Sorry for being gone for so long . . .
I know these maps have been approved for play-testing, but I figured I would give my two cents as well:
Valledon Fortress - I voted
for the initial version of this map with some reservations and I'm eager to see if those reservations might be resolved.
to review.
Ruined City - I had already put in a few play tests on the original version. I will tweak the map and continue.
to review.
Forgotten Forest Road - I kind of liked this map when it first came up, but felt Gerda was too strong on the road. I like Marr Highway, so narrower maps don't bother me - it just adds a different flavor causing different tactics.
to review.
Just some feedback:
RE: Swamp Fire - The original for this map came in before my time as judge . . . Looking at the current build, I get really worried about a map where the central high ground can hit both start zones and both glyphs. Quick ranged figures and Zelrig would love this map.
And one map that has not had a determination for play-testing:
Halcyon - Although the original came up before my time as an ARV judge, I did put it into tournament play and got a few side games in as well. I did not think the map was tournament worthy. We were all frustrated that the pairs of single rock/glaciers toppled numerous times during games. We also noticed that melee armies had a tough go of it. The only changes on this map are the glyphs and placement of Wannock. I do like that Wannock was moved (the ice side of the map saw little play). I will need to be convinced by other judges who spent valuable time reviewing this map initially that the changes are enough to warrant another round of play-tests. For now, I will abstain. I am prepared to render a verdict on play-testing if others abstain as well.
I hope I didn't miss anything . . . let me know if I did.