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C3V and SoV Customs A place for C3V and SoV customs |
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#97
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Re: SOV/C3V Feedback Thread
An offer from the Heroscape Codex:
If anyone from the SoV or C3V would like to discuss how the behind the scenes stuff operates, I'm open to any articles or interviews. |
#98
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Re: SOV/C3V Feedback Thread
@Lazy_orang thanks for sharing that information about C3G. Would you mind sharing, with everyone's permission of course, a forum thread with a figure that you felt was successful and a good template of how to do things right? I know those threads are hidden but perhaps one of them could be shared as a good use case and to even just enlighten the rest of the world on your process. I'm sure everyone can learn something from your process since C3G is often used as a standard to strive for.
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#99
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Re: SOV/C3V Feedback Thread
Well, LO, I hope you know I've always been a fan of your customs and your frank feedback. If you ever have a design you want me to look at or you just want me to catch up on what you've done, *please* just send me a poke.
For now, I have to step away from 'Scapers today, though; it has swallowed the entire morning and part of the afternoon. Busy day on the boards! |
#100
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Re: SOV/C3V Feedback Thread
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Two things: 1) My name doesn't have an underscore - you're lucky I saw your post regardless. and 2) Those threads aren't hidden... well, not once they've been released that is. Check any given C3G design released after World's Finest, and you'll be able to see the discussion on it... or at least the discussion after the design's been officially started, there's usually a bit in the various Brainstorming threads before it goes to an actual design thread. Of course, how efficient a design will be is highly variable... to give examples of a couple of my LDs (using those as examples simply because I'm more familiar with them and remember them better), Master Splinter was a bastard to get right, and I had to put him On Hold once to work out what I wanted to do, while Ant-Man (Scott Lang) was an absolute breeze and a delight to work on (I was both lucky and unlucky to land on such an easy one for my first LD ). I'm sure other C3G members could give similar examples of extremely swift, extremely difficult and middle-ground designs. Just don't look at the Killer Bee. Before my time, but that blasted Bee caused all kinds of trouble... damn that Bee.... |
#101
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Re: SOV/C3V Feedback Thread
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When I first joined this site, before the Marvel Master Set even released, one of the first things I did was start churning out DC customs write ups in a personal customs thread. I did some super sloppy copy and paste jobs to put them on cards and posted them up, beaming with pride. They weren't very good, but that didn't matter then and doesn't really matter to me now. But they also didn't get a heck of a lot of attention. I could have complained about that. I could've blamed Valhallascape for its juggernaut attention sucking vortex stealing time away from my little customs thread. I could've gotten angry at the official game for marginalizing my work. But that would've been absurd. So you know what I did? I found other custom makers. I went to see what AllSkulls was doing and Eclipse and I started giving them detailed, thoughtful feedback. And they started doing it for me. And we built a community. If you really want more interaction on personal customs threads, then interact. Post your thoughts and feelings on other personal customs. And they'll either give as well as they get, or they won't. And if they don't, then maybe they don't deserve the attention you're giving them. And if you don't for them, maybe you don't deserve the attention either. If you want that section of the community to be more active and energetic, put your energy into it and make it happen. Don't whine for others, who've committed themselves to other things to do it for you. If it's truly important to you, put those feelings into action. That's how communities are built and maintained. My community building with Allskulls and Eclipse and an increasing number of others evolved into TNT and NM24 and eventually C3G. And now C3G is where I live and it's quite enough for me, thank you. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#102
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Re: SOV/C3V Feedback Thread
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There is no C3G equivalent for VC, just like there is no C3V equivalent for Supers (or SoV equivalent either). They have different purposes and, by design, work differently. |
#103
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Re: SOV/C3V Feedback Thread
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Now I'll warn you, we've got some 800+ of them, so you might be reading a while. Quote:
C3G has the advantage of a very obvious pipeline of figures, extensive established lore and agreed upon character theme to draw from, and yet the freedom to work mostly from our own precedents rather than having to adhere to an official aesthetic to be accepted (we only had 10 "official" figures so of course we were going to make it fully our own!). C3V on the other hand has to find viable figures in large enough numbers to please a wider community, has to appeal to the competitive circuit in order to stay relevant in the Valhalla loving community, has limited lore that wasn't attached to already released figures to direct their future efforts, yet has extensive precedent and a lot of end users in the community who are fairly precious about it, which makes it harder to blaze their own trail and still be accepted as "official." C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#104
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Re: SOV/C3V Feedback Thread
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#105
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Re: SOV/C3V Feedback Thread
I get that sentiment, but that sentiment is pretty old and comes from a pretty "official" place in terms of the designers of the game themselves saying that Marvel and Valhalla stuff wasn't designed to be played together. If you aren't even meant to play all the official product together, seems as if the "Battle of All Time" is marketing more than mantra.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#106
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Re: SOV/C3V Feedback Thread
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#107
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Re: SOV/C3V Feedback Thread
And you have the right to that opinion. The group that has assembled to carry on the project has a vastly different view on that issue, however, and your voice is in the minority. That doesn't mean your voice shouldn't be heard or doesn't have value. But it does mean you probably should expect your voice to be adhered to.
My perspective is this. It depends on your goal. Do you want to seek acceptance of and provide continued use and service for the existing fanbase of the game. Or do you want to create a new thing and create an entirely new fanbase? I believe the goals of VC to be the former and they make sense as a custom project extending from a well-established official game. Your aesthetics and perspective seem to be a better fit for the latter. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#108
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Re: SOV/C3V Feedback Thread
Some ideas for units expand from off the wall concepts but with established units being so plentiful adding to them and going along with the generals and background makes it "fit" more. The battle is between them after all, not just everything in the universe. The "All time" just references units from across time as we know.
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