Re: Shurrig's Maps: Hollow Ramparts (New Map)
That looks much better. Pathing is easier, and it won't be as hard to move around the clogs that could appear.
The problem I'm seeing now, is that the 7 hex that has the ladders on it, is really powerful. It's a level 3 while most of the map is a level 2, with some level 3 high spots in the middle. I only see a single hex right on the middle that goes up to level 4, which means that turtling on that 7 hex right outside your startzone will be very easy, and viable for ranged pods. Adding a few more level 4 hexes to those middle level 3 areas will help this quite a bit.
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