#1369
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So I went to update things, and the downloads area has now duplicated the download every time I modified it. Isn't that fun. But now they all show up in the BoV Category of Downloads... yagyuninja, it seems to me that should count as a re-entry. |
#1370
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Is it bad etiquitte to nominate your own map? Oh well, it plays well and fits guidelines. So...
STAND READY |
#1371
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I, personally, do not think it bad etiquette to nominate one's own map. (Note, the singular "map." I would think it terrible etiquette to nominate twelve of one's own maps all at once!)
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#1372
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Couldn't resist. -insert signature here- |
#1373
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L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#1374
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Little Rampart By: Ch1can0. without the castle walls, is a fast map. Things move quickly and there is not a lot of subtle strategy. The map is a bit lop-sided, since, at least in our play, the +8 Initiative glyph was more desired than the +2 Move one. But it is that +1 Defense sitting in the middle of the big road that is the focus of the game, at least at the beginning.
I like this map and playing on it is fun. There are not many maps that give melee squads as much chance as this one. Flyers have little or no advantage. Range is, as always, useful, but does not dominate. I discovered, sadly to my discomfort, that an opponent with the move glyph, on the road, moving Marrden Hounds with a base move of eight, can move 13 hexes on the road, which is just amazing and disheartening to see coming right at you. Personally, I would remove the four corner rock single hexes on which the trees sit in order to give the trees a bit more stability. Also, I usually do not like maps with holes or overhanging pieces, as this one has. But those are very minor points compared to the great job this map does of providing a battlefield for a good game. I like it, think it is useful, and while not the very best map I've ever seen, is quite good enough to be included in the short list of the best tournament play maps. YES to Little Rampart By: Ch1can0. |
#1375
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#1376
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STAND READY by Soul Shackle, is a nice looking map, but I, personally, don't seen anything really exceptional about it; so my vote to review is "No."
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#1377
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#1378
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#1379
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Mooseman, I really like the look of your map, probably because of the way to took the picture of it.
But I think you first should check the building construction. It looks to me that after level 3, one of the sand tile in level 2 does not show up. I am not familiar with the software you use to enter your map, so I may be completely wrong about it. May I suggest you to VirtualScape? I think it is easy to use and it can produce very good 3D version of your map. Another thing I notice is that the 2-base figures may be at some disadvantage on your map because it will be hard for them to climb onto the 2 high grounds on the sides of the bridge. It takes 11 moves on the road to go from ground to top. I can think of only the Swog Rider have that movement . It may be your intention, though. EDIT: Me-Buq-Sa has 8 moves, too. L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#1380
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Edit: I updated the link in the first post with the slightly altered instructions. You may need to clear your cache to see the changes. |