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I totally agree with you about the whole D&D mix I still don't like it I have never played D&D so I don't know the lore but some of those customs already exist under another name in Heroscape such as the gnoll (nubian werewolves) the Yuan-ti (Venoc Vipers)... and personally I think the skeletons are pointless... I also always thought that Minautors would be a common hero... I don't get why everybody has to go and change everything and add stuff with new D&D names if Heroscape names already exist... and the Kruthik (I think thats how their name is spelt) look like they would make an awesome marro addition with a MARRO name... and what about new Orcs? and i don't mean half-orcs or whatever D&D has. And I agree with ProtoFury that the D&D sculptures are questionable... but this is all my opinion... |
#29
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Re: Future D&D Squad Options
Quote:
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#30
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Re: Future D&D Squad Options
Cyclops would be a nice addition.
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#31
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Re: Future D&D Squad Options
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Anubian wolves are nothing like Gnolls. If you're going to say that they're something that already exists at least go for something close, like maybe werewolves. Gnolls are hyena-men that live in a semi-tribal hunter-gatherer society whereas Anubian Wolves are little more than frenzied devourers. The Yaun-Ti are some of the most intelligent, evil, sadistic bastards in the DnD universe to say that they're just Venoc Vipers with another name shows a complete ignorance of both backgrounds. The Venoc Vipers posess a rudimentery inteligence at best, and really are little more than animals (well, inteligent animals, like the great apes or octopi). Quote:
I don't need no instructions to know how to rock.
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#32
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Re: Future D&D Squad Options
Wriggz, do you have to recall what that last wraith is called, the one that looks like a dark rider.
Thank for the link to DDM..they have nice pics of the minis for the Savage Encounter line...real nice. Love those goblins. Bill ---------------- What would Zim do? What would Rasczak say? |
#33
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Re: Future D&D Squad Options
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Personally I didn't even know D&D minis existed until this site posted they were being reused for scape. Since them I have ordered a bunch and created my own figures. See my D&D customs for thier cards (My Warforged Wizard is especially cool). |
#34
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Re: Future D&D Squad Options
I think you left out on of the best squad possibilities of all
The Brute Squad!! Don't forget who else is also a troll Last edited by Darkmage7a; January 13th, 2010 at 08:11 PM. |
#35
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Re: Future D&D Squad Options
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http://www.ddmspoilers.com/nb_stats.php Most excellent. Pair them up with the Shades of Bleakewoode....wonder how the scale is for those two together. Rep to you. Bill ---------------- What would Zim do? What would Rasczak say? |
#36
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Re: Future D&D Squad Options
What about a Goblin squad? The newest expansion has a couple that would work great. These are all from the most recent expansion that the other figures in the Master set have come from.
Goblin Runner 21/60 C Against the Giants Lolthbound Goblin 13/60 C Demonweb (I don't know if this guy would work since he has purple skin instead of green) Goblin Cutter Legendary Evils Irontooth Legendary Evils Goblin Skullcleaver Savage Encounters Goblin Wolfrider (This guy could be the hero that bonds to the squad) |
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