Re: Official Units Revisited
A lot of the official units needed such a drastic rewrite.
I mean seriously, Khousemet? Can you honestly say that Khousemet is the product of hours and hours and hours of playtesting? So much official stuff is just SOO bad in comparison with some of the stuff that is SOO ridiculously good that I think the author is right in his complete revision of these units. It's obvious that I personally helped him with some of the creative input for some of the fixes as I feel the need to defend the work. But yeah, totally, a lot of the units are completely reworked. But this is a good thing. Q9 doesn't need to have 7 defense and Khosemet doesnt need to have 3 life. Krav don't need 7 range and Rats don't need 4 defense and TWO scatters. (IMO) |
Re: Official Units Revisited
That's not what I was referring too.
I am referring to the complete reworking of figures so that their abilities no longer resemble what they originally had. Dignin's tweaks are far more reasonable as they consitently keep the flavor of the original figure with only minor tweaks and cost adjustments. I'm pretty much against complete reworkings of figures when simple tweaks can do the job and keep the original flavor. |
Re: Official Units Revisited
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Re: Official Units Revisited
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Re: Official Units Revisited
rouby44, i dont know why but i love your dund card i don't know how it affects the metagame or competitive play but IMO that fits the HS storyline better
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Re: Official Units Revisited
There are some interesting ideas in there. Some of them are baffling to me. I can understand changing the general for the Shaolin Monks, but Einar isn't one that I would have considered. If Woo goes to Einar as well then it makes a bit more sense, but I don't see that yet.
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Re: Official Units Revisited
It's an interesting idea and if it makes the game more fun then I say go for it, but from my perspective I wouldn't change anything. I used to think about these kinds of changes until I read rdhight's Embrace the Suck: http://www.heroscapers.com/community...ad.php?t=16885
I also find it interesting/entertaining to play some of the "crappy" units or units I wouldn't normally put together. For example, recently I took all of the Aquilla units I own and added up their point cost - that was my army. My opponent picked a different general and took an equal point cost. We ended up having a really fun, and very different game than usual. |
Re: Official Units Revisited
Oh there are limitless ways to have fun playing heroscape the way it already is. It is an absolutely incredible game for having fun.
But there are lots of cards that are simply unfit for competitive play, a lot of them quite obviously so. That's what these changes are for. It's not like every single card is changed. Heroscape officials got most of the stuff right imo, but too much stuff is just Bad to justify having spent good Cash on it. One of the wonderful things about Heroscape is the Freedom it gives you. |
Re: Official Units Revisited
I updated Shiori such that she is now a 10-point ninja and viable Isamu alternative.
http://i58.photobucket.com/albums/g2...y/shiori-2.jpg |
Re: Official Units Revisited
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Then I saw she was 10 points then I was "Hmm, not a bad idea" I suppose you wouldnt place any 'Real' OMs on her until the near end of the game when you dont have much choice to spend an OM for 1 attack of three. |
Re: Official Units Revisited
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Re: Official Units Revisited
:bump: Necro
With the Competitive Unit Congress pretty much taking over the purpose of this thread in a more organized fasion, I still think there is an opportunity to change even B units to make them more competitive and take A/A- units down a smidge. Some notes is that if you change units (up or down), you inherently also change the ranking of units that have synergy with the one you change as well as the best counter draft to that character. For instance, increasing cost of Rats inherently decreases viability of all ranges units and increases all melee units. Decreasing the cost of Hatamoto Taro also increases the ranking of all Samurai. So, what suggestions do you have for decent units that could change other units's viability. I had suggested making the NinjasOTNW have [tricky/woman] ninja hero bonding to increase all ninja heroes' uses. Another option is making the Venoc Warlord UnCommon to increase Armoc Vipers. Another one is giving Anubian Wolves Relentless Guard (Dumutef Guard) bonding. Can you tell i like bonding? But even non bonding changes can help any character they have synergy with and there are dozens of changes that could be recommended. Anyone have other suggestions here or do you think this thread should not be necroed and instead everyone should just focus on the Competitive Unit Congress? |
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