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Old February 14th, 2022, 08:16 PM
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Re: C3G Faction Strategy Guides

Defenders / Heroes for Hire Strategy

Important Links
Overview
This faction is built around the Crime Fighter and Fighter class and are led by Luke Cage.

Most of this faction are non-flying melee figures without a special attack, so they have a lot of the same weaknesses. Building your army so you can cover these weaknesses (with autowounds, a flier, a special attack, etc.) is key to doing well with them.

Leaders
  • Luke Cage (190) - The leader of the faction, bonding with Fighters and Crime Fighters. All OMs will generally be on him until he gets heavily wounded. It's worth attacking with him when you get the chance - Impenetrable Skin will keep him alive longer but expect him to be targeted fast.
  • Songbird (180) - Can turn Criminals/Repentant figures into Crime Fighters and bond with Crime Fighters. Offers a defense bonus to nearby allies. Also is a ranged flier.
  • Night Thrasher (170) - Bonds with Crime Fighters. Utility Glyphs give him flexibility and his special attack is solid. Weak defensively compared to Luke.

Important Crime Fighters / Fighters
There are too many Crime Fighters and Fighters to discuss them all, and the faction works well mixing-and-matching any of them alongside Luke Cage. This guide will just highlight some key figures to be aware of.
  • Captain America (Steve Rogers) (New Avengers) (220) - Offers free movement for himself and 2 allies, a ranged attack, and he's very difficult to kill.
  • Dagger (105) - Cheap source of autowounds.
  • Daredevil (II) (200) - Double attack and strong defensively.
  • Firestar (120) - Swingy but powerful special attack that can hit multiple figures. Has flying.
  • Human Torch (Jim Hammond) (150) - Ranged normal and special attack. Has flying.
  • Iron Fist (260) - Hits like a tank and can heal. Excellent partner with Luke Cage due to the ability to heal Luke.
  • Jessica Jones (220) - OM protection via Reluctant Hero and has flying. Pound The Pavement can also give your team a temporary stat boost.
  • Jolt (80) - Cheap with unreliable autowounds and a way to boost allies' Move and d20 rolls. Useful filler.
  • Moon Knight (150) - Strong stats for his cost, and Crescent Darts is a reliable source of autowounds. I typically ignore Frenchie's Airdrop.
  • Ms. Marvel (Kamala Khan) (190) - Can bond with a single Unique Hero with an X OM reveal, or boost that Hero's stats instead. I like boosting Luke's stats and letting him use his bonding. Kamala is a solid attacker in her own right as well, especially in the Embiggen! round.
  • Nova (210) - Flier with strong melee normal attack.
  • Punisher (Defenders) (180) - Can move up freely and attack from long range with a normal or special attack. Useful to keep your attack efficiency up while moving up a walking figure who can't yet reach the enemy.
  • Ronin (Clint Barton) (180) - Strong combo potential with his special attacks chaining into each other, but it's swingy.
  • Shang-Chi (230) - Multi-attacks with Master Martial Artist. Especially strong with any stat boosters.
  • Speedball (150) - Hard to kill and fast, but has little offensive output. Use him as a blocker.
  • Spider-Girl (140) - Can disrupt opponents by preventing their attacks passively or moving them actively, essentially has flying.
  • Spider-Man (Miles Morales - II) (240) - Disruptor with a double attack, essentially has flying.
  • Spider-Man (Peter Parker) (250) - Enemy figure movement, hard to kill, hits decently hard, essentially has flying.
  • Stick (160) - Boosts the attack of one other figure. Nice combo with Iron Fist due to his high attack.
  • Swordsman (160) - Multi-attacks in melee or a flexible ranged special attack. Plus he has Counter Strike.
  • Tigra (170) - Can multi-attack if wounded. If unwounded, she's outclassed.
  • Wolverine (James Howlett) (280) - Multi-attacker and healer. He's almost unstoppable if you can keep him alive until the endgame. Can struggle offensively if not wounded.
  • Wolverine (Laura Kinney) (280) - Multi-attacker and healer. Protective Rage works well with Luke since Luke typically takes one wound at a time.

Army Build Examples:

600 Points
  • Luke Cage (190), Moon Knight (150), Iron Fist (260)
  • Luke Cage (190), Nova (210), Daredevil II (200)

700 Points
  • Luke Cage (190), Spider-Man (250), Iron Fist (260)
  • Luke Cage (190), Daredevil II (200), Stick (160), Moon Knight (150)
  • Luke Cage (190), Punisher (180), Swordsman (160), Night Thrasher (170)

800 Points
  • Luke Cage (190), Daredevil II (200), Wolverine *Avengers* (270), Two-Gun Kid (140)
  • Luke Cage (190), Moon Knight (150), Punisher (180), Firestar (120), White Tiger (160)
  • Luke Cage (190), Moon Knight (150), Daredevil II (200), Iron Fist (260)
  • Luke Cage (190), Iron Fist (260), Stick (160), Ms. Marvel (190)

900 Points
  • Luke Cage (190), Iron Fist (260), Shang-Chi (230), Jessica Jones (220)
  • Luke Cage (190), Ms. Marvel (190), Moon Knight (150), Punisher (180), Scarlet Spider (190)

1000 Points
  • Luke Cage (190), Ronin (180), Songbird (180), Spider-Man (250), Daredevil II (200)
  • Luke Cage (190), Iron Fist (260), Moon Knight (150), Captain America (New Avengers) (220), Ronin (180)
  • Luke Cage (190), Spider-Man (250), Thing (II) (340), Jessica Jones (220)


Fighters & Crime Fighters by point value:
Spoiler Alert!

Last edited by Arch-vile; October 30th, 2022 at 01:37 PM.
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