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  #1  
Old January 12th, 2010, 11:51 AM
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Eye Tyrant

Here's a little something I threw together loosely based on the current 4th edition version of the Eye Tyrant. If they ever do make an official one I'm sure it would be really really cool and also absolutely nothing like this. Even the figure they'd use would be different.

Anyway, while I was translating the powers into halfway reasonable game terms I realized two things. One; all of the actual powers would never fit on a card and still be legible. Two; when you translate the big ole monster into heroscape you have a Mac truck that will tear through 4x 4th mass nearly any day of the week.

Click to enlarge.

So what do you think could he stop multiple squads?

Last edited by Darkmage7a; February 1st, 2010 at 08:16 PM.
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  #2  
Old January 12th, 2010, 12:05 PM
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Re: Eye Tyrant - End of Squadscape

Looks fun to play. With fear I would change "from the beholder" to "from eye tyrant" in case someone was playing more than one beholder. Not likely but since there is more than one beholder sculpt it's within the bounds of possibility. Other than that it seems well priced and the card looks great. Keep up the good work.




Last edited by Chardar; January 12th, 2010 at 12:15 PM.
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  #3  
Old January 12th, 2010, 09:15 PM
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Re: Eye Tyrant - End of Squadscape

Awesome! I hoped someone would make a custom out of this figure. I like how powerfull it is. Also, do the figures roll defence dice against the special?
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  #4  
Old January 12th, 2010, 09:23 PM
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Re: Eye Tyrant - End of Squadscape

Disintegrate is so rad.

+rep for awesome card balance.

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  #5  
Old January 12th, 2010, 10:10 PM
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Re: Eye Tyrant - End of Squadscape

This character is pretty cool. I like how he is 310 points, makes you think twice before choosing him. With 9 lives and 4 defense he will be really hard to take down though. Charos might be a good counter to him. Have you play tested this ?
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  #6  
Old January 12th, 2010, 10:18 PM
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Re: Eye Tyrant - End of Squadscape

Cool. What do you mean by roll 4 attack dice and inflict one wound? Do you mean roll 4 attack dice and inflict one automatic wound?


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  #7  
Old January 12th, 2010, 11:31 PM
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Re: Eye Tyrant - End of Squadscape

Cool idea. I think you captured the diversity of the different eyes very well.

To save space on the card, you could maybe count its standard attack as one of the eyes. So you only have 9 other abilities to fit.

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  #8  
Old January 12th, 2010, 11:41 PM
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Re: Eye Tyrant - End of Squadscape

this thing is crazy powerful and really cool. I like the different powers, too.

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Old January 13th, 2010, 08:47 AM
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Re: Eye Tyrant - End of Squadscape

Hmmm... it sounds like the special attack's range is more like an aura. Are all figures within 6 spaces affected?

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  #10  
Old January 13th, 2010, 09:54 AM
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Re: Eye Tyrant - End of Squadscape

Quote:
Originally Posted by Chardar View Post
Looks fun to play. With fear I would change "from the beholder" to "from eye tyrant" in case someone was playing more than one beholder. Not likely but since there is more than one beholder sculpt it's within the bounds of possibility. Other than that it seems well priced and the card looks great. Keep up the good work.
Thanks, updated. I like the price too, but I fear some of the powers might be a bit too much for the cost.
Quote:
Originally Posted by Fedex worker View Post
Awesome! I hoped someone would make a custom out of this figure. I like how powerfull it is. Also, do the figures roll defence dice against the special?
Yes, they roll defense against each power that involves attack dice.
Quote:
Originally Posted by Davey View Post
Disintegrate is so rad.

+rep for awesome card balance.
Whats better than a fist-full of dice.
Quote:
Originally Posted by airdroppers View Post
This character is pretty cool. I like how he is 310 points, makes you think twice before choosing him. With 9 lives and 4 defense he will be really hard to take down though. Charos might be a good counter to him. Have you play tested this ?
Absolutely no playtesting has occured yet, I just wanted to see what a 4th ed beholder looks like in heroscape terms. I based the figure on the write in the book as closely as is reasonable.
Quote:
Originally Posted by Simpsons Scaper View Post
Cool. What do you mean by roll 4 attack dice and inflict one wound? Do you mean roll 4 attack dice and inflict one automatic wound?
Yes, it should be an automatic wound.
Quote:
Originally Posted by Majai of Dreams View Post
Cool idea. I think you captured the diversity of the different eyes very well.

To save space on the card, you could maybe count its standard attack as one of the eyes. So you only have 9 other abilities to fit.
Thanks, I'll take that into consideration, perhaps some of the powers are too similar to be worth having both on the card. And suggestions on which one(s) to trim?
Quote:
Originally Posted by Claws of Death View Post
this thing is crazy powerful and really cool. I like the different powers, too.
Heh, this is one of the most Iconic and feared monsters in DnD history for good reason.
Quote:
Originally Posted by nyys View Post
Hmmm... it sounds like the special attack's range is more like an aura. Are all figures within 6 spaces affected?
It is more like an aura really, I think I'll change that too. I pretty sure I'll have to reduce the range down to 5 spaces too, otherwise slow units like KoW will never get chance to swing on it.
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  #11  
Old January 20th, 2010, 10:08 AM
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Re: Eye Tyrant - End of Squadscape

Instead of abbreviating Eye Tyrant to ET in the flying text, could you use the Marvelscape flying icon?

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  #12  
Old January 20th, 2010, 10:41 AM
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Re: Eye Tyrant - End of Squadscape

While there's a huge cool factor to this figure, it's abilities defy logic and make the game unnecessarily complicated.

It's a "do-all" figure without synergy with anything. Basically it's a one figure army. This may sound fun until Sudema takes it out with one lucky roll or Morsbane negates it. This type of figure turns the game into a D20 luck game.

There's no strategy. Alternately if you gave the figure two abilities to choose from that affected 4 figs in range (A "fear" ability which uses the d20 to force figures to move away a certain distance and a "auto-kill" ability that destroys the figure or scores automatic wounds based on d20 rolls), then you'd have almost the same effect , but with two additional advantages: 1) less luck. Since the owner of the figure would choose which ability is best suited to the situation at hand, there'd be the opportunity for strategy and therefore more fun. and 2) less complexity. As it is, flying into a horde of orcs or marro would force at least 15 to 50 dice rolls. Who wants to do all of that on one order marker? That's not playing heroscape. That's rolling dice over and over and removing figs etc. Again, choosing which 4 figures to affect would also create strategy/tactics and make the game a game instead of a repetitive rolling of dice.
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