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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old October 4th, 2019, 04:25 PM
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The Book of The Weird

The Book of The Weird

C3G DC WAVE 36
FOOL ME TWICE



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the WIZKIDS DC set.
Its model number and name are #026 / The Weird

_________________________________________________________________

Character Bio - Born in another dimension, he was a docile energy creature whose race is called the Zarcolatts while the Marcolatts are a more combative race who subjugated and symbioticaly fed upon the Zarcolatt's energies. He went through a portal and found Earth. Upon finding its way to Earth, this strange other-dimensional entity possessed the body of a deceased human named Walter Langley, that resulted in the creation of a freakish creature that became known as the Weird allowing him to tap into the energies housed deep within himself of which he was previously unable to access.
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-Rulings and Clarifications-
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_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
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Outgoing Synergy:
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Immunities, Benefits, and Weaknesses:
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_________________________________________________________________

-Strategy, Tactics and Tips-
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-Heroscapers Community Contributions-

Last edited by tcglkn; April 1st, 2021 at 02:08 AM.
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  #2  
Old October 4th, 2019, 04:25 PM
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Re: The Book of The Weird (Design Phase)

NAME = THE WEIRD

SPECIES = ZARCOLATT
UNIQUENESS = UNIQUE HERO
CLASS = WANDERER
PERSONALITY = ABSURD

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 4
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 230

THEY CALL ME THE WANDERER
Whenever you reveal a numbered Order Marker on any other Army Card you control, instead of moving that figure, you may move The Weird.

DENSITY CONTROL
The Weird can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. The Weird cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight. The Weird may not be moved by any special power on an opponent's Army Card.

ENERGY TRANSMUTATION
When The Weird defends against an attack, you may remove a Wound Marker from this card if he has any excess shields.

SS
FLYING

Last edited by Lord Pyre; April 6th, 2021 at 04:47 PM.
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  #3  
Old October 4th, 2019, 04:39 PM
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Re: The Book of The Weird (Design Phase)

Comic
Spoiler Alert!

Background
Spoiler Alert!

Last edited by Arkham; November 24th, 2019 at 06:49 PM.
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  #4  
Old October 4th, 2019, 04:45 PM
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Re: The Book of The Weird (Design Phase)

Solid design. He looks REALLY good. Auto movement, Thorian Speed, plus potential healing? I don't know the power level of this guy but he's going to be tough. I could see this guy being an A - A+ unit as is.
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Old October 4th, 2019, 04:52 PM
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Re: The Book of The Weird (Design Phase)

Not seeing that. Looks pretty simple and harmless to me.
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Old October 4th, 2019, 04:56 PM
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Re: The Book of The Weird (Design Phase)

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Originally Posted by Lord Pyre View Post
Solid design. He looks REALLY good. Auto movement, Thorian Speed, plus potential healing? I don't know the power level of this guy but he's going to be tough. I could see this guy being an A - A+ unit as is.
Yeah, but he's not actually doing much. A single attack of five isn't lighting the world on fighter. Good, but not a world-beater.
Energy Transmutation and They Call Me The Wanderer could make him a solid tie-down unit, though, and you can't knock/throw him out of the way.


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Old October 4th, 2019, 05:14 PM
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Re: The Book of The Weird (Design Phase)

Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by Lord Pyre View Post
Solid design. He looks REALLY good. Auto movement, Thorian Speed, plus potential healing? I don't know the power level of this guy but he's going to be tough. I could see this guy being an A - A+ unit as is.
Yeah, but he's not actually doing much. A single attack of five isn't lighting the world on fighter. Good, but not a world-beater.
Energy Transmutation and They Call Me The Wanderer could make him a solid tie-down unit, though, and you can't knock/throw him out of the way.
5 isn't anything to laugh at either. Compare him to Martian Manhunter. Instead of a roll to move your army, he can move himself every single turn (There's plenty of times you'll be shooting without moving one of your figures). A better version of intangibility. And slightly weaker stats, but healing instead.

No I don't think he's broken not at all! I think it's a great design! I just think he'll fit in practically any army and be fantastic. Much like Diablo. That's all I'm saying.
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Old October 5th, 2019, 12:29 AM
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Re: The Book of The Weird (Design Phase)

If he’s coming in hot, maybe he can be limited to only moving on Unique Hero turns?
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Old October 5th, 2019, 09:03 AM
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Re: The Book of The Weird (Design Phase)

Looking over this guy's bio briefly - is it thematic for him to be incorporeal during the game? He seems to be possessing dead bodies most of the time rather than being in his "native" form (which is just a glowy purple humanoid).
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Old October 5th, 2019, 09:12 AM
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Re: The Book of The Weird (Design Phase)

Quote:
Originally Posted by johnny139 View Post
Looking over this guy's bio briefly - is it thematic for him to be incorporeal during the game? He seems to be possessing dead bodies most of the time rather than being in his "native" form (which is just a glowy purple humanoid).
Is this true?
I know literally nothing about this guy, but if so... how is that not represented on the card?


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Old October 5th, 2019, 10:51 AM
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Re: The Book of The Weird (Design Phase)

It mentioned him affecting his own density, which is why I went the route I did. I only know him from wiki research, @Soundwarp SG-1 seemed to know him and feel it was appropriate though.

Also, that body possession bit seems to rarely happen...said body also seems to explode and then he vanishes for extended periods of time. Doesnt seem like something that should be occurring within the course of a battle so I left it off.
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Old October 5th, 2019, 11:04 AM
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Re: The Book of The Weird (Design Phase)

No clue whatís thematic or not, but we were working on a possession-type power for Shade that never ended up getting used. Adapting it a bit, you could do something like;
Quote:
ZARCOLATT POSSESSION
The Weird does not start the game on the battlefield. Whenever a figure is destroyed, if the Weird is not on the battlefield, you may roll the 20-sided die. If you roll X or higher, remove all wound markers from this card and place the Weird on the space that figure previously occupied.
I really donít know if thatís thematic or not, but it would give him a unique hook and I think it sells the wanderer theme pretty well too.
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