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AotP General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#73
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
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#74
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
What royally pisses me off is that there's no mention of Heroscape in that video. It's like they're ashamed of it. Heroscape has a long history, coming out of games like HeroQuest and BattleMasters. I'd rather of seen them update one, or both, of those titles instead of forcing our game into the Magic mold. HeroQuest has spell cards. I've got an advanced version of BattleMasters that has spell cards as well. Or better yet just update Heroscape and rerelease it. It's a missed opportunity if you ask me.
I wonder, D&D Heroscape didn't really convert anyone over to anything they weren't already playing. How does WotC think this will somehow do something different? I mean really, will Magic players really want this? As a Heroscape player it doesn't seem to have any attraction to me. My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#75
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
If done right it could be a fun game on it's own. Being able to summon your units right into the thick of the battle will be pretty nice rather then having to start with everyone in a start zone and slowly moving them around the board. I'm a bit surprised they are just going with one plain color for the terrain though. If I were making a Heroscape/Magic hybrid game I would be using the grass tiles as a source for green mana, swamp tiles a source for black mana, water for blue mana, etc. As your hero moves around the board, it absorbs mana based on the tile type it is currently standing on, then to play a spell you must expend the required mana.
Assuming the dice have the same ratio of skulls/swords, shields, and blanks I might pick up a set just for the alternate dice. |
#76
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
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Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#77
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
If they were trying to court the HeroScape audience they'd just call it HeroScape. Obviously they think the basic game design is a good one and trying to use a fun game to get sales from the Magic crowd.
I think they learned their lesson with D&D HeroScape. HeroScape players didn't want the D&D stuff, D&D players didn't want to learn the HeroScape gameplay. Introducing this as a brand new product is a way to reuse a successful game that lasted years without alienating the massive Magic the Gathering audience. Hopefully it'll be a successful one; I'm not a HUGE Magic fan, but it has some cool concepts, and I'd love to see future Planeswalkers get figures. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#78
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
I don't expect it to be all we love about 'scape, but with with what we've seen and with Craig Van Ness as Lead, I'm excited and optimistic!!! (three, count 'em, three exclamation marks)
Quick, random comment--no OMs visible in the prototype. It looks like the player's hidden information has moved from just the OMs to a full hand of cards. I guess that makes sense given its branding. There is nothing more dangerous than sincere ignorance and conscientious stupidity. --MLK |
#79
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
Yeah, I think the spell cards and squad cards in your hand may be a cool mechanic.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#80
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
I think the demoer in the video said that you take your turn with either the main figure or one of the squads, so it seems to be a I go-you go-I go-you go for moving units.
Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17 How to get to Skyknight's house: Drive to the red light, then call him. |
#81
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
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https://twitter.com/robdaviaugamer/s...39100127072256 But you are most likely correct here in your statement, it's probably not for me. The theme of a game does matter. If you don't like the theme then no matter how well designed it is you probably won't like the game. Wow, I'm going to bow out of this. I'm starting to sound like Skyknight here when MarvelScape first came out! My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#82
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
Fun stuff! This looks very interesting.
The creature abilities bring up some interesting questions, though. They refer to squad figures that have one or more wounds on them. In Heroscape this is not possible, squad figures that take damage are removed from the board. It's not clear from the interview how this distinction would apply to the new combat system. |
#83
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
See you around, clancampbell
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#84
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Re: Magic: the Gathering Strategy Board Game (Looks HeroScap
Too funny!
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
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