The Book of Beyonder
The Book of Beyonder C3G MARVEL SUPER SECRET EXCLUSIVE 9 SECRET WARS The figure used for this unit is a Repainted HeroClix figure from the Avengers set. Its model number and name are #008 / Wonder Man. _________________________________________________________________ Character Bio - Originally a being from an infinite realm beyond the Marvel multiverse called the Beyond Realm, which was the sum of everything outside the multiverse (our multiverse was a drop in the sea that was the beyond realm), it became self aware and formed a being of immeasurable power. (He was originally described as millions of times more powerful than the entire multiverse.) The Beyonder first found our multiverse and used his firs hours to observe the actions of Steve Rogers. He found this to be an appropriate initial human form to take as he learned about this simple reality of limited dimension, which he, as a being of infinite dimensions, was planning on observing. He later found what he thought to be a more suitable form. The Beyonder proved to be possibly the most powerful being created in the Marvel Universe. He seemed to have immense telepathic and telekinetic powers and could shapeshift and teleport (although he seemed somewhat omnipresent). The Beyonder appeared to have knowledge of all things past and present. Early on, he seemed nothing more than an observer but as time went on he did influence those around him more and more. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
|
Re: The Book of Beyonder - Design Phase
NAME = BEYONDER
SPECIES = ENTITY UNIQUENESS = EVENT HERO CLASS = DEITY PERSONALITY = INQUISITIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 40 MOVE = 5 RANGE = 1 ATTACK = 7 DEFENSE = 6 POINTS = 2500 MERE PAWNS After revealing an Order Marker on this card, and instead of taking a turn with Beyonder, you may roll the 20-sided die. • If you roll 1-9, your turn immediately ends. • If you roll 10-17, choose one Unique Hero within 10 clear sight spaces. • If you roll 18 or higher, choose up to two Unique Heroes within 10 clear sight spaces. Take temporary control of each figure and immediately take a turn with each chosen figure. At the end of the turn, control of each chosen figure returns to the player who controlled the figure before Mere Pawns was used. SUPREME SUMMONING After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks. NEVER-ENDING BATTLE Any figure within clear sight of Beyonder that would be automatically destroyed instead receives four wounds. SUPER STRENGTH FLYING |
Re: The Book of Beyonder - Design Phase
Wow! This one's going to need about 500 playtests. :(
He can take turns with anywhere from 3-9 opponent's figures per round. Automatically! I'll have to think on this puppy later. My mind is kind of fried after messing with some of the recent designs. :D |
Re: The Book of Beyonder - Design Phase
I'm sure the power level will need to be tweaked. Parts of this were pretty much a guess - it's hard to theoryscape at these power levels.
|
Re: The Book of Beyonder - Design Phase
:shock: I don't know what to say. Good write up. Supremely powerful. & OMG 35 lives :D.
I don't know the character but on wiki it says: Quote:
Cheers |
Re: The Book of Beyonder - Design Phase
Quote:
|
Re: The Book of Beyonder - Design Phase
Quote:
And if you don't know the character, you should absolutely read Secret Wars and Secret Wars II. Fun stuff! :) But I'm glad I'm not the only one that doesn't recognize characters. I'd say about a third or more of the characters you guys pick are completely foreign to me...maybe someone should post a list of essential reading to catch up on each character? I nominate Spidey! :p |
Re: The Book of Beyonder - Design Phase
My shot at some power tweaks here ... or language tweaks at the very least:
Quote:
|
Re: The Book of Beyonder - Design Phase
Hmmm...on Supreme Summoning, I'm not sure the 10 space limitation will mean that much. That's pretty far, and most cases will fall into it anyway, right? Plus thematicallly, he moved people across mutliverses...
On Mere Pawns, I don't like that he has a chance of failure. He's all-powerful and omnipotent, so it doesn't make sense to me. Plus if he has a 40% chance of failure, they don't seem like "mere pawns" anymore. :) But I can see getting rid of the option to move 3 unique heroes. Perhaps 1-16, choose one unique hero, and 17+ choose two? |
Re: The Book of Beyonder - Design Phase
I don't think he'd pass a competitive fun test (is he fun to play against) if there weren't some restrictions on those powers. I just don't want to play against a guy when there's absolutely zero way I can avoid him moving me pretty much wherever he wants or controlling me whenever he wants.
Anti-Monitor in the comics erased entire universes without a thought. In Heroscape, our version can destroy a bunch of Unique Heroes on his turn if he rolls a 20 for each. |
Re: The Book of Beyonder - Design Phase
Okay, how about something like this then?
* If you roll 1-8, choose one Unique Hero you control. * If you roll 9-16, choose any one Unique Hero. * If you roll 17 or higher, choose any two Unique Heroes. |
Re: The Book of Beyonder - Design Phase
Yeah, that's workable. Especially since, in under 2510 point games, it's essentially the same thing as what I posted. :-P
|
Re: The Book of Beyonder - Design Phase
Exactly. The only difference is that thematically, this version doesn't come across like he failed at anything.
|
Re: The Book of Beyonder - Design Phase
What about Supreme Summoning? Any way we can get a limit on the range of that one? Even if the limit is just "clear sight" that'd be a nice check to put on it. (In fact, clear sight might be a better limit to put on it than 10 spaces).
|
Re: The Book of Beyonder - Design Phase
Sure, I can live with "clear sight".
|
Re: The Book of Beyonder - Design Phase
SUPREME SUMMONING
After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks. |
Re: The Book of Beyonder - Design Phase
So you want to drop the line about not moving the figures onto terrain that could wound or kill them?
|
Re: The Book of Beyonder - Design Phase
SUPREME SUMMONING
After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks and cannot be placed on terrain that would wound or kill them. |
Re: The Book of Beyonder - Design Phase
I don't like that line ... it feels too "customy." With the "switching" it would take fairly niche situations where you'd move one unit to the spot of another and it would end up hurting or killing that unit. So that wouldn't be a problem for me.
I think if we moved Beyonder's move down to 4, then he'd also be too slow to really easily set himself up next to molten lava or anything, and you could probably tie him down with engagement enough to stop him from getting too cheesy in that way. I'd really prefer to avoid that line if possible. |
Re: The Book of Beyonder - Design Phase
I'm perfectly fine removing that line. I actually just left it in because you had it in your brainstorming ideas, so I thought you had a good reason for it. But if not, I say let's remove it.
|
Re: The Book of Beyonder - Design Phase
:lol: Yeah, that was a pretty old post. I guess my aesthetics have shifted since? :reapershrug: Also, the new lava rules help a lot.
|
Re: The Book of Beyonder - Design Phase
First post updated. Anybody see any other changes they'd like to discuss?
|
Re: The Book of Beyonder - Design Phase
just minor wording, which I can come back to.
|
Re: The Book of Beyonder - Design Phase
I think we'll probably only know if further power checks are in order if we test this one. :-)
|
Re: The Book of Beyonder - Design Phase
Should 3 army tests pretty much be our standard for Event Heroes?
|
Re: The Book of Beyonder - Design Phase
Quote:
|
Re: The Book of Beyonder - Design Phase
I agree. 3 Army Tests from 3 hand picked playtesters.
|
Re: The Book of Beyonder - Design Phase
So, I think this is probably ready for an initial, if GO agrees. I'm on Doctor Fate for the next few days, though. :-)
|
Re: The Book of Beyonder - Design Phase
I will see about running some tests tomorrow night.
|
Re: The Book of Beyonder - Design Phase
Sweet. :-) You da man.
|
Re: The Book of Beyonder - Design Phase
Quote:
|
Re: The Book of Beyonder - Design Phase
Sounds good to me!
|
Re: The Book of Beyonder - Design Phase
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT (BEYONDER) - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS Event Hero rules prevent you from taking control of an opponent's Event Hero, so no mind control loops possible here. - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. PASS Though if he's hitting the Mere Pawns rolls, he's very scary ... - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS - FUN TEST/ Consider whether or not the design was fun to play. PASS He felt very like Beyonder - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS The changes to Mere Pawns let the opposing army get plenty of attacks in on him and feel like they had some control over their own destiny! Plus it's fun to have Doom steal Beyonder's powers! - DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS _____________________________________________________________ - Army Test/ Does it pass? PASS @ 1800 Map: Platforms 5 and 6 Units: Beyonder vs. Anti-Monitor (Normally I wouldn't use Anti-Monitor in a playtest, but since I'm doing three others, and since I feel Anti-Monitor is his closest comparison for points, I thought a head-to-head could be a helpful start).
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? PASS Map: Platforms 5 and 6 Units: Beyonder (1800) vs. Thor, Silver Surfer, Doctor Doom, Doombot x1, Spider-Man, Iron Man, and Red Skull (1810)
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? Map: Platforms 5 and 6 Units: Beyonder, Riddler, Speedy, Sentinel (x3) (3000) vs. Magneto, Scarlet Witch, Quicksilver, Professor X, Jean Grey, Magma, Wolverine, Pyro, Blob, Mystique, Colossus, Angel, Beast, Molly Hayes, and Cyclops (3000)
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? Map: Platforms 5 and 6 Units: Beyonder (3000) vs. Graviton, MODOK, Loki, Annihilus, Red Skull, HYDRA Agents x3, Punisher, Thanos, Super-Skrull, and Madame HYDRA (3000)
Spoiler Alert!
|
Re: The Book of Beyonder - Design Phase
OK, I updated Beyonder with his first two tests. I'm done for tonight, but please pay special attention to the second test and let me know what you think of the proposed tweaks! :-)
I will say, he feels very thematically spot on, he just needs a couple of changes to be more fun to play against! |
Re: The Book of Beyonder - Design Phase
Doesn't sound like a fun battle... Sounds frustrating in fact. Hopefully the tweaks will help with that...
|
Re: The Book of Beyonder - Design Phase
Yeah. There were lots of castle pillars on the map I was on, so even if I'd just been able to avoid being controlled when I wasn't in clear sight of Beyonder that would've made tons of difference! On a flat map, though, it wouldn't help, so I think a range of 10 spaces at maximum is needed so even if you turn me on my brethren, I can at least try to make you pay for it on the following turn!
Also having a slightly higher chance for him to miss the roll would be nice. Controlling 2 enemy figures is huge. |
Re: The Book of Beyonder - Design Phase
Seems like the proposed changes should help Bats. He can still feel like Beyonder but not feel so much like Beyonder that he totally sucks to play against. I can imagine how lame it would be to sit there and watch your army kill each other and not have any control or recourse and can't even get out of your own starting zone.
Perhaps healers like Wolvie and Deadpool as well as some special d20 defenses to help keep your army alive when they fight each other. You kind of have to build an army that counters itself against it's units to help minimize damage when Beyonder is doing his nasty work. Nice work on this by the way you playtesting machine :thumbsup: |
Re: The Book of Beyonder - Design Phase
Quote:
Quote:
Also, it seems silly, thematically, for Beyonder to make guys fight when he can't even see them. He'd want front row seats! Quote:
Spidey having his D20 power and being the last figure left besides Thor (and not being very good at hurting Thor) helped keep those two alive several more rounds, though. It took me about two rounds too long to realize that with just Thor and Spidey left I shouldn't bother with Mere Pawns anymore, and should switch to using Beyonder's normal attack from height on Thor. If I'd done that sooner, I doubt Beyonder would've taken more than like 15 wounds. Beyonder, on perpetual height, would've been 8 attack/7 defense, against Thor's 8/8, meaning Beyonder would probably just take a few more wounds than Thor before finishing Thor off. |
Re: The Book of Beyonder - Design Phase
Quote:
That being said, I think all your suggested changes are good. I knew he'd have to be tweaked some way or another, it was just hard to say how without the playtesting. |
Re: The Book of Beyonder - Design Phase
Cool. :-) Well I'll wait until the OP is updated with the changes and resume testing at that point.
|
Re: The Book of Beyonder - Design Phase
Quote:
|
Re: The Book of Beyonder - Design Phase
Okay, I think I got all the changes updated. You might want to make sure I didn't miss any though.
|
Re: The Book of Beyonder - Design Phase
Looks good. Just a couple of small wording nitpicks - the second "instead" is redundant in Mere Pawns. Also, I think you should say "up to 2" and "up to 3" unique heroes so it's clear that he can use the power even if he's choosing only one unique hero.
|
Re: The Book of Beyonder - Design Phase
Done.
|
Re: The Book of Beyonder - Design Phase
OK, I retested the second test and added it to that spoiler. :-) Please check it out for questions on direction moving forward!
|
Re: The Book of Beyonder - Design Phase
Hmmmmmmmm............. well after reviewing your latest test results and comments Bats, there are two ways to look at this.
1. We move forward with him at 2000 points with 35 lives, which will afford the use of option 1-13 for Mere Pawns more often as at 2000 points you will be more likely to have other Heroes in your army than at 2200 or higher. 2. We move forward with him having 40 lives and maybe 300 more points and a little less likely to have other Heroes in his army unless people are playing 3000 point armies. I guess option 1. would be more likely to use all of his powers, thought goodness gracious he'd be scary with Mister Mixosplsyxt in his army:shock: |
Re: The Book of Beyonder - Design Phase
Yeah ... I guess I'm not too worried about him having anybody else in his army or not, so I don't mind seeing us rocket past 2,000 here. But 2,000 is a nice round number too and I think he could come in there with the life back down to 35.
|
Re: The Book of Beyonder - Design Phase
I guess not having someone else in his army isn't too bad either as it would make the roll for Mere Pawns more of a risk and not an auto benefit for him. Even if we did go higher it would be a good idea to keep that 1-13 option just in case people have a massive Event Hero beat down with Anti-Monitor and a bunch of heroes vs. Beyonder and a bunch of heroes. :D
|
All times are GMT -4. The time now is 06:37 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.