[Pod 0] Tetsuo Tyrell (Jace Investigator) - Compat. Testing
The Book of Tetsuo Tyrell Arena of the Valkyrie Master Set https://i.imgur.com/oRYT1jN.jpeg Printer-Friendly PDF VYDAR :vydar: NAME Tetsuo Tyrell Species Human Unique Hero Class Neuromancer Personality Tricky SIZE HEIGHT Medium 5 LIFE 6 MOVE 5 / BASIC 5 RANGE 4 / BASIC 4 ATTACK 3 / BASIC 4 DEFENSE 2 / BASIC 5 90 POINTS OVERCLOCK Before attacking with Tetsuo Tyrell, you may place a wound marker on this Army Card to add 2 to his Attack value and 1 to his Range value. MIND JACK 20 When revealing an Order Marker on Tetsuo Tyrell, after taking his turn, you may choose any opponent's Unique Hero figure within 4 clear sight spaces of Tetsuo. Roll the 20-sided die. Add 1 to your roll for each wound marker on this card. If you roll a 20 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure's Army Card will stay on the Army Card. The figure used for this unit is Jace, Investigator from Arena of the Planeswalkers Shadows Over Innistrad. Character Bio:
Spoiler Alert!
Editing Checklist -Rulings and Clarifications- Q: If Tetsuo uses Overclock and the added wound is enough to destroy him, does he still get to attack? A: No. The wound is added before the attack. If that's enough to destroy Tetsuo, he is immediately removed from the board. Q: If Tetsuo uses Overclock, does he have to attack? A: No. -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA Playtesting: Test 1 Test 2 Test 3 Test 4 Test 5 Test 6 Test 7 Test 8 Test 9 Test 10 Test 11 Test 12 Test 13 14 15 16 17 |
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
The theme for this guy that someone mentioned in the discord was cyberpunk, and I love it. Here's a quick 2-minute draft.
Neuromancer Jydel Human/Posthuman U.Hero Neuromancer Tricky 3/5/5/3/4 Neural Hack Before attacking, choose an enemy figure. On a roll of X, place a marker on that figure's card. That figure can't use any powers on their army card. Remove the marker at the end of that figure's next turn. Digitize Once per game, instead of being destroyed, place Jydell on the Army Card of another figure you control. Replace him at the start of your next round with one wound on his Army Card. Disengage/Phantom Walk? |
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
I'm a big fan of the cyberpunk theme as well. It feels like a good fit with the miniature, and we could use the extra sci-fi.
Another idea brought up in the Discord was making him a Mariedian from before the rise of the SoulBorgs, perhaps one of the scientists instrumental in combining the first soul with a machine. This doesn't mesh well with a cyberpunk theme, though, because it's established that Alpha Prime was a utopia before the SoulBorgs rose. Quote:
Spoiler Alert!
For Digitize, I'm not opposed to some kind of resurrection power, but I'd prefer to explore other avenues. We already have the pheonixes (and potentially shadow zombies) from other pods that could be using reviving, and we don't want to overload the set with revival-based powers when they were so rare in official HeroScape. |
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
I was thinking a range of 4, but him attacking that figure also works out very well.
You're right that a resurrection probably doesn't work - perhaps make it like Stealth Armor but with a caveat that you have to move him around. |
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Posthuman is 100% ok with me, I want to see what happens to humanity in the far future so I suspect there is a market for it. :)
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Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
A Stealth Armor that moves around sounds similar to Rygarn's Temporal Jump. We could retheme that if we wanted to better fit the cyberpunk theme, perhaps with an added line of sight restriction or other tweaks.
He looks like a human to me, so I'd prefer for him to just be that if he isn't an alien. |
I’m a smurf!
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Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Posthuman implies that he was human at one point, but had cybernetic augmentation’s or something like that.
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Re: I’m a smurf!
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If that's the case, then I don't particularly mind Posthuman, but I don't see much of a reason for it unless we want to remove Ebon Armor synergy or make it explicitly clear that he's from the future, which his abilities should be doing anyway. |
Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
Another idea: Digitize allows him to “digitize” friendly figures and “store“ them on his card, to move them around like a more advanced Carry.
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Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
That’s a cool idea PK! I’d encourage a small chance of the power failing, sending the figure permanently into the matrix.
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Re: [AotV] UNIT NAME (Jace, Investigator) - Pod 0 - Design
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