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Old May 20th, 2021, 09:57 PM
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Re: Interactive Terrain Brainstorming thread

Quote:
Originally Posted by lefton4ya View Post
I think we really need to focus more on "step 0" though:
0. One person works on a design with input from others.
0.A. Someone creates initial design based on physical object (STL/Print-n-play) and rules.
0.B. People make suggestions
0.C. Playtest
0.D. Iterative revisions (A-C again)
0.E. "Submitted" for approval and final tweaks.
I see what you mean here, and am more than happy to do this. I think having this type of workflow well defined will be a boon to the project's credibility.

The design would then fly through my 1-5 criteria, but the 1-5 also allows for a non-Engineer of Valhalla to create additions as long as they meet a quality standard. In some way this is like VC where C3V is a group that works on designs and SoV is a group that approves existing designs.

I also like Blueprint.
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