Michelangelo Tuning
Before PlayTest Commentary:
Michelangelo
Mutant
Unique Hero
Ninja
Tricky
Medium 4
Life 4
Move 5
Attack 3
Defense 6 (4)
Points 100 (110)
Taunt 14
After moving and before attacking, choose one opponent’s figure within 3 clear sight spaces of Michelangelo and roll the 20-sided die. If you roll a 14 or higher, move that figure adjacent to Michelangelo and force it to attack Michelangelo with one less attack die. Figures moved with Taunt 14 are never attacked for leaving an engagement.
Whirlwind Special Attack
Range 1. Attack 3.
Michelangelo may attack any or all figures adjacent to him with Whirlwind Special Attack. Roll each attack separately.
Counter Strike
When rolling defense dice against a normal attack from adjacent figures, all excess shields count as unblockable hits on the attacking figure.
- The Play Test (at Defense 4): 1-4
Michelangelo vs. Kumiko (-20)
Michelangelo vs. Ne-Gok-Sa (-10)
- Taunt isn't automatic . Continuing tests appropriately
Michelangelo vs. Atlaga (-10)
Michelangelo vs. Agent Carr (-0)
Michelangelo vs. Sgt. Drake Alexander <RotV> (+10)
Results: Defense drops from 6 to 4, Points drop pending.
On Second thought, Michelangelo should be imposing and intimidating to approach with his twirling display of Nunchaku.
- The Second Play Test (at Defense 5):
Michelangelo vs. Kumiko (-20)
Michelangelo vs. Atlaga (-10)
Result: Keep Defense at 4.
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Splinter Commentary
Responses to Criticism
Last edited by Confred; March 6th, 2010 at 03:05 AM.
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