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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#61
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Re: The Spellbook of Petrify - Initial Playtesting
I disagree with the choice, but I feel like I’ve made my opinion known and it’s been listened to.
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#62
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Re: The Spellbook of Petrify - Initial Playtesting
I'd like to counterpropose:
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#63
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Re: The Spellbook of Petrify - Initial Playtesting
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I'm not against markers on the base if we feel it's necessary. She did use modern-day broadcasting equipment to broadcast the spell to a whole city, though, so affecting a whole squad doesn't feel unthematic. Definitely don't want to make squaddies immune, and I'd prefer not to auto-kill them unless it's my only option. |
#64
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Re: The Spellbook of Petrify - Initial Playtesting
That's interesting. Why have a space limitation then? Have every army card on the battlefield roll if that's thematic.
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#65
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Re: The Spellbook of Petrify - Initial Playtesting
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I can buy that a squad has some sort of transmission tech that would make them linked, maybe? If that sounds interesting, though, seriously, anyone, watch that City of Stone arc. If that doesn't hook you on Gargoyles I don't know what will. |
#66
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Re: The Spellbook of Petrify - Initial Playtesting
You just detailed a very strong case for why all squad figures should not be effected, only those who are in range. Keep the d20 roll (the number can be adjusted if needed), kill squad figures effected while heroes turn to stone, expand the range to effect more figures if needed.
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#67
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Re: The Spellbook of Petrify - Initial Playtesting
I'm fine with all figures on a squad being affected even if it is kind of wonky. I don't think it would have a major balance impact, only against armies that are reliant on a single squad which is few and far between.
Just outright killing those in range seems simpler though. Not a fan of markers on bases. Fine with the other two though. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#68
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Re: The Spellbook of Petrify - Initial Playtesting
I’m with Johnny, killing them in range feels less wonky and more consistent with how these things have been handled in the past, but again I feel like I’ve already said that so I should probably shut up.
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#69
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Re: The Spellbook of Petrify - Initial Playtesting
Okay, I've given this some thought and had a chat with my Mum, and here's my thoughts:
I like the individually Petrified squad figures, and markers on bases. That feels most natural, to me, by a mile, actually. After that, I'd like to go with the entire squad frozen option - it feels a bit more thematically wonky to me, but she did freeze an entire city, so it feels justifiable, and less iffy than an auto-kill. I really, really don't want to go with anything other than those, but if both are completely shut down with no hope, I'll go for auto-kill, even though it feels absolutely wrong. No way in a million years am I going for the squad figures are immune option. So basically, clearly ranking it: 1) Markers on bases; 2) Full squad freeze; Extremely Distant 3) Auto-kill; Doesn't even chart) Squads are immune. |
#70
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Re: The Spellbook of Petrify - Initial Playtesting
The auto-destroy on squads just feels way more consistent with how things have been done in the past. (see C3G Doom as an example) I also feel like there’s way more narrative justification there (plot armor, as I described) without having to explain how magic works in Gargoyles and then headcanoning that all the squad figures have walkie talkies or something.
Can we just take a vote somewhere for markers on bases? If that passes I think everyone will find it the most sensical way of going about things. |
#71
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Re: The Spellbook of Petrify - Initial Playtesting
We've already done markers on bases for Halo, right? Auto-kill is the usual approach for squad figures but markers on bases wouldn't be new ground.
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#72
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Re: The Spellbook of Petrify - Initial Playtesting
Nope, there was a discussion on Halo, with some wording problems, but nothing official. And looks like her card still needs an update.
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