ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 30th, 2024 02:15 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
April 14th, 2015 |
01:18 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread So it seems that we all approve... |
12:36 PM - McHotcakes quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap I don't know if this has bee... |
April 13th, 2015 |
07:21 PM - Confred quoted McHotcakes in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap I don't know if this has been d... |
April 6th, 2015 |
09:14 PM - Colorcrayons quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Did that interview with Tom ... |
March 30th, 2015 |
12:47 AM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread My version of Reserved Bulle... |
12:02 AM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread I think to keep it in keeping wit... |
12:02 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread I think to keep it in keeping w... |
March 28th, 2015 |
11:41 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread ... common figures. As Confred said, the randoms ar... |
March 27th, 2015 |
09:26 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread I think to keep it in keeping wit... |
08:24 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread I still like the idea of making... |
04:25 PM - Dysole quoted Confred in post My Stab So the card I'll be playtest... |
02:02 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread Going back to the Cursed Treasu... |
01:05 PM - Confred quoted Hellfire in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap From icv2.com ... a mass mark... |
11:03 AM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread Make a scenario loosely base... |
March 19th, 2015 |
02:25 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread I don't like Tricky Defense ... |
02:03 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread Excellent rousing of the tro... |
February 27th, 2015 |
12:42 PM - mac122 quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Personally, I dislike terrai... |
09:40 AM - CheddarLimbo quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Personally, I dislike terrai... |
February 24th, 2015 |
10:45 PM - Marro_Warlord quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Personally, I dislike terrai... |
08:18 PM - AMIS quoted Confred in post Re: Magic: the Gathering Strategy Board Game (Looks HeroScap Personally, I dislike terrai... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.