The Book of Werewolf Lord
The Book of the Werewolf Lord
Warriors of Eberron - Collection D2 (12) - "Veterans of the Last War" If you cannot see the Army Card graphic, check the Heroscapers Gallery for stats and special powers. Character Bio: The Werewolves have arrived. A howl echoes across the room. You look up, as a feral hunter races towards you, ready to devour your allies. As he lashes out and catches you with his teeth the wound immediately begins to burn. The taint travels through your bloodstream as you shiver with the awareness that something feels off, and the moon looks rather bright tonight… _________________________________________________________________ -Rulings and Clarifications- Q: How do Uncommon Heroes work?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - KHOSUMET THE DARKLORD : Relentless AssaultSynergy Benefits Offered: N/AC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- TBA_________________________________________________________________ -Heroscapers Community Contributions- Werewolf Lord pre-release discussion threadPower Ranking and Master Index TBAUnit Strategy Review TBA |
Re: The Book of the Werewolf Lord
Open call: I browsed the Discussion threads before posting the Books, but if I missed any major clarifications, please let me know and I will add them in. And, as always, feel free to point out anything else I might have missed. Thanks.
~Spite |
Re: The Book of the Werewolf Lord
You may want to clarify the no 2 uniques in one army rule.
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Re: The Book of the Werewolf Lord
I just posed these questions for one of the clarifications in Kurrok's Book:
1) Is a hybrid hero still considered the "same" as its non-hybrid counterpart? 2) Can you take "temporary control" of a hero if one already exists in your army? As soon as I have satisfactory answers to these, I will update the Clarifications. Thanks. ~Spite |
Re: The Book of the Werewolf Lord
You may want to clarify that it doesn't matter which of your Werewolves infect a unit, any Werewolf can use it.
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Re: The Book of the Werewolf Lord
Done and Done. Thank you for your help, guys. Except you, xraine. You're the person I'm blaming for my title so I don't have to blame myself.
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Re: The Book of the Werewolf Lord
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Re: The Book of the Werewolf Lord
Played a bit with these guys already. Depending on who they hit it can get kinda crazy, but luckily an OM is required to activate the Moon Frenzy, otherwise the Badru would turn him into a mess! Being an uncommon hero it may be a decent strategy to use 2, and some badru, rush like crazy, and have the Lord pass out as many lycanthropy markers as he can before going down. Your remaining Lord can take whole turns running in circles (or better yet, away) getting the occasional Moon Frenzy to do damage for him. Haven't tried it yet but it could be fun
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Re: The Book of the Werewolf Lord
I can't wait to get my hands on this fella.
Running with the Wolves of Badru, he ups their value significantly (in my opinion). Possible armies: WL 140 WoB x3 240 380 Nakita Agents 120 500 / 14 (assuming the WL is a double space figure) Early on the order markers go on the WoB. Hopefully, the WL inflicts a wound on one or two heroes, and retreats to the relative safety of the spread out NA, 4 - 5 spaces apart. He keeps moving from NA to NA and rolling for Moon Frenzy, one order marker a turn. Ranged figures trying to kill him must bypass Smoke Powder and melee figures must avoid the Engagement Strike. WL 140 WoB x3 240 380 Torin 120 500 / 13 (assuming the WL is a double space figure) Torin's Evil Eye only helps out the WoB... but that is enough to make this army one of serious synergy. Battleaxe makes him a tank against squads sent to kill the WL. Order marker 2 on Torin and 1 & 3 on the WoB early to keep them grouped. Can the WL survive long enough to use Moon Frenzy in this build, though? No range (apart from pounce) either. Potentially useful 120 point heroes that can substitute in for the NAs in this build include: - Raelin 2.0 (+1 defense could be handy, as could whirlwind) - Mogrimm Forgehammer (order marker 3 on him for Commander's Strike & Combat Leader, could create a diversion also) - Grimnak (Chomp could come in handy, could create a diversion) - Fen Hydra (could create a diversion, and is a tank) CRC Oh, and an afterthought: WL 140 WoB x2 160 300 Raelin 1.0 80 380 Torin 120 500 / 11 (assuming the WL is a double space figure) Raelin helps everyone out, and makes Evil Eye more dangerous for ranged normal attacks against Torin & the WoBs. Can Raelin hide behind Torin, also? Still no range... |
Re: The Book of the Werewolf Lord
Im thinking Raelin 2.0 for this army just because this army will be on the move (or hunt):lol:
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Re: The Book of the Werewolf Lord
I'm curious on why figures that are infected with Lycanthropy can't then infect other figures. Isn't that how Lycanthropy spreads? Of course, they could of just ran out of space on the card. ;)
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Re: The Book of the Werewolf Lord
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