Re: Heroes of Fiction: Design Thread
After just one round of playtesting, I already enjoy this custom.
Blinking helps keep him out of dodge and yet his Range 4 instead of Range 5 checks his ranged kiting ability.
Defense 2 encourages more strategic and careful play, achieving height and shadow. Just as with source.
Removing figures from the game instead of destroying them is an interesting counter to Marro Dividers, Zombies, and the like.
At Hero14, Corvo feels very much 110 Points
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