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Maps & Scenarios Battlegrounds and scenarios |
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#2845
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Re: Battlefields of Valhalla Discussion Thread
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I've often thought Houndsx3/Q9 is a pretty solid 450 point base, but then you've got Q9. |
#2846
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Re: Battlefields of Valhalla Discussion Thread
Not that it isn't a concern, in the few games I've played so far on Paved Paradise its really hard to even get up on the castle wall. With flying negated, the arduous climb up the hill (even with road) and then the ineviatable melee clash, there is a lot working against getting up on the wall. Maybe look at it as reward.
Great point though dok. -insert signature here- Last edited by nyys; October 13th, 2009 at 02:43 PM. |
#2847
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Re: Battlefields of Valhalla Discussion Thread
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#2848
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Re: Battlefields of Valhalla Discussion Thread
I actually did seriously suggest that Deathstalkersx4 would be a good army to bring for a tournament one time. It was a 400 point event where no A/A+ figures were allowed. I figured Braxas and Cyprien would both be really common (this is before Braxas was promoted to A), and the Deathstalkers are immune to both of their specials. (Nobody took my advice, although Braxas and Cyprien did end up being in several armies.)
There weren't any maps like this one in the pool there, so it seemed safer. I would definitely want some single spacers and/or some range on that map. Anyway, you could argue I spend too much time thinking about double spacer-access issues, just as I spend too much time thinking about Zelrig bombs. (I also regularly evaluate maps for Trample stomp and zombie onslaught effectiveness, but I usually keep that to myself, lest I end up complaining about every single map. It's not reasonable to expect every map to allow easy use of those powers.) |
#2849
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Re: Battlefields of Valhalla Discussion Thread
Some maps have mega issues when it comes to powers like that. Cell Divide, Trample Stomp, and basically any unit with powers that rely on expanses of flat ground get shafted big time on some maps.
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#2850
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Re: Battlefields of Valhalla Discussion Thread
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But yes, same-level powers are often a trade-off for height. In my book, that seems fair. |
#2851
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Re: Battlefields of Valhalla Discussion Thread
Don't worry, the judges will get around to voting on your map. This is a very busy time of year (with NHSD less than a week away) for the judges. Many of us are heavily involved with organizing our local events.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#2852
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Re: Battlefields of Valhalla Discussion Thread
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Vadmont's Tomb is actually pretty zombie-friendly - all the high spots can be attacked with onslaught, although you have to drop into the water to onslaught the high sand pinnacles on each side. None of the high points are vulnerable to Trample Stomp, though. As I said, this is a very common situation and I don't count it against a map, because that's a really unrealistic standard. Quote:
The biggest strikes against that map's chances may be its large footprint, and the fact that three BoV maps already use the exact same terrain set. Those things don't make it a bad map by any stretch, though, just one that may have a slightly harder time getting inducted into the BoV. |
#2853
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Re: Battlefields of Valhalla Discussion Thread
I nominate Swamp Gas by mad_wookiee:
It's been pointed out to me that this was a bit brief for a nomination post, so let me list some things I like about this map:
Last edited by dok; October 15th, 2009 at 06:06 PM. |
#2854
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Re: Battlefields of Valhalla Discussion Thread
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However it works out, it was my first attempt at a serious BoV-regulations map. The fact that it's gotten good remarks so far is enough for me--I've still got a few I would also like to submit, I just need to playtest them some more to see if I need to tweak them at all. Besides, one submitted at a time is enough. |
#2855
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Re: Battlefields of Valhalla Discussion Thread
I would like to nominate Feylund Fountain
I've played on the map so many times, it's a natural choice( IMO) for a tournament. It's a very easy build... to the point where I have actually memorized how to build it, and is a great small little map. I've wanted to nominate it for a while, but I wanted to make sure my choice was a wise one before nominating it. While their are many 1 Rttff 1 RotV maps, it's unique in it's design, and offers some great games! I've actually been using this to test armies for a long time now( mostly against Q9/Laglor teams! ~Shades Spread Positivity and the joys of gaming. |
#2856
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Re: Battlefields of Valhalla Discussion Thread
Yes to review Swamp Gas by mad_wookie. I'm a sucker for lava maps. The choke points do concern me a little though from initial observation.
Yes to review Feylund Fountain. It's a small map, melee should have a chance. I'm still up in the air about Inner Courtyard. I'll have to build it and take a closer look at it after NHSD. I've been busy trying to play on all the maps Codeman has posted for the TTO V. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |