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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Batwoman - Design Phase
Well, subtracting from Move and Attack would be useless then. I think you're misreading the power though, it lasts only until you the player reveal an OM, whether it's on Batwoman or not.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#14
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Re: The Book of Batwoman - Design Phase
gotcha
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#15
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Re: The Book of Batwoman - Design Phase
Anybody else have any preference/thoughts re: a specific glyph for her and which direction if so?
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#16
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Re: The Book of Batwoman - Design Phase
I really like the idea of her having a Flashbang type glyph something like the above (though I'd consider making it last the rest of the round; the effect might need to be lessened in that case though).
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#17
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Re: The Book of Batwoman - Design Phase
After thinking about this one some more, I'm liking this for a glyph:
Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#18
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Re: The Book of Batwoman - Design Phase
I like it.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#19
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Re: The Book of Batwoman - Design Phase
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#20
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Re: The Book of Batwoman - Design Phase
Actually should it be "before moving" since that is typically when you use a Flashbang...You rolled it out and them move in for the attack. Then you could maybe increase it to 5 spaces so she can toss it out away and then move up.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#21
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Re: The Book of Batwoman - Design Phase
Quote:
Anybody else have any thoughts on this suggestion, the below glyph, or the design in general? Looking to get this one moving forward soon. @johnny139 @Tornado @Yodaking @Zettian Juggernaut Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#22
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Re: The Book of Batwoman - Design Phase
I like the idea of throwing the flash bang before moving as well. Then she can hit someone with the flash bang before moving in for an attack. Since it is only a one time use glyph, it should be okay.
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#23
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Re: The Book of Batwoman - Design Phase
Throw then move is cool. Looks good.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#24
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Re: The Book of Batwoman - Design Phase
I like that mechanic in general. I suspect the boost to effectiveness will be more exciting to play with but testing will say.
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