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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: The Viper custom creation project
Count me In!
I also love vipers and have made several customs in the past based on them.(However, I never got around to posting or playtesting them, so Im not sure if their any good) How abouit this= Splitting Viper Uncommon Hero 4 Life 7 Move 3 Attack 4 Defence 50-75 points Split=If a splitting viper you control is wounded, you may Immediately place a previously destroyed spitting viper on a same level, unoccupied space near it. Immediately remove wounds on the viper until it has the same amount as the previously wounded viper. |
#14
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Re: The Viper custom creation project
I always thought the Vipers needed a couple more units before they could be a real viable group.
Those sweet looking DnD figures someone posted pictures of would be great heroscape units. Maybe WotC will use them in the upcoming DnD Waves *fingers crossed*. I like the idea of Spitting Vipers as a ranged squad. They also definitely need another warlord. |
#15
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Re: The Viper custom creation project
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1) Water Ambush: 15 spaces? The best move in the game is Otonashi's tricky with a gylph, and that only gets up to 12, and you want to make them move 15 through water? I would stick it to no more that 5. And not only that, but you might want to get rid of the leaving engagement associeated with it. And the attack enhancement? +3? Way too much! Make it like, 1 or 2, unless you plan to give them a base attack of less than two. 2)Sand tunnel: Much better than the water one. However, you would be better of leaving it to only sand, since most maps will have a litte of one or the other, but some maps have a lot of both when combined. 3) Ambush: This one is reasonable, if you take out the during it's move part, with a move of 9 you can hide and then re-appear. Depending on how much the attack enhancement is though, you may need more limitations. 4) Sand Concealment: Way too good. The way you put it, no one can attack them on sand. No one at all. Sgt. Drake's Thorian Speed only works agianst normal ranged attacks, but does it stop attacks entirely? No. This power would, quite litterally, make them invincable. I like you pics and your unit ideas, but you need to tone them down, or they will end up like the marvel at 300pt+ |
#16
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Re: The Viper custom creation project
As an "avid fan of Vipers" wouldn't you know that there are 4 viper "units"
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#17
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Re: The Viper custom creation project
I shored up my viper army with the fallowing customs Wriggz's D&D Customs
They use existing D&D mini's and really add to the flavor of the viper army. |
#18
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Re: The Viper custom creation project
Elite Oynx Warlord
Viper U. hero Warlord Precise Med 6 Life 5 Move 7 Range 1 Attack 4 Defense 3 Points 120 Evasive 6 when attacked by a non adjacent figure roll an additional 6 defence dice Slither Precise Leadership Any figure you control with a precise personality you can add 1 to your move. Does not apply to Soulborgs or Elite Oynx Warlord I created this custom with an extra Venoc Warlord and just painted him black. It has a few Synergies: with precise (elite oynx vipers and several range units like AA) and gives another bonding choice for the Armoc Vipers Last edited by wolfeman1968; January 28th, 2010 at 02:36 PM. |
#19
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Re: The Viper custom creation project
We have a pile of Yuan-Ti that are going to become viperish. We're just getting into water battles- troops in boats fighting against each other and also against water creatures. Thanks for this thread- I'll be watching to get some good ideas as our customs come into creation and playtesting.
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#20
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Re: The Viper custom creation project
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Alright, I've seen lots of good ideas, and we now have enough members to create a unit. I need to know what people want, so here is a "poll". Please either reply or PM me your vote, and anyone can vote in this. This is just to see what sort of ideas people mainly want, and we will probably combine some of the top votes. 1. Just another "normal" viper. 2 Dessert viper. 3. Anaconda. 4. Underground viper. 5. Spitting viper. Oh, and Oncara, I can't believe I forgot about the EOV, sorry 'bout that. Last edited by Killz; January 28th, 2010 at 03:29 PM. |
#21
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Re: The Viper custom creation project UPDATE! VOTE!
How does this sound.
Viper Queen Ullar Viper Unique hero Queen Personallity? Life 6 Move 0 Range 1 Attack 2 Defense 2 Points 145 Rise From Below Viper Queen does not start the game on the battlefield. At the beginning of a round, before placing order markers, you may roll the 20 sided die. If you roll a 1 - 11 nothing happens. If you roll a 12 or higher you may immediately place Viper Queen on any available water space. You may not place Viper Queen on a glyph. Hatch? Instead of attacking with Viper Queen you may instead roll the 20 sided die. If you roll a 1 - 6 nothing happens. If you roll a 7 - 15 you may place one of your previously destroyed common viper figures on any available space adjacent to Viper Queen. If you roll a 16 - 19 you may place up to two of your previously destroyed common viper figures on any available spaces adjacent to Viper Queen. If you roll a twenty or higher you may place up to three of your previously destroyed viper figures on any available spaces adjacent to Viper Queen. You may immediately take a turn with the revived figures. I wanted to give it frenzy but wasn't sure if that would be overpowered. Sorry, I don't make cards for customs that I don't have a figure for. Let me know what you think. |
#22
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Re: The Viper custom creation project UPDATE! VOTE!
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#23
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Re: The Viper custom creation project UPDATE! VOTE!
I don't actually have Wo-Sa-Ga so that's your call. What do you think for a personallity?
Last edited by Chardar; January 28th, 2010 at 04:55 PM. |
#24
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Re: The Viper custom creation project UPDATE! VOTE!
removed. Don't give a child unfettered access to the internet.
Last edited by Alexandros; June 12th, 2023 at 12:12 PM. |
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