ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 18th, 2024 08:43 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
October 15th, 2017 |
12:00 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread Lol OK well perhaps the best th... |
October 14th, 2017 |
08:54 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread try this one
https://www.youtu... |
October 7th, 2017 |
09:15 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread I agree about splitting the dis... |
October 4th, 2017 |
07:23 AM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread https://www.heroscapers.com/... |
12:39 AM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread https://www.heroscapers.com/... |
October 3rd, 2017 |
05:55 PM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread ICE FORTRESS
If Elsa ends he... |
October 1st, 2017 |
06:17 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread ICE FORTRESS
If Elsa ends he... |
11:19 AM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread ICE FORTRESS
If Elsa ends h... |
September 26th, 2017 |
09:09 AM - Confred quoted Sir Yeshua in post Re: Heroes of Fiction: Design Thread I'm ok with simplifying. Branch... |
September 25th, 2017 |
01:08 PM - Sir Yeshua quoted Confred in post Re: Heroes of Fiction: Design Thread I'm ok with simplifying. Bra... |
September 22nd, 2017 |
02:40 PM - Zetsubo quoted Confred in post Re: Heroes of Fiction: Design Thread Another variant:
ICE FORT... |
September 10th, 2017 |
08:45 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread How about this
Do You Want T... |
September 5th, 2017 |
10:01 AM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread Ok guys, sorry but Ive been a l... |
September 1st, 2017 |
08:21 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread With Ice Fortress and 6 defense... |
02:59 AM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread With Ice Fortress and 6 defe... |
August 31st, 2017 |
07:00 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread With Ice Fortress and 6 defense... |
06:59 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread I agree that her abilities shou... |
06:57 PM - Confred quoted Zetsubo in post Re: Heroes of Fiction: Design Thread I'm not sure why dauntless w... |
August 29th, 2017 |
09:22 PM - Confred quoted William099 in post Re: The Chronicles of the Heroes of Fiction (Display Thread) Quick question about Buffy, her... |
August 23rd, 2017 |
07:59 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread I can see your point. Maybe dro... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.