SPECIES = TIME LORD
UNIQUENESS = UNIQUE HERO
CLASS = WANDERER
PERSONALITY = MANIPULATIVE
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
REGENERATE
At the start of the game you may place The Doctor on this card instead of your start zone. If another Doctor you control is destroyed and this Doctor has not yet been placed on the battlefield, before destroying that Doctor you may switch that Doctor with this one.
ALL PLANNED OUT
Start the game with seven purple Plan Markers on this card. At the start of the game, after Order Markers are placed and before initiative is rolled, you may place any number of Plan Markers on the Army Cards of any figures. Instead of taking a turn with The Doctor, you may remove a Plan Marker from the army card of a Unique Hero you control to take a turn with that figure. Add 1 to that figure’s attack for that turn.
ENSURE THEIR DESTRUCTION
Whenever an opponent’s figure within 5 clear sight spaces of The Doctor is targeted for an attack, you may remove a Plan Marker from that figure’s army card. If you do so, the figure rolls 2 less Defense Dice against that attack, to a minimum of 1 die.