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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Animated Vines (Breathing)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#14
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Re: The Book of Animated Vines (Breathing)
Could just add a clause that prevents them from taking LEA if there's no figure with Plant Animations in play.
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#15
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Re: The Book of Animated Vines (Breathing)
I'd be fine with us giving them 1 Range and 0/1 Attack so that, in theory, they can attack. But if we don't want to do that, I'd like to put a "cannot attack or make leaving engagement attacks" clause in there - I mean, considering all of the interactions out there, we can already pump their attack, and we could easily come up with something like Mr. Sinister that overwrites Range numbers.
Wild sounds like a good personality to me. Or something like that - go with punny, like the GL Constructs. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#16
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Re: The Book of Animated Vines (Breathing)
I know we already did it with the GL Shield, but I'd really rather avoid putting 0 range on a card. Pretty much on the same page with johnny here.
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#17
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Re: The Book of Animated Vines (Breathing)
May as well go with Range 1 and Attack 1/2 then. If we removed the ability for them to attack opponents leaving engagements, their usefulness goes down a bit.
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#18
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Re: The Book of Animated Vines (Breathing)
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As to their stats, I liked the 0s, but giving them 1 range and attack would be fine. Also, Plant for both species and class feels really off to me. What about changing their class to Construct (gives them a couple of immunities). I think "Animated Vines are considered to be Jungle Pieces" will need to be FAQed, it's not immediately clear exactly what that means or what the benefit is. And/or we may want to clarify the wording... I'd also like to see an OM requirement added to Chlorokinesis, to avoid too much stacking. A bit early for this, but taking that all into account I'd recommend rewording the powers to: Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#19
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Re: The Book of Animated Vines (Breathing)
I suggested pretty much the same thing (moving the "no other movement" clause into Chlorkinesis and using the Rooted power to clarify the jungle piece bits). This was what I recommended replacing Rooted with:
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#20
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Re: The Book of Animated Vines (Breathing)
Solid suggestions. I'm not sure I'm for the OM reveal requirement, as that'd essentially cut away using them with Ivy II if you're teaming her with any sort of Crime Lord or Suicide Squad army, which is something I figured we were trying to encourage by making her a Criminal.
Hmmm... Trying to make this all work fluidly together is a bit of a challenge, I'm finding. |
#21
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Re: The Book of Animated Vines (Breathing)
Yeah, drop the OM requirement - it won't be OP, they're less their own unit than an extension of Ivy/Floronic, honestly.
Last edited by Lazy Orang; January 18th, 2017 at 04:35 PM. |
#22
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Re: The Book of Animated Vines (Breathing)
Only moving three spaces at a time, they can't advance that quickly anyway unless you're taking a bunch of turns with Ivy or whoever you've got animating them. The OM requirement does seems like it might be overkill.
I'd rather just have them costed around not needing the Animator to have the OM. If we needed more restrictions in there, we could do something like only being able to move 1 of them if she's engaged at the start of her turn, or something? It would let her advance them fairly quickly, but slightly limit her shenanigans once she's in battle. Is it worth thinking about making Chlorokinesis re-usable? I know we talked a little bit about the idea of doing a giant Venus fly trap type thing in the future as well, and I could see us revisiting the idea of plant constructs. It might be nice if Chlorokinesis was written in terms of being able to move X number of figures with the special power (presumably 3) instead of just referencing the Animated Vines, so that if we ever introduced more plant constructs, they could all have it without granting you the ability to move your entire plant army all at once. |
#23
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Re: The Book of Animated Vines (Breathing)
Good points, I guess the OM restriction isn't needed. We'll definitely need to test her in those chaining situations though.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#24
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Re: The Book of Animated Vines (Breathing)
Works for me.
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