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C3V and SoV Customs A place for C3V and SoV customs |
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#1621
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Re: Soldiers of Valhalla - nominations and discussion
Green Wyrmling by killercactus has received 3 NO votes to review (1Mmirg, Killometer, qt.bangerang) and is removed from the process.
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#1622
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Re: Soldiers of Valhalla - nominations and discussion
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I've got 2 more iterations of baby green up my sleeve, one of which is a bit out of the box but I think might fit the theme better than many people will admit. I'm gonna run some tests on that one and see if I can feel good about a price for it to submit. If that fails, I'm probably looking at the 2+ excess shield power, which I don't care for but might have to accept. Thanks for the consideration, guys. Back to the drawing board, but I'm gonna get li'l green through you dudes! Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#1623
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Re: Soldiers of Valhalla - nominations and discussion
Just a thought on the Takers... I really like the custom, and I feel like it fills a nice hole as far as gameplay goes. However, it fits in with the Star Wars canon, and I feel like the SoV is not the place for Star Wars units. There is already a HoSS project to make SW customs, as well as Greyowl's large library.
Not that I would't play them, but SoV for me is designed to make customs that fit into the classic 'Scape area, and customs that are based off of other works and storylines do not belong, though they have their place. |
#1624
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Re: Soldiers of Valhalla - nominations and discussion
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The same thing could be said for Dok's Hoplitron custome, but again I would have no idea that his custom was using a star wars figure without someone telling me or seeing the base info. |
#1625
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Re: Soldiers of Valhalla - nominations and discussion
Yeah, it depends on how hardcore of a SW fan you are. Outside of the major players, I wouldn't know the difference between a SW mini and a classic Scape mini outside of scale and maybe the art style.
Take the Resistance Fighters. All SW minis, but none that I, or many typical fans, would realize until told. -insert signature here- |
#1626
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Re: Soldiers of Valhalla - nominations and discussion
The Deepwater Warrior by dok is mechanically quite solid. It's water-related powers make sense, it's well-balanced for its points, and it relieves some pressure from requiring Kurrok in an Elemetal build, as well as opening the door to include the Greater Ice Elemental. Unfortunately, the way it handles those last two points, limiting bonding specifically to Aquilla and Jandar, isn't very elegant, in my opinion. Aquilla's an obvious choice, since that's the general it fights for, but including Jandar seems like an awkward and forced attempt to broaden the playability of the GIE (especially awkward since the GIE's Ice Cold power negates Blend into Water and Water Movement). Blend into Water combined with Water Movement make it safe to sit in the back directing other elementals, or to close with ranged opponents by charging from pool to pool, but generally the Deepwater Warrior doesn't bring much play variety over what the Water Elemetal already offers, and thematically Elemental Bonding drags him down. I found his biggest contribution was to act as an OM sink for multiple GIEs, but those eat of a lot of points, minimizing army and play variety. I vote NO to induct dok's Deepwater Warrior into the Soldiers of Valhalla. Deepwater Warrior by dok has received 2 NO votes to induct (Killometer, nyys) and is removed from the process. |
#1627
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Re: Soldiers of Valhalla - nominations and discussion
Skeleton Archers by Sertorius and Typhon2222
Game Play As mentioned in the nomination post these guys are very weak…until you look at their abilities and give them a melee screen to hide behind and a good hard hitting Hero(s) like a couple of Hydras. With their two abilities them become 2/3 (attack/defense) unless your opponent is using a figure with a Special Attack, which means that he has gotten through your screen and your big Hero. I found it very easy to quickly gain height because of their move of 6 and then decimate my opponent with their range of 7 and increased attack and defense due to height…now they are ¾. Cost I think they are currently undercosted as a 4-man squad and maybe even as a 3-man with how fast they move and that huge threat of 7 range. Models/ Availability I agree is Dad_Scaper and think that if they are sold in packs of 3 then they should be a 3-man squad…which would also help in the availability argument. Conclusion They have great theme and are fun to play…they are just too good in their current form even with the restrictions in their abilities because, it is very easy to avoid them. I would like to see them have a shorter range, move slower, and be a 3-man squad… I vote NO to induct the Skeleton Archers into the SoV. |
#1628
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Re: Soldiers of Valhalla - nominations and discussion
Skeletons Archers by Typhon2222 and Sertorius have received 2 NO votes to induct (Dad_Scaper, qt.bangerang) and are removed from the process.
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#1629
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Re: Soldiers of Valhalla - nominations and discussion
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Stats and powers are unchanged from the original nomination. This figure is in print and available from Auggies and many other retailers. I will also note, again, that the mechanic of Stone Form inherently discourages horde builds with this figure. |
#1631
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Re: Soldiers of Valhalla - nominations and discussion
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#1632
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Re: Soldiers of Valhalla - nominations and discussion
I like that mini better so, it works for me too.
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